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# The Animation API
You can control animation blueprints variables and events easily:
```py
# get a reference to the skeletal mesh
skeletal = self.uobject.get_component_by_type('SkeletalMeshComponent')
# get a reference to the animation class
animation = skeletal.get_anim_instance()
# set a variable
animation.set_property('Speed', 17.0)
# trigger a custom event
animation.call('AttackWithSword')
```
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