[ Web Proxy ]
URL:
Viewing: https://developer.android.com/topic/performance/tracing/navigate-report#display-frames [Back]  [Original]

Navigate a Systrace report  |  App quality  |  Android Developers Skip to main content
Essentials Design & Plan Develop Google Play Blog
Search:
Android Studio
Android Developers [Android Developers]

Navigate a Systrace report Stay organized with collections Save and categorize content based on your preferences.

This guide explains how to navigate around and interpret a Systrace report. To interpret a Perfetto report, see the Trace Processor documentation.

Elements of a typical report

Systrace generates an output HTML file that contains a series of sections. The report lists the threads of each process. If a given thread renders UI frames, the report also indicates the rendered frames along the timeline. Time passes in the forward direction as you move left to right across the report.

From top to bottom, the report contains the following sections.

User interactions

The first section contains bars that represent specific user interactions within your app or game, such as tapping on the device's screen. These interactions serve as useful time markers.

CPU activity

The next section shows bars that represent thread activity within each CPU. The bars show CPU activity across all apps, including your app or game.

The CPU activity section is expandable, allowing you to view clock frequency for each CPU. Figure 1 shows an example of a collapsed CPU activity section, and Figure 2 shows an expanded version that displays clock frequency:

Screenshot of Systrace report [Screenshot of Systrace report] Figure 1. Sample CPU activity (collapsed view) in a Systrace report
Screenshot of Systrace report [Screenshot of Systrace report] Figure 2. Sample CPU activity (expanded view) that shows CPU clock frequency in a Systrace report

System events

The histograms in this section show specific system-level events, such as texture counts and the total size of specific objects.

A histogram worth checking more closely is the one labeled SurfaceView. The count represents the number of composed frame buffers that have been passed into the display pipeline and are waiting to be shown on the device's screen. Because most devices are double- or triple-buffered, this count is almost always 0, 1, or 2.

Other histograms depicting the Surface Flinger process, including VSync events and UI thread swap work, appear in Figure 3:

Screenshot of Systrace report [Screenshot of Systrace report] Figure 3. Sample Surface Flinger graph in a Systrace report

Display frames

This section, often the tallest in the report, depicts a multicolored line followed by stacks of bars. These shapes represent the status and frame stack of a particular thread that's been created. Each level of the stack represents a call to beginSection(), or the beginning of a custom trace event that you've defined for your app or game.

Note: The UI thread, or the main thread where your app or game typically runs, always appears as the first thread.

The multicolored line above each stack of bars represents a particular thread's set of statuses over time. Each segment of the line can contain one of the following colors:

Green: Running
The thread is completing work related to a process or is responding to an interrupt.
Blue: Runnable
The thread is available to run but isn't currently scheduled.
White: Sleeping
The thread has no work to do, perhaps because the thread is blocked on a mutex lock.
Orange: Uninterruptable sleep
The thread is blocked on I/O or waiting for a disk operation to complete.
Purple: Interruptable sleep
The thread is blocked on another kernel operation, usually memory management.
Note: Within the Systrace report, you can click on the line to determine which CPU had control of the thread at a given time.

Keyboard shortcuts

The following table lists the keyboard shortcuts that are available while viewing a Systrace report:

Key Description
W Zoom in to the trace timeline.
A Pan left on the trace timeline.
S Zoom out of the trace timeline.
D Pan right on the trace timeline.
E Center the trace timeline on the current mouse location.
M Frame the current selection.
1 Change the currently-active selection model to the "select" mode. Corresponds to the 1st button that appears in the mouse selector toolbar (see image to the right). Screenshot of mouse selector toolbar in Systrace report [Screenshot of mouse selector toolbar in Systrace report]
2 Change the currently-active selection model to the "pan" mode. Corresponds to the 2nd button that appears in the mouse selector toolbar (see image to the right). Screenshot of mouse selector toolbar in Systrace report [Screenshot of mouse selector toolbar in Systrace report]
3 Change the currently-active selection model to the "zoom" mode. Corresponds to the 3rd button that appears in the mouse selector toolbar (see image to the right). Screenshot of mouse selector toolbar in Systrace report [Screenshot of mouse selector toolbar in Systrace report]
4 Change the currently-active selection model to the "timing" mode. Corresponds to the 4th button that appears in the mouse selector toolbar (see image to the right). Screenshot of mouse selector toolbar in Systrace report [Screenshot of mouse selector toolbar in Systrace report]
G Show grid at the start of the currently-selected task.
Shift + G Show grid at the end of the currently-selected task.
Left Arrow Select the previous event on the currently-selected timeline.
Right Arrow Select the next event on the currently-selected timeline.

Investigate performance problems

When interacting with a Systrace report, you can inspect device CPU usage over the duration of the recording. For help navigating the HTML report, see the keyboard shortcuts section, or click the ? button in the top-right corner of the report.

The sections below explain how to inspect information in the report to find and fix performance problems.

Identify performance concerns

When navigating around a Systrace report, you can identify performance concerns more easily by doing one or more of the following:

Inspect UI frames and alerts

Note: The content in this section is relevant only to managed code, as Systrace looks at the system's Java-based choreographer to provide frame information. For guidance specific to native code, particularly games, see the discussion on framerate consistency.

As shown in Figure 4, a Systrace report lists each process that renders UI frames and indicates each rendered frame along the timeline. Frames that render within the 16.6 milliseconds required to maintain a stable 60 frames per second are indicated with green frame circles. Frames that take longer than 16.6 milliseconds to render are indicated with yellow or red frame circles.

Zoomed in
  view of a frame [Zoomed in view of a frame] Figure 4. Systrace display after zooming in on a long-running frame Note: On devices running Android 5.0 (API level 21) or higher, the work of rendering a frame is split between the UI thread and the render thread. On prior versions, all work in creating a frame is done on the UI thread.

Clicking on a frame circle highlights it and provides additional information about the work done by the system to render that frame, including alerts. The report also shows you the methods that the system was executing while rendering that frame. You can investigate those methods to determine potential causes of UI jank.

Problematic
  frame selected [Problematic frame selected] Figure 5. Selecting the problematic frame, an alert appears below the trace report identifying the problem

After you select a slow frame, you may see an alert in the bottom pane of the report. The alert shown in Figure 5 calls out that the primary problem with the frame is that too much time is spent inside ListView recycling and rebinding. There are links to the relevant events in the trace that explain more about what the system is doing during this time.

To see each alert that the tool discovered in your trace, as well as the number of times that the device triggered each alert, click the Alerts tab at the far right of the window, as shown in Figure 6. The Alerts panel helps you see which problems occur in the trace and how often they contribute to jank. You can think of this panel as a list of bugs to be fixed. Often, a small change or improvement in one area can remove an entire set of alerts.

Alert tab shown [Alert tab shown] Figure 6. Clicking the Alert button reveals the alert tab

If you see too much work being done on the UI thread, use one of the following approaches to help determine which methods are consuming too much CPU time:

Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

Last updated 2026-05-19 UTC.

[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2026-05-19 UTC."],[],[]]

Web Proxy Viewer  |  New URL  |  Original Page