////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include
#include
#include
#include
#include
#include
#include
#include
#ifdef SFML_SYSTEM_ANDROID
#include
#endif
#if defined(SFML_SYSTEM_LINUX) && !defined(SFML_USE_DRM)
#include
#include
#endif
// We check for this definition in order to avoid multiple definitions of GLAD
// entities during unity builds of SFML.
#ifndef SF_GLAD_EGL_IMPLEMENTATION_INCLUDED
#define SF_GLAD_EGL_IMPLEMENTATION_INCLUDED
#define SF_GLAD_EGL_IMPLEMENTATION
#include
#endif
namespace
{
// A nested named namespace is used here to allow unity builds of SFML.
namespace EglContextImpl
{
EGLDisplay getInitializedDisplay()
{
#if defined(SFML_SYSTEM_ANDROID)
// On Android, its native activity handles this for us
sf::priv::ActivityStates& states = sf::priv::getActivity();
const std::lock_guard lock(states.mutex);
return states.display;
#endif
static EGLDisplay display = EGL_NO_DISPLAY;
if (display == EGL_NO_DISPLAY)
{
display = eglCheck(eglGetDisplay(EGL_DEFAULT_DISPLAY));
eglCheck(eglInitialize(display, nullptr, nullptr));
}
return display;
}
////////////////////////////////////////////////////////////
void ensureInit()
{
static std::once_flag flag;
std::call_once(flag,
[]
{
if (!gladLoaderLoadEGL(EGL_NO_DISPLAY))
{
// At this point, the failure is unrecoverable
// Dump a message to the console and let the application terminate
sf::err()