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#include "ConnectionBlurEffect.hpp"
#include "ConnectionGraphicsObject.hpp"
#include "ConnectionPainter.hpp"
using QtNodes::ConnectionBlurEffect;
using QtNodes::ConnectionGraphicsObject;
ConnectionBlurEffect::
ConnectionBlurEffect(ConnectionGraphicsObject*)
{
//
}
void
ConnectionBlurEffect::
draw(QPainter* painter)
{
QGraphicsBlurEffect::draw(painter);
//ConnectionPainter::paint(painter,
//_object->connectionGeometry(),
//_object->connectionState());
//_item->paint(painter, nullptr, nullptr);
}
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