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/*******************************************************
 * Copyright (c) 2014, ArrayFire
 * All rights reserved.
 *
 * This file is distributed under 3-clause BSD license.
 * The complete license agreement can be obtained at:
 * http://arrayfire.com/licenses/BSD-3-Clause
 ********************************************************/

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

using af::array;
using af::deviceGC;
using af::deviceMemInfo;
using std::cout;
using std::endl;
using std::string;
using std::vector;

const size_t step_bytes = 1024;

// This test should be by itself as it leaks memory intentionally
TEST(Memory, lock) {
    size_t alloc_bytes, alloc_buffers;
    size_t lock_bytes, lock_buffers;

    cleanSlate();  // Clean up everything done so far

    const dim_t num = step_bytes / sizeof(float);

    vector in(num);

    af_array arr = 0;
    ASSERT_SUCCESS(af_create_array(&arr, &in[0], 1, &num, f32));

    deviceMemInfo(&alloc_bytes, &alloc_buffers, &lock_bytes, &lock_buffers);

    ASSERT_EQ(alloc_buffers, 1u);
    ASSERT_EQ(lock_buffers, 1u);
    ASSERT_EQ(alloc_bytes, step_bytes);
    ASSERT_EQ(lock_bytes, step_bytes);

    // arr1 gets released by end of the following code block
    {
        array a(arr);
        a.lock();

        // No new memory should be allocated
        deviceMemInfo(&alloc_bytes, &alloc_buffers, &lock_bytes, &lock_buffers);

        ASSERT_EQ(alloc_buffers, 1u);
        ASSERT_EQ(lock_buffers, 1u);
        ASSERT_EQ(alloc_bytes, step_bytes);
        ASSERT_EQ(lock_bytes, step_bytes);
    }

    // Making sure all unlocked buffers are freed
    deviceGC();

    deviceMemInfo(&alloc_bytes, &alloc_buffers, &lock_bytes, &lock_buffers);

    ASSERT_EQ(alloc_buffers, 1u);
    ASSERT_EQ(lock_buffers, 1u);
    ASSERT_EQ(alloc_bytes, step_bytes);
    ASSERT_EQ(lock_bytes, step_bytes);
}

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