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/**********************************************************************
** This program is part of 'MOOSE', the
** Messaging Object Oriented Simulation Environment,
** also known as GENESIS 3 base code.
**           copyright (C) 2003-2006 Upinder S. Bhalla. and NCBS
** It is made available under the terms of the
** GNU Lesser General Public License version 2.1
** See the file COPYING.LIB for the full notice.
**********************************************************************/

#include "header.h"
#include "../shell/Shell.h"
//////////////////////////////////////////////////////////////
//	ObjId I/O
//////////////////////////////////////////////////////////////

// Doesn't know how to deal with off-node bad fields.
bool ObjId::bad() const
{
    Element* elm = id.element();
    return ( elm == 0 ||
             dataIndex == BADINDEX ||
             fieldIndex == BADINDEX ||
             dataIndex >= elm->numData()
             /*
              * We have a bit of a problem here. The FieldElement can exist
              * with zero fields, and is invalid for field lookups but valid
              * for the element level lookups. I should rather not create the
              * FieldElements this way.
             || (
              	elm->getNode( dataIndex ) == Shell::myNode() &&
              	fieldIndex >= elm->numField( dataIndex - elm->localDataStart() )
             )
              */
           );
}

ostream& operator 

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