// Copyright (c) 2010-2017 Zipline Games, Inc. All Rights Reserved.
// http://getmoai.com
#include
#include
#include
//================================================================//
// local
//================================================================//
int _parseArgStringAndCall ( char* exeName, char* scriptName, int argc, char** argv, int i );
//----------------------------------------------------------------//
int _parseArgStringAndCall ( char* exeName, char* scriptName, int argc, char** argv, int i ) {
int mode = AKU_AS_ARGS;
char* args = 0;
if ( i < ( argc - 1 )) {
char* arg = argv [ i + 1 ];
if (( strcmp ( arg, "-a" ) == 0 )) {
i += 2;
args = argv [ i ];
mode = AKU_AS_ARGS;
}
else if (( strcmp ( arg, "-p" ) == 0 )) {
i += 2;
args = argv [ i ];
mode = AKU_AS_PARAMS;
}
}
if ( args ) {
AKUCallFuncWithArgString ( exeName, scriptName, args, mode );
}
else {
AKUCallFunc ();
}
return i;
}
//================================================================//
// implementation
//================================================================//
//----------------------------------------------------------------//
void AKUModulesParseArgs ( int argc, char** argv ) {
if ( argc < 2 ) {
if ( AKULoadFuncFromFile ( "main.lua" ) != AKU_OK ) return;
AKUCallFunc ();
}
else {
for ( int i = 1; i < argc; ++i ) {
char* arg = argv [ i ];
if (( strcmp ( arg, "-s" ) == 0 )) {
char* script = argv [ ++i ];
AKULoadFuncFromString ( script, strlen ( script ), 0 );
i = _parseArgStringAndCall ( argv [ 0 ], 0, argc, argv, i );
}
else if (( strcmp ( arg, "-f" ) == 0 )) {
char* filename = argv [ ++i ];
if ( AKULoadFuncFromFile ( filename ) != AKU_OK ) return;
i = _parseArgStringAndCall ( argv [ 0 ], filename, argc, argv, i );
}
else {
int argc2 = argc - 2;
char** argv2 = argc2 > 0 ? &argv [ i + 1 ] : 0;
if ( AKULoadFuncFromFile ( arg ) != AKU_OK ) return;
AKUCallFuncWithArgArray ( argv [ 0 ], argv [ i ], argc2, argv2, AKU_AS_ARGS );
break;
}
}
}
}
//----------------------------------------------------------------//
void AKUModulesRunLuaAPIWrapper () {
}