/*
OutputObject - any object (node, linestring, polygon) to be outputted to tiles
*/
#include "output_object.h"
#include "helpers.h"
#include "coordinates_geom.h"
#include
using namespace std;
namespace geom = boost::geometry;
// **********************************************************
std::ostream& operatorhasBoolValue()) {
fbuilder.add_property(key, it->boolValue());
} else if (it->hasIntValue()) {
// could potentially add ,vtzero::sint_value_type(2) to force sint encoding (efficient for -ve ints)
fbuilder.add_property(key, it->intValue());
} else if (it->hasFloatValue()) {
fbuilder.add_property(key, it->floatValue());
}
}
}
bool OutputObject::compatible(const OutputObject &other) {
return geomType == other.geomType &&
z_order == other.z_order &&
attributes == other.attributes;
}
// Comparision functions
bool operator==(const OutputObject& x, const OutputObject& y) {
return
x.layer == y.layer &&
x.z_order == y.z_order &&
x.geomType == y.geomType &&
x.attributes == y.attributes &&
x.objectID == y.objectID;
}
bool operator==(const OutputObjectID& x, const OutputObjectID& y) {
return x.oo == y.oo && x.id == y.id;
}