#ifndef NODE_BUFFER_H_
#define NODE_BUFFER_H_
#include
#include
#include
namespace node {
/* A buffer is a chunk of memory stored outside the V8 heap, mirrored by an
* object in javascript. The object is not totally opaque, one can access
* individual bytes with [] and slice it into substrings or sub-buffers
* without copying memory.
*
* // return an ascii encoded string - no memory iscopied
* buffer.asciiSlide(0, 3)
*
* // returns another buffer - no memory is copied
* buffer.slice(0, 3)
*
* Interally, each javascript buffer object is backed by a "struct buffer"
* object. These "struct buffer" objects are either a root buffer (in the
* case that buffer->root == NULL) or slice objects (in which case
* buffer->root != NULL). A root buffer is only GCed once all its slices
* are GCed.
*/
struct Blob_;
class Buffer : public ObjectWrap {
public:
~Buffer();
static void Initialize(v8::Handle target);
static Buffer* New(size_t length); // public constructor
static inline bool HasInstance(v8::Handle val) {
if (!val->IsObject()) return false;
v8::Local obj = val->ToObject();
return constructor_template->HasInstance(obj);
}
char* data();
size_t length() const { return length_; }
struct Blob_* blob() const { return blob_; }
int AsciiWrite(char *string, int offset, int length);
int Utf8Write(char *string, int offset, int length);
private:
static v8::Persistent constructor_template;
static v8::Handle New(const v8::Arguments &args);
static v8::Handle Slice(const v8::Arguments &args);
static v8::Handle BinarySlice(const v8::Arguments &args);
static v8::Handle AsciiSlice(const v8::Arguments &args);
static v8::Handle Base64Slice(const v8::Arguments &args);
static v8::Handle Utf8Slice(const v8::Arguments &args);
static v8::Handle BinaryWrite(const v8::Arguments &args);
static v8::Handle Base64Write(const v8::Arguments &args);
static v8::Handle AsciiWrite(const v8::Arguments &args);
static v8::Handle Utf8Write(const v8::Arguments &args);
static v8::Handle ByteLength(const v8::Arguments &args);
static v8::Handle Unpack(const v8::Arguments &args);
static v8::Handle Copy(const v8::Arguments &args);
Buffer(size_t length);
Buffer(Buffer *parent, size_t start, size_t end);
size_t off_; // offset inside blob_
size_t length_; // length inside blob_
struct Blob_ *blob_;
};
} // namespace node buffer
#endif // NODE_BUFFER_H_