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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

// Hello, and welcome to hacking node.js!
//
// This file is invoked by node::Load in src/node.cc, and responsible for
// bootstrapping the node.js core. Special caution is given to the performance
// of the startup process, so many dependencies are invoked lazily.
(function(process) {
  this.global = this;

  function startup() {
    var EventEmitter = NativeModule.require('events').EventEmitter;

    process.__proto__ = Object.create(EventEmitter.prototype, {
      constructor: {
        value: process.constructor
      }
    });
    EventEmitter.call(process);

    process.EventEmitter = EventEmitter; // process.EventEmitter is deprecated

    // do this good and early, since it handles errors.
    startup.processFatal();

    startup.globalVariables();
    startup.globalTimeouts();
    startup.globalConsole();

    startup.processAssert();
    startup.processConfig();
    startup.processNextTick();
    startup.processStdio();
    startup.processKillAndExit();
    startup.processSignalHandlers();

    startup.processChannel();

    startup.resolveArgv0();

    // There are various modes that Node can run in. The most common two
    // are running from a script and running the REPL - but there are a few
    // others like the debugger or running --eval arguments. Here we decide
    // which mode we run in.

    if (NativeModule.exists('_third_party_main')) {
      // To allow people to extend Node in different ways, this hook allows
      // one to drop a file lib/_third_party_main.js into the build
      // directory which will be executed instead of Node's normal loading.
      process.nextTick(function() {
        NativeModule.require('_third_party_main');
      });

    } else if (process.argv[1] == 'debug') {
      // Start the debugger agent
      var d = NativeModule.require('_debugger');
      d.start();

    } else if (process._eval != null) {
      // User passed '-e' or '--eval' arguments to Node.
      evalScript('[eval]');
    } else if (process.argv[1]) {
      // make process.argv[1] into a full path
      var path = NativeModule.require('path');
      process.argv[1] = path.resolve(process.argv[1]);

      // If this is a worker in cluster mode, start up the communiction
      // channel.
      if (process.env.NODE_UNIQUE_ID) {
        var cluster = NativeModule.require('cluster');
        cluster._setupWorker();

        // Make sure it's not accidentally inherited by child processes.
        delete process.env.NODE_UNIQUE_ID;
      }

      var Module = NativeModule.require('module');

      if (global.v8debug &&
          process.execArgv.some(function(arg) {
            return arg.match(/^--debug-brk(=[0-9]*)?$/);
          })) {

        // XXX Fix this terrible hack!
        //
        // Give the client program a few ticks to connect.
        // Otherwise, there's a race condition where `node debug foo.js`
        // will not be able to connect in time to catch the first
        // breakpoint message on line 1.
        //
        // A better fix would be to somehow get a message from the
        // global.v8debug object about a connection, and runMain when
        // that occurs.  --isaacs

        var debugTimeout = +process.env.NODE_DEBUG_TIMEOUT || 50;
        setTimeout(Module.runMain, debugTimeout);

      } else {
        // Main entry point into most programs:
        Module.runMain();
      }

    } else {
      var Module = NativeModule.require('module');

      // If -i or --interactive were passed, or stdin is a TTY.
      if (process._forceRepl || NativeModule.require('tty').isatty(0)) {
        // REPL
        var opts = {
          useGlobal: true,
          ignoreUndefined: false
        };
        if (parseInt(process.env['NODE_NO_READLINE'], 10)) {
          opts.terminal = false;
        }
        if (parseInt(process.env['NODE_DISABLE_COLORS'], 10)) {
          opts.useColors = false;
        }
        var repl = Module.requireRepl().start(opts);
        repl.on('exit', function() {
          process.exit();
        });

      } else {
        // Read all of stdin - execute it.
        process.stdin.setEncoding('utf8');

        var code = '';
        process.stdin.on('data', function(d) {
          code += d;
        });

        process.stdin.on('end', function() {
          process._eval = code;
          evalScript('[stdin]');
        });
      }
    }
  }

  startup.globalVariables = function() {
    global.process = process;
    global.global = global;
    global.GLOBAL = global;
    global.root = global;
    global.Buffer = NativeModule.require('buffer').Buffer;
    process.domain = null;
    process._exiting = false;
  };

  startup.globalTimeouts = function() {
    global.setTimeout = function() {
      var t = NativeModule.require('timers');
      return t.setTimeout.apply(this, arguments);
    };

    global.setInterval = function() {
      var t = NativeModule.require('timers');
      return t.setInterval.apply(this, arguments);
    };

    global.clearTimeout = function() {
      var t = NativeModule.require('timers');
      return t.clearTimeout.apply(this, arguments);
    };

    global.clearInterval = function() {
      var t = NativeModule.require('timers');
      return t.clearInterval.apply(this, arguments);
    };

    global.setImmediate = function() {
      var t = NativeModule.require('timers');
      return t.setImmediate.apply(this, arguments);
    };

    global.clearImmediate = function() {
      var t = NativeModule.require('timers');
      return t.clearImmediate.apply(this, arguments);
    };
  };

  startup.globalConsole = function() {
    global.__defineGetter__('console', function() {
      return NativeModule.require('console');
    });
  };


  startup._lazyConstants = null;

  startup.lazyConstants = function() {
    if (!startup._lazyConstants) {
      startup._lazyConstants = process.binding('constants');
    }
    return startup._lazyConstants;
  };

  startup.processFatal = function() {
    // call into the active domain, or emit uncaughtException,
    // and exit if there are no listeners.
    process._fatalException = function(er) {
      var caught = false;
      if (process.domain) {
        var domain = process.domain;
        var domainModule = NativeModule.require('domain');
        var domainStack = domainModule._stack;

        // ignore errors on disposed domains.
        //
        // XXX This is a bit stupid.  We should probably get rid of
        // domain.dispose() altogether.  It's almost always a terrible
        // idea.  --isaacs
        if (domain._disposed)
          return true;

        er.domain = domain;
        er.domainThrown = true;
        // wrap this in a try/catch so we don't get infinite throwing
        try {
          // One of three things will happen here.
          //
          // 1. There is a handler, caught = true
          // 2. There is no handler, caught = false
          // 3. It throws, caught = false
          //
          // If caught is false after this, then there's no need to exit()
          // the domain, because we're going to crash the process anyway.
          caught = domain.emit('error', er);

          // Exit all domains on the stack.  Uncaught exceptions end the
          // current tick and no domains should be left on the stack
          // between ticks.
          var domainModule = NativeModule.require('domain');
          domainStack.length = 0;
          domainModule.active = process.domain = null;
        } catch (er2) {
          // The domain error handler threw!  oh no!
          // See if another domain can catch THIS error,
          // or else crash on the original one.
          // If the user already exited it, then don't double-exit.
          if (domain === domainModule.active)
            domainStack.pop();
          if (domainStack.length) {
            var parentDomain = domainStack[domainStack.length - 1];
            process.domain = domainModule.active = parentDomain;
            caught = process._fatalException(er2);
          } else
            caught = false;
        }
      } else {
        caught = process.emit('uncaughtException', er);
      }
      // if someone handled it, then great.  otherwise, die in C++ land
      // since that means that we'll exit the process, emit the 'exit' event
      if (!caught) {
        try {
          if (!process._exiting) {
            process._exiting = true;
            process.emit('exit', 1);
          }
        } catch (er) {
          // nothing to be done about it at this point.
        }
      }
      // if we handled an error, then make sure any ticks get processed
      if (caught)
        setImmediate(process._tickCallback);
      return caught;
    };
  };

  var assert;
  startup.processAssert = function() {
    // Note that calls to assert() are pre-processed out by JS2C for the
    // normal build of node. They persist only in the node_g build.
    // Similarly for debug().
    assert = process.assert = function(x, msg) {
      if (!x) throw new Error(msg || 'assertion error');
    };
  };

  startup.processConfig = function() {
    // used for `process.config`, but not a real module
    var config = NativeModule._source.config;
    delete NativeModule._source.config;

    // strip the gyp comment line at the beginning
    config = config.split('\n').slice(1).join('\n').replace(/'/g, '"');

    process.config = JSON.parse(config, function(key, value) {
      if (value === 'true') return true;
      if (value === 'false') return false;
      return value;
    });
  };

  startup.processNextTick = function() {
    var lastThrew = false;
    var nextTickQueue = [];
    var needSpinner = true;
    var inTick = false;

    // this infobox thing is used so that the C++ code in src/node.cc
    // can have easy accesss to our nextTick state, and avoid unnecessary
    // calls into process._tickCallback.
    // order is [length, index]
    // Never write code like this without very good reason!
    var infoBox = process._tickInfoBox;
    var length = 0;
    var index = 1;

    process.nextTick = nextTick;
    // needs to be accessible from cc land
    process._nextDomainTick = _nextDomainTick;
    process._tickCallback = _tickCallback;
    process._tickDomainCallback = _tickDomainCallback;

    function Tock(cb, domain) {
      this.callback = cb;
      this.domain = domain;
    }

    function tickDone() {
      if (infoBox[length] !== 0) {
        if (infoBox[length] = 0);

      // Make sure it's not accidentally inherited by child processes.
      delete process.env.NODE_CHANNEL_FD;

      var cp = NativeModule.require('child_process');

      // Load tcp_wrap to avoid situation where we might immediately receive
      // a message.
      // FIXME is this really necessary?
      process.binding('tcp_wrap');

      cp._forkChild(fd);
      assert(process.send);
    }
  }

  startup.resolveArgv0 = function() {
    var cwd = process.cwd();
    var isWindows = process.platform === 'win32';

    // Make process.argv[0] into a full path, but only touch argv[0] if it's
    // not a system $PATH lookup.
    // TODO: Make this work on Windows as well.  Note that "node" might
    // execute cwd\node.exe, or some %PATH%\node.exe on Windows,
    // and that every directory has its own cwd, so d:node.exe is valid.
    var argv0 = process.argv[0];
    if (!isWindows && argv0.indexOf('/') !== -1 && argv0.charAt(0) !== '/') {
      var path = NativeModule.require('path');
      process.argv[0] = path.join(cwd, process.argv[0]);
    }
  };

  // Below you find a minimal module system, which is used to load the node
  // core modules found in lib/*.js. All core modules are compiled into the
  // node binary, so they can be loaded faster.

  var Script = process.binding('evals').NodeScript;
  var runInThisContext = Script.runInThisContext;

  function NativeModule(id) {
    this.filename = id + '.js';
    this.id = id;
    this.exports = {};
    this.loaded = false;
  }

  NativeModule._source = process.binding('natives');
  NativeModule._cache = {};

  NativeModule.require = function(id) {
    if (id == 'native_module') {
      return NativeModule;
    }

    var cached = NativeModule.getCached(id);
    if (cached) {
      return cached.exports;
    }

    if (!NativeModule.exists(id)) {
      throw new Error('No such native module ' + id);
    }

    process.moduleLoadList.push('NativeModule ' + id);

    var nativeModule = new NativeModule(id);

    nativeModule.cache();
    nativeModule.compile();

    return nativeModule.exports;
  };

  NativeModule.getCached = function(id) {
    return NativeModule._cache[id];
  }

  NativeModule.exists = function(id) {
    return NativeModule._source.hasOwnProperty(id);
  }

  NativeModule.getSource = function(id) {
    return NativeModule._source[id];
  }

  NativeModule.wrap = function(script) {
    return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
  };

  NativeModule.wrapper = [
    '(function (exports, require, module, __filename, __dirname) { ',
    '\n});'
  ];

  NativeModule.prototype.compile = function() {
    var source = NativeModule.getSource(this.id);
    source = NativeModule.wrap(source);

    var fn = runInThisContext(source, this.filename, 0, true);
    fn(this.exports, NativeModule.require, this, this.filename);

    this.loaded = true;
  };

  NativeModule.prototype.cache = function() {
    NativeModule._cache[this.id] = this;
  };

  startup();
});

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