#ifndef node_timer_h
#define node_timer_h
#include
#include
#include
#include
namespace node {
class Timer : ObjectWrap {
public:
static void Initialize (v8::Handle target);
protected:
static v8::Persistent constructor_template;
Timer () : ObjectWrap () {
// dummy timeout values
ev_timer_init(&watcher_, OnTimeout, 0., 1.);
watcher_.data = this;
}
~Timer();
static v8::Handle New (const v8::Arguments& args);
static v8::Handle Start (const v8::Arguments& args);
static v8::Handle Stop (const v8::Arguments& args);
static v8::Handle Again (const v8::Arguments& args);
static v8::Handle RepeatGetter (v8::Local property, const v8::AccessorInfo& info);
static void RepeatSetter (v8::Local property, v8::Local value, const v8::AccessorInfo& info);
private:
static void OnTimeout (EV_P_ ev_timer *watcher, int revents);
void Stop ();
ev_timer watcher_;
};
} // namespace node
#endif // node_timer_h