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Create a pseudocolor plot with a non-regular rectangular grid.
Call signature:
pcolormesh([X, Y,] C, /, **kwargs)
X and Y can be used to specify the corners of the quadrilaterals.
The arguments X, Y, C are positional-only.
Hint
pcolormesh is similar to pcolor. It is much faster
and preferred in most cases. For a detailed discussion on the
differences see Differences between pcolor() and pcolormesh().
The mesh data. Supported array shapes are:
(M, N) or M*N: a mesh with scalar data. The values are mapped to colors using normalization and a colormap. See parameters norm, cmap, vmin, vmax.
(M, N, 3): an image with RGB values (0-1 float or 0-255 int).
(M, N, 4): an image with RGBA values (0-1 float or 0-255 int), i.e. including transparency.
The first two dimensions (M, N) define the rows and columns of the mesh data.
The coordinates of the corners of quadrilaterals of a pcolormesh:
(X[i+1, j], Y[i+1, j]) (X[i+1, j+1], Y[i+1, j+1])
(X[i, j], Y[i, j]) (X[i, j+1], Y[i, j+1])
Note that the column index corresponds to the x-coordinate, and the row index corresponds to y. For details, see the Notes section below.
If shading='flat' the dimensions of X and Y should be one
greater than those of C, otherwise a TypeError is raised. The
quadrilateral is colored due to the value at C[i, j].
If shading='nearest' or 'gouraud', the dimensions of X
and Y should be the same as those of C (if not, a TypeError
will be raised). For 'nearest' the color C[i, j] is
centered on (X[i, j], Y[i, j]). For 'gouraud', a smooth
interpolation is carried out between the quadrilateral corners.
If X and/or Y are 1-D arrays or column vectors they will be expanded as needed into the appropriate 2D arrays, making a rectangular grid.
Colormap, default: rcParams["image.cmap"] (default: 'viridis')The Colormap instance or registered colormap name used to map scalar data to colors.
Normalize, optionalThe normalization method used to scale scalar data to the [0, 1] range before mapping to colors using cmap. By default, a linear scaling is used, mapping the lowest value to 0 and the highest to 1.
If given, this can be one of the following:
An instance of Normalize or one of its subclasses
(see Colormap normalization).
A scale name, i.e. one of "linear", "log", "symlog", "logit", etc. For a
list of available scales, call matplotlib.scale.get_scale_names().
In that case, a suitable Normalize subclass is dynamically generated
and instantiated.
When using scalar data and no explicit norm, vmin and vmax define
the data range that the colormap covers. By default, the colormap covers
the complete value range of the supplied data. It is an error to use
vmin/vmax when a norm instance is given (but using a str norm
name together with vmin/vmax is acceptable).
Colorizer or None, default: NoneThe Colorizer object used to map color to data. If None, a Colorizer object is created from a norm and cmap.
The color of the edges. Defaults to 'none'. Possible values:
'none' or '': No edge.
None: rcParams["patch.edgecolor"] (default: 'black') will be used. Note that currently
rcParams["patch.force_edgecolor"] (default: False) has to be True for this to work.
'face': Use the adjacent face color.
A color or sequence of colors will set the edge color.
The singular form edgecolor works as an alias.
The alpha blending value, between 0 (transparent) and 1 (opaque).
The fill style for the quadrilateral; defaults to
rcParams["pcolor.shading"] (default: 'auto'). Possible values:
'flat': A solid color is used for each quad. The color of the
quad (i, j), (i+1, j), (i, j+1), (i+1, j+1) is given by
C[i, j]. The dimensions of X and Y should be
one greater than those of C.
'nearest': Each grid point will have a color centered on it, extending halfway between the adjacent grid centers. The dimensions of X and Y must be the same as C.
'gouraud': Each quad will be Gouraud shaded: The color of the
corners (i', j') are given by C[i', j']. The color values of
the area in between is interpolated from the corner values.
The dimensions of X and Y must be the same as C. When
Gouraud shading is used, edgecolors is ignored.
'auto': Choose 'flat' if dimensions of X and Y are one larger than C. Choose 'nearest' if dimensions are the same.
See pcolormesh grids and shading for more description.
rcParams["pcolormesh.snap"] (default: True)Whether to snap the mesh to pixel boundaries.
Changed in version 3.4.0: The default value changed from False to True to improve transparency handling. See What's new in Matplotlib 3.4.0 (Mar 26, 2021) for details.
Rasterize the pcolormesh when drawing vector graphics. This can speed up rendering and produce smaller files for large data sets. See also Rasterization for vector graphics.
If given, all parameters also accept a string s, which is
interpreted as data[s] if s is a key in data.
Additionally, the following arguments are allowed. They are passed
along to the QuadMesh constructor:
Property |
Description |
|---|---|
a filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array and two offsets from the bottom left corner of the image |
|
array-like or float or None |
|
bool |
|
|
bool or list of bools |
array-like |
|
|
|
(vmin: float, vmax: float) |
|
|
|
bool |
|
Patch or (Path, Transform) or None |
|
|
|
color or list of RGBA tuples |
|
|
|
|
|
str |
|
{'/', '\', '|', '-', '+', 'x', 'o', 'O', '.', '*'} |
|
unknown |
|
bool |
|
|
|
object |
|
|
{'-', '--', '-.', ':', '', ...} or (offset, on-off-seq) or list thereof |
|
float or list of floats |
bool |
|
|
|
(N, 2) or (2,) array-like |
|
list of |
|
None or bool or float or callable |
|
float |
|
bool |
|
(scale: float, length: float, randomness: float) |
|
bool or None |
|
str |
|
list of str or None |
|
bool |
|
float |
See also
pcolorAn alternative implementation with slightly different features. For a detailed discussion on the differences see Differences between pcolor() and pcolormesh().
imshowIf X and Y are each equidistant, imshow can be a faster alternative.
Notes
Note
This is the pyplot wrapper for axes.Axes.pcolormesh.
Masked arrays
C may be a masked array. If C[i, j] is masked, the corresponding
quadrilateral will be transparent. Masking of X and Y is not
supported. Use pcolor if you need this functionality.
Grid orientation
The grid orientation follows the standard matrix convention: An array C with shape (nrows, ncolumns) is plotted with the column number as X and the row number as Y.
Differences between pcolor() and pcolormesh()
Both methods are used to create a pseudocolor plot of a 2D array using quadrilaterals.
The main difference lies in the created object and internal data
handling:
While pcolor returns a PolyQuadMesh, pcolormesh
returns a QuadMesh. The latter is more specialized for the given
purpose and thus is faster. It should almost always be preferred.
There is also a slight difference in the handling of masked arrays.
Both pcolor and pcolormesh support masked arrays
for C. However, only pcolor supports masked arrays for X
and Y. The reason lies in the internal handling of the masked values.
pcolor leaves out the respective polygons from the
PolyQuadMesh. pcolormesh sets the facecolor of the masked
elements to transparent. You can see the difference when using
edgecolors. While all edges are drawn irrespective of masking in a
QuadMesh, the edge between two adjacent masked quadrilaterals in
pcolor is not drawn as the corresponding polygons do not
exist in the PolyQuadMesh. Because PolyQuadMesh draws each individual
polygon, it also supports applying hatches and linestyles to the collection.
Another difference is the support of Gouraud shading in
pcolormesh, which is not available with pcolor.
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