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/*
 * Copyright 2003-2006, 2009, 2017, United States Government, as represented by the Administrator of the
 * National Aeronautics and Space Administration. All rights reserved.
 *
 * The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
/**
 * Illustrates how to build a basic WorldWind globe.
 */
requirejs(['./WorldWindShim',
        './LayerManager'],
    function (WorldWind,
              LayerManager) {
        "use strict";

        // Tell WorldWind to log only warnings and errors.
        WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);

        // Create the WorldWindow.
        var wwd = new WorldWind.WorldWindow("canvasOne");

        // Create and add layers to the WorldWindow.
        var layers = [
            // Imagery layers.
            {layer: new WorldWind.BMNGLayer(), enabled: true},
            {layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
            {layer: new WorldWind.BingAerialLayer(null), enabled: false},
            {layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
            {layer: new WorldWind.BingRoadsLayer(null), enabled: false},
            {layer: new WorldWind.OpenStreetMapImageLayer(null), enabled: false},
            // Add atmosphere layer on top of all base layers.
            {layer: new WorldWind.AtmosphereLayer(), enabled: true},
            // WorldWindow UI layers.
            {layer: new WorldWind.CompassLayer(), enabled: true},
            {layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
            {layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
        ];

        for (var l = 0; l < layers.length; l++) {
            layers[l].layer.enabled = layers[l].enabled;
            wwd.addLayer(layers[l].layer);
        }

        // Create a layer manager for controlling layer visibility.
        var layerManager = new LayerManager(wwd);
    });

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