/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
* Copyright (C) 2018-2025 Davide Faconti, Eurecat - All Rights Reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "behaviortree_cpp/control_node.h"
namespace BT
{
ControlNode::ControlNode(const std::string& name, const NodeConfig& config)
: TreeNode::TreeNode(name, config)
{}
void ControlNode::addChild(TreeNode* child)
{
children_nodes_.push_back(child);
}
size_t ControlNode::childrenCount() const
{
return children_nodes_.size();
}
void ControlNode::halt()
{
resetChildren();
resetStatus(); // might be redundant
}
void ControlNode::resetChildren()
{
for(auto* child : children_nodes_)
{
if(child->status() == NodeStatus::RUNNING)
{
child->haltNode();
}
child->resetStatus();
}
}
const std::vector& ControlNode::children() const
{
return children_nodes_;
}
void ControlNode::haltChild(size_t i)
{
auto* child = children_nodes_[i];
if(child->status() == NodeStatus::RUNNING)
{
child->haltNode();
}
child->resetStatus();
}
void ControlNode::haltChildren()
{
for(size_t i = 0; i < children_nodes_.size(); i++)
{
haltChild(i);
}
}
void ControlNode::haltChildren(size_t first)
{
for(size_t i = first; i < children_nodes_.size(); i++)
{
haltChild(i);
}
}
} // namespace BT