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#ifndef NODE_BUFFER_H_
#define NODE_BUFFER_H_

#include 
#include 
#include 

namespace node {

/* A buffer is a chunk of memory stored outside the V8 heap, mirrored by an
 * object in javascript. The object is not totally opaque, one can access
 * individual bytes with [] and slice it into substrings or sub-buffers
 * without copying memory.
 *
 * // return an ascii encoded string - no memory iscopied
 * buffer.asciiSlide(0, 3)
 *
 * // returns another buffer - no memory is copied
 * buffer.slice(0, 3)
 *
 * Interally, each javascript buffer object is backed by a "struct buffer"
 * object.  These "struct buffer" objects are either a root buffer (in the
 * case that buffer->root == NULL) or slice objects (in which case
 * buffer->root != NULL).  A root buffer is only GCed once all its slices
 * are GCed.
 */


struct Blob_;

class Buffer : public ObjectWrap {
 public:
  ~Buffer();

  static void Initialize(v8::Handle target);
  static Buffer* New(size_t length); // public constructor
  static inline bool HasInstance(v8::Handle val) {
    if (!val->IsObject()) return false;
    v8::Local obj = val->ToObject();
    return constructor_template->HasInstance(obj);
  }

  char* data();
  size_t length() const { return length_; }
  struct Blob_* blob() const { return blob_; }

  int AsciiWrite(char *string, int offset, int length);
  int Utf8Write(char *string, int offset, int length);

 private:
  static v8::Persistent constructor_template;

  static v8::Handle New(const v8::Arguments &args);
  static v8::Handle Slice(const v8::Arguments &args);
  static v8::Handle BinarySlice(const v8::Arguments &args);
  static v8::Handle AsciiSlice(const v8::Arguments &args);
  static v8::Handle Base64Slice(const v8::Arguments &args);
  static v8::Handle Utf8Slice(const v8::Arguments &args);
  static v8::Handle BinaryWrite(const v8::Arguments &args);
  static v8::Handle Base64Write(const v8::Arguments &args);
  static v8::Handle AsciiWrite(const v8::Arguments &args);
  static v8::Handle Utf8Write(const v8::Arguments &args);
  static v8::Handle ByteLength(const v8::Arguments &args);
  static v8::Handle Unpack(const v8::Arguments &args);
  static v8::Handle Copy(const v8::Arguments &args);

  Buffer(size_t length);
  Buffer(Buffer *parent, size_t start, size_t end);

  size_t off_; // offset inside blob_
  size_t length_; // length inside blob_
  struct Blob_ *blob_;
};


}  // namespace node buffer

#endif  // NODE_BUFFER_H_

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