/*******************************************************
* Copyright (c) 2015, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using af::array;
using af::dim4;
using af::features;
using af::loadImage;
using std::abs;
using std::cout;
using std::endl;
using std::string;
using std::vector;
typedef struct {
float f[5];
unsigned d[272];
} feat_desc_t;
typedef struct {
float f[5];
} feat_t;
typedef struct {
float d[272];
} desc_t;
static bool feat_cmp(feat_desc_t i, feat_desc_t j) {
for (int k = 0; k < 5; k++)
if (round(i.f[k] * 1e1f) != round(j.f[k] * 1e1f))
return (round(i.f[k] * 1e1f) < round(j.f[k] * 1e1f));
return false;
}
static void array_to_feat_desc(vector& feat, float* x, float* y,
float* score, float* ori, float* size,
float* desc, unsigned nfeat) {
feat.resize(nfeat);
for (size_t i = 0; i < feat.size(); i++) {
feat[i].f[0] = x[i];
feat[i].f[1] = y[i];
feat[i].f[2] = score[i];
feat[i].f[3] = ori[i];
feat[i].f[4] = size[i];
for (unsigned j = 0; j < 272; j++) feat[i].d[j] = desc[i * 272 + j];
}
}
static void array_to_feat_desc(vector& feat, float* x, float* y,
float* score, float* ori, float* size,
vector& desc, unsigned nfeat) {
feat.resize(nfeat);
for (size_t i = 0; i < feat.size(); i++) {
feat[i].f[0] = x[i];
feat[i].f[1] = y[i];
feat[i].f[2] = score[i];
feat[i].f[3] = ori[i];
feat[i].f[4] = size[i];
for (unsigned j = 0; j < 272; j++) feat[i].d[j] = desc[i][j];
}
}
static void split_feat_desc(vector& fd, vector& f,
vector& d) {
f.resize(fd.size());
d.resize(fd.size());
for (size_t i = 0; i < fd.size(); i++) {
f[i].f[0] = fd[i].f[0];
f[i].f[1] = fd[i].f[1];
f[i].f[2] = fd[i].f[2];
f[i].f[3] = fd[i].f[3];
f[i].f[4] = fd[i].f[4];
for (unsigned j = 0; j < 272; j++) d[i].d[j] = fd[i].d[j];
}
}
static bool compareEuclidean(dim_t desc_len, dim_t ndesc, float* cpu,
float* gpu, float unit_thr = 1.f,
float euc_thr = 1.f) {
bool ret = true;
float sum = 0.0f;
for (dim_t i = 0; i < ndesc; i++) {
sum = 0.0f;
for (dim_t l = 0; l < desc_len; l++) {
dim_t idx = i * desc_len + l;
float x = (cpu[idx] - gpu[idx]);
sum += x * x;
if (abs(x) > (float)unit_thr) {
ret = false;
cout