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// This file contains liberal use of asserts to assist code development and
// debugging.  Standard matplotlib builds disable asserts so they cause no
// performance reduction.  To enable the asserts, you need to undefine the
// NDEBUG macro, which is achieved by adding the following
//     undef_macros=['NDEBUG']
// to the appropriate make_extension call in setupext.py, and then rebuilding.
#define NO_IMPORT_ARRAY

#include "src/mplutils.h"
#include "src/_contour.h"
#include 


// 'kind' codes.
#define MOVETO 1
#define LINETO 2
#define CLOSEPOLY 79

// Point indices from current quad index.
#define POINT_SW (quad)
#define POINT_SE (quad+1)
#define POINT_NW (quad+_nx)
#define POINT_NE (quad+_nx+1)

// CacheItem masks, only accessed directly to set.  To read, use accessors
// detailed below.  1 and 2 refer to level indices (lower and upper).
#define MASK_Z_LEVEL           0x0003 // Combines the following two.
#define MASK_Z_LEVEL_1         0x0001 // z > lower_level.
#define MASK_Z_LEVEL_2         0x0002 // z > upper_level.
#define MASK_VISITED_1         0x0004 // Algorithm has visited this quad.
#define MASK_VISITED_2         0x0008
#define MASK_SADDLE_1          0x0010 // quad is a saddle quad.
#define MASK_SADDLE_2          0x0020
#define MASK_SADDLE_LEFT_1     0x0040 // Contours turn left at saddle quad.
#define MASK_SADDLE_LEFT_2     0x0080
#define MASK_SADDLE_START_SW_1 0x0100 // Next visit starts on S or W edge.
#define MASK_SADDLE_START_SW_2 0x0200
#define MASK_BOUNDARY_S        0x0400 // S edge of quad is a boundary.
#define MASK_BOUNDARY_W        0x0800 // W edge of quad is a boundary.
// EXISTS_QUAD bit is always used, but the 4 EXISTS_CORNER are only used if
// _corner_mask is true.  Only one of EXISTS_QUAD or EXISTS_??_CORNER is ever
// set per quad, hence not using unique bits for each; care is needed when
// testing for these flags as they overlap.
#define MASK_EXISTS_QUAD       0x1000 // All of quad exists (is not masked).
#define MASK_EXISTS_SW_CORNER  0x2000 // SW corner exists, NE corner is masked.
#define MASK_EXISTS_SE_CORNER  0x3000
#define MASK_EXISTS_NW_CORNER  0x4000
#define MASK_EXISTS_NE_CORNER  0x5000
#define MASK_EXISTS            0x7000 // Combines all 5 EXISTS masks.

// The following are only needed for filled contours.
#define MASK_VISITED_S        0x10000 // Algorithm has visited S boundary.
#define MASK_VISITED_W        0x20000 // Algorithm has visited W boundary.
#define MASK_VISITED_CORNER   0x40000 // Algorithm has visited corner edge.


// Accessors for various CacheItem masks.  li is shorthand for level_index.
#define Z_LEVEL(quad)            (_cache[quad] & MASK_Z_LEVEL)
#define Z_NE                     Z_LEVEL(POINT_NE)
#define Z_NW                     Z_LEVEL(POINT_NW)
#define Z_SE                     Z_LEVEL(POINT_SE)
#define Z_SW                     Z_LEVEL(POINT_SW)
#define VISITED(quad,li)         (_cache[quad] & (li==1 ? MASK_VISITED_1 : MASK_VISITED_2))
#define VISITED_S(quad)          (_cache[quad] & MASK_VISITED_S)
#define VISITED_W(quad)          (_cache[quad] & MASK_VISITED_W)
#define VISITED_CORNER(quad)     (_cache[quad] & MASK_VISITED_CORNER)
#define SADDLE(quad,li)          (_cache[quad] & (li==1 ? MASK_SADDLE_1 : MASK_SADDLE_2))
#define SADDLE_LEFT(quad,li)     (_cache[quad] & (li==1 ? MASK_SADDLE_LEFT_1 : MASK_SADDLE_LEFT_2))
#define SADDLE_START_SW(quad,li) (_cache[quad] & (li==1 ? MASK_SADDLE_START_SW_1 : MASK_SADDLE_START_SW_2))
#define BOUNDARY_S(quad)         (_cache[quad] & MASK_BOUNDARY_S)
#define BOUNDARY_W(quad)         (_cache[quad] & MASK_BOUNDARY_W)
#define BOUNDARY_N(quad)         BOUNDARY_S(quad+_nx)
#define BOUNDARY_E(quad)         BOUNDARY_W(quad+1)
#define EXISTS_QUAD(quad)        ((_cache[quad] & MASK_EXISTS) == MASK_EXISTS_QUAD)
#define EXISTS_NONE(quad)        ((_cache[quad] & MASK_EXISTS) == 0)
// The following are only used if _corner_mask is true.
#define EXISTS_SW_CORNER(quad)   ((_cache[quad] & MASK_EXISTS) == MASK_EXISTS_SW_CORNER)
#define EXISTS_SE_CORNER(quad)   ((_cache[quad] & MASK_EXISTS) == MASK_EXISTS_SE_CORNER)
#define EXISTS_NW_CORNER(quad)   ((_cache[quad] & MASK_EXISTS) == MASK_EXISTS_NW_CORNER)
#define EXISTS_NE_CORNER(quad)   ((_cache[quad] & MASK_EXISTS) == MASK_EXISTS_NE_CORNER)
#define EXISTS_ANY_CORNER(quad)  (!EXISTS_NONE(quad) && !EXISTS_QUAD(quad))
#define EXISTS_W_EDGE(quad)      (EXISTS_QUAD(quad) || EXISTS_SW_CORNER(quad) || EXISTS_NW_CORNER(quad))
#define EXISTS_E_EDGE(quad)      (EXISTS_QUAD(quad) || EXISTS_SE_CORNER(quad) || EXISTS_NE_CORNER(quad))
#define EXISTS_S_EDGE(quad)      (EXISTS_QUAD(quad) || EXISTS_SW_CORNER(quad) || EXISTS_SE_CORNER(quad))
#define EXISTS_N_EDGE(quad)      (EXISTS_QUAD(quad) || EXISTS_NW_CORNER(quad) || EXISTS_NE_CORNER(quad))
// Note that EXISTS_NE_CORNER(quad) is equivalent to BOUNDARY_SW(quad), etc.


QuadEdge::QuadEdge()
    : quad(-1), edge(Edge_None)
{}

QuadEdge::QuadEdge(long quad_, Edge edge_)
    : quad(quad_), edge(edge_)
{}

bool QuadEdge::operator= 1 && Z_NE < 1 &&
                    start_line(vertices_list, quad, Edge_E, level)) continue;

                if (_corner_mask) {
                    // Equates to NE boundary.
                    if (EXISTS_SW_CORNER(quad) && Z_SE >= 1 && Z_NW < 1 &&
                        start_line(vertices_list, quad, Edge_NE, level)) continue;

                    // Equates to NW boundary.
                    if (EXISTS_SE_CORNER(quad) && Z_NE >= 1 && Z_SW < 1 &&
                        start_line(vertices_list, quad, Edge_NW, level)) continue;

                    // Equates to SE boundary.
                    if (EXISTS_NW_CORNER(quad) && Z_SW >= 1 && Z_NE < 1 &&
                        start_line(vertices_list, quad, Edge_SE, level)) continue;

                    // Equates to SW boundary.
                    if (EXISTS_NE_CORNER(quad) && Z_NW >= 1 && Z_SE < 1 &&
                        start_line(vertices_list, quad, Edge_SW, level)) continue;
                }
            }
        }
    }

    // Internal loops.
    ContourLine contour_line(false);  // Reused for each contour line.
    for (long ijchunk = 0; ijchunk < _chunk_count; ++ijchunk) {
        get_chunk_limits(ijchunk, ichunk, jchunk, istart, iend, jstart, jend);

        for (long j = jstart; j < jend; ++j) {
            long quad_end = iend + j*_nx;
            for (long quad = istart + j*_nx; quad < quad_end; ++quad) {
                if (EXISTS_NONE(quad) || VISITED(quad,1))
                    continue;

                Edge start_edge = get_start_edge(quad, 1);
                if (start_edge == Edge_None)
                    continue;

                QuadEdge quad_edge(quad, start_edge);
                QuadEdge start_quad_edge(quad_edge);

                // To obtain output identical to that produced by legacy code,
                // sometimes need to ignore the first point and add it on the
                // end instead.
                bool ignore_first = (start_edge == Edge_N);
                follow_interior(contour_line, quad_edge, 1, level,
                                !ignore_first, &start_quad_edge, 1, false);
                if (ignore_first && !contour_line.empty())
                    contour_line.push_back(contour_line.front());
                append_contour_line_to_vertices(contour_line, vertices_list);

                // Repeat if saddle point but not visited.
                if (SADDLE(quad,1) && !VISITED(quad,1))
                    --quad;
            }
        }
    }

    return vertices_list;
}

PyObject* QuadContourGenerator::create_filled_contour(const double& lower_level,
                                                      const double& upper_level)
{
    init_cache_levels(lower_level, upper_level);

    Contour contour;

    PyObject* vertices = PyList_New(0);
    if (vertices == 0)
        throw "Failed to create Python list";

    PyObject* codes = PyList_New(0);
    if (codes == 0) {
        Py_XDECREF(vertices);
        throw "Failed to create Python list";
    }

    long ichunk, jchunk, istart, iend, jstart, jend;
    for (long ijchunk = 0; ijchunk < _chunk_count; ++ijchunk) {
        get_chunk_limits(ijchunk, ichunk, jchunk, istart, iend, jstart, jend);
        _parent_cache.set_chunk_starts(istart, jstart);

        for (long j = jstart; j < jend; ++j) {
            long quad_end = iend + j*_nx;
            for (long quad = istart + j*_nx; quad < quad_end; ++quad) {
                if (!EXISTS_NONE(quad))
                    single_quad_filled(contour, quad, lower_level, upper_level);
            }
        }

        // Clear VISITED_W and VISITED_S flags that are reused by later chunks.
        if (jchunk < _nychunk-1) {
            long quad_end = iend + jend*_nx;
            for (long quad = istart + jend*_nx; quad < quad_end; ++quad)
                _cache[quad] &= ~MASK_VISITED_S;
        }

        if (ichunk < _nxchunk-1) {
            long quad_end = iend + jend*_nx;
            for (long quad = iend + jstart*_nx; quad < quad_end; quad += _nx)
                _cache[quad] &= ~MASK_VISITED_W;
        }

        // Create python objects to return for this chunk.
        append_contour_to_vertices_and_codes(contour, vertices, codes);
    }

    PyObject* tuple = PyTuple_New(2);
    if (tuple == 0) {
        Py_XDECREF(vertices);
        Py_XDECREF(codes);
        throw "Failed to create Python tuple";
    }

    // No error checking here as filling in a brand new pre-allocated tuple.
    PyTuple_SET_ITEM(tuple, 0, vertices);
    PyTuple_SET_ITEM(tuple, 1, codes);

    return tuple;
}

XY QuadContourGenerator::edge_interp(const QuadEdge& quad_edge,
                                     const double& level)
{
    assert(quad_edge.quad >= 0 && quad_edge.quad < _n &&
           "Quad index out of bounds");
    assert(quad_edge.edge != Edge_None && "Invalid edge");
    return interp(get_edge_point_index(quad_edge, true),
                  get_edge_point_index(quad_edge, false),
                  level);
}

unsigned int QuadContourGenerator::follow_boundary(
    ContourLine& contour_line,
    QuadEdge& quad_edge,
    const double& lower_level,
    const double& upper_level,
    unsigned int level_index,
    const QuadEdge& start_quad_edge)
{
    assert(quad_edge.quad >= 0 && quad_edge.quad < _n &&
           "Quad index out of bounds");
    assert(quad_edge.edge != Edge_None && "Invalid edge");
    assert(is_edge_a_boundary(quad_edge) && "Not a boundary edge");
    assert((level_index == 1 || level_index == 2) &&
           "level index must be 1 or 2");
    assert(start_quad_edge.quad >= 0 && start_quad_edge.quad < _n &&
           "Start quad index out of bounds");
    assert(start_quad_edge.edge != Edge_None && "Invalid start edge");

    // Only called for filled contours, so always updates _parent_cache.
    unsigned int end_level = 0;
    bool first_edge = true;
    bool stop = false;
    long& quad = quad_edge.quad;

    while (true) {
        // Levels of start and end points of quad_edge.
        unsigned int start_level =
            (first_edge ? Z_LEVEL(get_edge_point_index(quad_edge, true))
                        : end_level);
        long end_point = get_edge_point_index(quad_edge, false);
        end_level = Z_LEVEL(end_point);

        if (level_index == 1) {
            if (start_level = 1 && end_level == 0) {
                // Decreasing z, keeping same level.
                stop = true;
            }
        }
        else { // level_index == 2
            if (start_level = 1 && end_level == 0) {
                // Decreasing z, switching levels from 2 to 1.
                level_index = 1;
                stop = true;
            }
        }

        if (!first_edge && !stop && quad_edge == start_quad_edge)
            // Return if reached start point of contour line.  Do this before
            // checking/setting VISITED flags as will already have been
            // visited.
            break;

        switch (quad_edge.edge) {
            case Edge_E:
                assert(!VISITED_W(quad+1) && "Already visited");
                _cache[quad+1] |= MASK_VISITED_W;
                break;
            case Edge_N:
                assert(!VISITED_S(quad+_nx) && "Already visited");
                _cache[quad+_nx] |= MASK_VISITED_S;
                break;
            case Edge_W:
                assert(!VISITED_W(quad) && "Already visited");
                _cache[quad] |= MASK_VISITED_W;
                break;
            case Edge_S:
               assert(!VISITED_S(quad) && "Already visited");
                _cache[quad] |= MASK_VISITED_S;
                break;
            case Edge_NE:
            case Edge_NW:
            case Edge_SW:
            case Edge_SE:
                assert(!VISITED_CORNER(quad) && "Already visited");
                _cache[quad] |= MASK_VISITED_CORNER;
                break;
            default:
                assert(0 && "Invalid Edge");
                break;
        }

        if (stop) {
            // Exiting boundary to enter interior.
            contour_line.push_back(edge_interp(quad_edge,
                                               level_index == 1 ? lower_level
                                                                : upper_level));
            break;
        }

        move_to_next_boundary_edge(quad_edge);

        // Just moved to new quad edge, so label parent of start of quad edge.
        switch (quad_edge.edge) {
            case Edge_W:
            case Edge_SW:
            case Edge_S:
            case Edge_SE:
                if (!EXISTS_SE_CORNER(quad))
                    _parent_cache.set_parent(quad, contour_line);
                break;
            case Edge_E:
            case Edge_NE:
            case Edge_N:
            case Edge_NW:
                if (!EXISTS_SW_CORNER(quad))
                    _parent_cache.set_parent(quad + 1, contour_line);
                break;
            default:
                assert(0 && "Invalid edge");
                break;
        }

        // Add point to contour.
        contour_line.push_back(get_point_xy(end_point));

        if (first_edge)
            first_edge = false;
    }

    return level_index;
}

void QuadContourGenerator::follow_interior(ContourLine& contour_line,
                                           QuadEdge& quad_edge,
                                           unsigned int level_index,
                                           const double& level,
                                           bool want_initial_point,
                                           const QuadEdge* start_quad_edge,
                                           unsigned int start_level_index,
                                           bool set_parents)
{
    assert(quad_edge.quad >= 0 && quad_edge.quad < _n &&
           "Quad index out of bounds.");
    assert(quad_edge.edge != Edge_None && "Invalid edge");
    assert((level_index == 1 || level_index == 2) &&
           "level index must be 1 or 2");
    assert((start_quad_edge == 0 ||
            (start_quad_edge->quad >= 0 && start_quad_edge->quad < _n)) &&
           "Start quad index out of bounds.");
    assert((start_quad_edge == 0 || start_quad_edge->edge != Edge_None) &&
           "Invalid start edge");
    assert((start_level_index == 1 || start_level_index == 2) &&
           "start level index must be 1 or 2");

    long& quad = quad_edge.quad;
    Edge& edge = quad_edge.edge;

    if (want_initial_point)
        contour_line.push_back(edge_interp(quad_edge, level));

    CacheItem visited_mask = (level_index == 1 ? MASK_VISITED_1 : MASK_VISITED_2);
    CacheItem saddle_mask = (level_index == 1 ? MASK_SADDLE_1 : MASK_SADDLE_2);
    Dir dir = Dir_Straight;

    while (true) {
        assert(!EXISTS_NONE(quad) && "Quad does not exist");
        assert(!(_cache[quad] & visited_mask) && "Quad already visited");

        // Determine direction to move to next quad.  If the quad is already
        // labelled as a saddle quad then the direction is easily read from
        // the cache.  Otherwise the direction is determined differently
        // depending on whether the quad is a corner quad or not.

        if (_cache[quad] & saddle_mask) {
            // Already identified as a saddle quad, so direction is easy.
            dir = (SADDLE_LEFT(quad,level_index) ? Dir_Left : Dir_Right);
            _cache[quad] |= visited_mask;
        }
        else if (EXISTS_ANY_CORNER(quad)) {
            // Need z-level of point opposite the entry edge, as that
            // determines whether contour turns left or right.
            long point_opposite = -1;
            switch (edge) {
                case Edge_E:
                    point_opposite = (EXISTS_SE_CORNER(quad) ? POINT_SW
                                                             : POINT_NW);
                    break;
                case Edge_N:
                    point_opposite = (EXISTS_NW_CORNER(quad) ? POINT_SW
                                                             : POINT_SE);
                    break;
                case Edge_W:
                    point_opposite = (EXISTS_SW_CORNER(quad) ? POINT_SE
                                                             : POINT_NE);
                    break;
                case Edge_S:
                    point_opposite = (EXISTS_SW_CORNER(quad) ? POINT_NW
                                                             : POINT_NE);
                    break;
                case Edge_NE: point_opposite = POINT_SW; break;
                case Edge_NW: point_opposite = POINT_SE; break;
                case Edge_SW: point_opposite = POINT_NE; break;
                case Edge_SE: point_opposite = POINT_NW; break;
                default: assert(0 && "Invalid edge"); break;
            }
            assert(point_opposite != -1 && "Failed to find opposite point");

            // Lower-level polygons (level_index == 1) always have higher
            // values to the left of the contour.  Upper-level contours
            // (level_index == 2) are reversed, which is what the fancy XOR
            // does below.
            if ((Z_LEVEL(point_opposite) >= level_index) ^ (level_index == 2))
                dir = Dir_Right;
            else
                dir = Dir_Left;
            _cache[quad] |= visited_mask;
        }
        else {
            // Calculate configuration of this quad.
            long point_left = -1, point_right = -1;
            switch (edge) {
                case Edge_E: point_left = POINT_SW; point_right = POINT_NW; break;
                case Edge_N: point_left = POINT_SE; point_right = POINT_SW; break;
                case Edge_W: point_left = POINT_NE; point_right = POINT_SE; break;
                case Edge_S: point_left = POINT_NW; point_right = POINT_NE; break;
                default: assert(0 && "Invalid edge"); break;
            }

            unsigned int config = (Z_LEVEL(point_left) >= level_index) = level_index);

            // Upper level (level_index == 2) polygons are reversed compared to
            // lower level ones, i.e. higher values on the right rather than
            // the left.
            if (level_index == 2)
                config = 3 - config;

            // Calculate turn direction to move to next quad along contour line.
            if (config == 1) {
                // New saddle quad, set up cache bits for it.
                double zmid = 0.25*(get_point_z(POINT_SW) +
                                    get_point_z(POINT_SE) +
                                    get_point_z(POINT_NW) +
                                    get_point_z(POINT_NE));
                _cache[quad] |= (level_index == 1 ? MASK_SADDLE_1 : MASK_SADDLE_2);
                if ((zmid > level) ^ (level_index == 2)) {
                    dir = Dir_Right;
                }
                else {
                    dir = Dir_Left;
                    _cache[quad] |= (level_index == 1 ? MASK_SADDLE_LEFT_1
                                                      : MASK_SADDLE_LEFT_2);
                }
                if (edge == Edge_N || edge == Edge_E) {
                    // Next visit to this quad must start on S or W.
                    _cache[quad] |= (level_index == 1 ? MASK_SADDLE_START_SW_1
                                                      : MASK_SADDLE_START_SW_2);
                }
            }
            else {
                // Normal (non-saddle) quad.
                dir = (config == 0 ? Dir_Left
                                   : (config == 3 ? Dir_Right : Dir_Straight));
                _cache[quad] |= visited_mask;
            }
        }

        // Use dir to determine exit edge.
        edge = get_exit_edge(quad_edge, dir);

        if (set_parents) {
            if (edge == Edge_E)
                _parent_cache.set_parent(quad+1, contour_line);
            else if (edge == Edge_W)
                _parent_cache.set_parent(quad, contour_line);
        }

        // Add new point to contour line.
        contour_line.push_back(edge_interp(quad_edge, level));

        // Stop if reached boundary.
        if (is_edge_a_boundary(quad_edge))
            break;

        move_to_next_quad(quad_edge);
        assert(quad_edge.quad >= 0 && quad_edge.quad < _n &&
               "Quad index out of bounds");

        // Return if reached start point of contour line.
        if (start_quad_edge != 0 &&
            quad_edge == *start_quad_edge &&
            level_index == start_level_index)
            break;
    }
}

void QuadContourGenerator::get_chunk_limits(long ijchunk,
                                            long& ichunk,
                                            long& jchunk,
                                            long& istart,
                                            long& iend,
                                            long& jstart,
                                            long& jend)
{
    assert(ijchunk >= 0 && ijchunk < _chunk_count && "ijchunk out of bounds");
    ichunk = ijchunk % _nxchunk;
    jchunk = ijchunk / _nxchunk;
    istart = ichunk*_chunk_size;
    iend = (ichunk == _nxchunk-1 ? _nx : (ichunk+1)*_chunk_size);
    jstart = jchunk*_chunk_size;
    jend = (jchunk == _nychunk-1 ? _ny : (jchunk+1)*_chunk_size);
}

Edge QuadContourGenerator::get_corner_start_edge(long quad,
                                                 unsigned int level_index) const
{
    assert(quad >= 0 && quad < _n && "Quad index out of bounds");
    assert((level_index == 1 || level_index == 2) &&
           "level index must be 1 or 2");
    assert(EXISTS_ANY_CORNER(quad) && "Quad is not a corner");

    // Diagram for NE corner.  Rotate for other corners.
    //
    //           edge12
    // point1 +---------+ point2
    //          \       |
    //            \     | edge23
    //       edge31 \   |
    //                \ |
    //                  + point3
    //
    long point1, point2, point3;
    Edge edge12, edge23, edge31;
    switch (_cache[quad] & MASK_EXISTS) {
        case MASK_EXISTS_SW_CORNER:
            point1 = POINT_SE; point2 = POINT_SW; point3 = POINT_NW;
            edge12 = Edge_S;   edge23 = Edge_W;   edge31 = Edge_NE;
            break;
        case MASK_EXISTS_SE_CORNER:
            point1 = POINT_NE; point2 = POINT_SE; point3 = POINT_SW;
            edge12 = Edge_E;   edge23 = Edge_S;   edge31 = Edge_NW;
            break;
        case MASK_EXISTS_NW_CORNER:
            point1 = POINT_SW; point2 = POINT_NW; point3 = POINT_NE;
            edge12 = Edge_W;   edge23 = Edge_N;   edge31 = Edge_SE;
            break;
        case MASK_EXISTS_NE_CORNER:
            point1 = POINT_NW; point2 = POINT_NE; point3 = POINT_SE;
            edge12 = Edge_N;   edge23 = Edge_E;   edge31 = Edge_SW;
            break;
        default:
            assert(0 && "Invalid EXISTS for quad");
            return Edge_None;
    }

    unsigned int config = (Z_LEVEL(point1) >= level_index) = level_index) = level_index);

    // Upper level (level_index == 2) polygons are reversed compared to lower
    // level ones, i.e. higher values on the right rather than the left.
    if (level_index == 2)
        config = 7 - config;

    switch (config) {
        case 0: return Edge_None;
        case 1: return edge23;
        case 2: return edge12;
        case 3: return edge12;
        case 4: return edge31;
        case 5: return edge23;
        case 6: return edge31;
        case 7: return Edge_None;
        default: assert(0 && "Invalid config"); return Edge_None;
    }
}

long QuadContourGenerator::get_edge_point_index(const QuadEdge& quad_edge,
                                                bool start) const
{
    assert(quad_edge.quad >= 0 && quad_edge.quad < _n &&
           "Quad index out of bounds");
    assert(quad_edge.edge != Edge_None && "Invalid edge");

    // Edges are ordered anticlockwise around their quad, as indicated by
    // directions of arrows in diagrams below.
    //           Full quad                    NW corner (others similar)
    //
    //  POINT_NW   Edge_N   POINT_NE         POINT_NW   Edge_N   POINT_NE
    //          +----= 0 && quad_edge.quad < _n &&
           "Quad index out of bounds");
    assert(quad_edge.edge != Edge_None && "Invalid edge");

    const long& quad = quad_edge.quad;
    const Edge& edge = quad_edge.edge;
    if (EXISTS_ANY_CORNER(quad)) {
        // Corner directions are always left or right.  A corner is a triangle,
        // entered via one edge so the other two edges are the left and right
        // ones.
        switch (edge) {
            case Edge_E:
                return (EXISTS_SE_CORNER(quad)
                           ? (dir == Dir_Left ? Edge_S : Edge_NW)
                           : (dir == Dir_Right ? Edge_N : Edge_SW));
            case Edge_N:
                return (EXISTS_NW_CORNER(quad)
                           ? (dir == Dir_Right ? Edge_W : Edge_SE)
                           : (dir == Dir_Left ? Edge_E : Edge_SW));
            case Edge_W:
                return (EXISTS_SW_CORNER(quad)
                           ? (dir == Dir_Right ? Edge_S : Edge_NE)
                           : (dir == Dir_Left ? Edge_N : Edge_SE));
            case Edge_S:
                return (EXISTS_SW_CORNER(quad)
                           ? (dir == Dir_Left ? Edge_W : Edge_NE)
                           : (dir == Dir_Right ? Edge_E : Edge_NW));
            case Edge_NE: return (dir == Dir_Left ? Edge_S : Edge_W);
            case Edge_NW: return (dir == Dir_Left ? Edge_E : Edge_S);
            case Edge_SW: return (dir == Dir_Left ? Edge_N : Edge_E);
            case Edge_SE: return (dir == Dir_Left ? Edge_W : Edge_N);
            default: assert(0 && "Invalid edge"); return Edge_None;
        }
    }
    else {
        // A full quad has four edges, entered via one edge so that other three
        // edges correspond to left, straight and right directions.
        switch (edge) {
            case Edge_E:
                return (dir == Dir_Left ? Edge_S :
                            (dir == Dir_Right ? Edge_N : Edge_W));
            case Edge_N:
                return (dir == Dir_Left ? Edge_E :
                            (dir == Dir_Right ? Edge_W : Edge_S));
            case Edge_W:
                return (dir == Dir_Left ? Edge_N :
                            (dir == Dir_Right ? Edge_S : Edge_E));
            case Edge_S:
                return (dir == Dir_Left ? Edge_W :
                            (dir == Dir_Right ? Edge_E : Edge_N));
            default: assert(0 && "Invalid edge"); return Edge_None;
        }
    }
}

XY QuadContourGenerator::get_point_xy(long point) const
{
    assert(point >= 0 && point < _n && "Point index out of bounds.");
    return XY(_x.data()[static_cast(point)],
              _y.data()[static_cast(point)]);
}

const double& QuadContourGenerator::get_point_z(long point) const
{
    assert(point >= 0 && point < _n && "Point index out of bounds.");
    return _z.data()[static_cast(point)];
}

Edge QuadContourGenerator::get_quad_start_edge(long quad,
                                               unsigned int level_index) const
{
    assert(quad >= 0 && quad < _n && "Quad index out of bounds");
    assert((level_index == 1 || level_index == 2) &&
           "level index must be 1 or 2");
    assert(EXISTS_QUAD(quad) && "Quad does not exist");

    unsigned int config = (Z_NW >= level_index) = level_index) = level_index) = level_index);

    // Upper level (level_index == 2) polygons are reversed compared to lower
    // level ones, i.e. higher values on the right rather than the left.
    if (level_index == 2)
        config = 15 - config;

    switch (config) {
        case  0: return Edge_None;
        case  1: return Edge_E;
        case  2: return Edge_S;
        case  3: return Edge_E;
        case  4: return Edge_N;
        case  5: return Edge_N;
        case  6:
            // If already identified as a saddle quad then the start edge is
            // read from the cache.  Otherwise return either valid start edge
            // and the subsequent call to follow_interior() will correctly set
            // up saddle bits in cache.
            if (!SADDLE(quad,level_index) || SADDLE_START_SW(quad,level_index))
                return Edge_S;
            else
                return Edge_N;
        case  7: return Edge_N;
        case  8: return Edge_W;
        case  9:
            // See comment for 6 above.
            if (!SADDLE(quad,level_index) || SADDLE_START_SW(quad,level_index))
                return Edge_W;
            else
                return Edge_E;
        case 10: return Edge_S;
        case 11: return Edge_E;
        case 12: return Edge_W;
        case 13: return Edge_W;
        case 14: return Edge_S;
        case 15: return Edge_None;
        default: assert(0 && "Invalid config"); return Edge_None;
    }
}

Edge QuadContourGenerator::get_start_edge(long quad,
                                          unsigned int level_index) const
{
    if (EXISTS_ANY_CORNER(quad))
        return get_corner_start_edge(quad, level_index);
    else
        return get_quad_start_edge(quad, level_index);
}

void QuadContourGenerator::init_cache_grid(const MaskArray& mask)
{
    long i, j, quad;

    if (mask.empty()) {
        // No mask, easy to calculate quad existance and boundaries together.
        quad = 0;
        for (j = 0; j < _ny; ++j) {
            for (i = 0; i < _nx; ++i, ++quad) {
                _cache[quad] = 0;

                if (i < _nx-1 && j < _ny-1)
                    _cache[quad] |= MASK_EXISTS_QUAD;

                if ((i % _chunk_size == 0 || i == _nx-1) && j < _ny-1)
                    _cache[quad] |= MASK_BOUNDARY_W;

                if ((j % _chunk_size == 0 || j == _ny-1) && i < _nx-1)
                    _cache[quad] |= MASK_BOUNDARY_S;
            }
        }
    }
    else {
        // Casting avoids problem when sizeof(bool) != sizeof(npy_bool).
        const npy_bool* mask_ptr =
            reinterpret_cast(mask.data());

        // Have mask so use two stages.
        // Stage 1, determine if quads/corners exist.
        quad = 0;
        for (j = 0; j < _ny; ++j) {
            for (i = 0; i < _nx; ++i, ++quad) {
                _cache[quad] = 0;

                if (i < _nx-1 && j < _ny-1) {
                    unsigned int config = mask_ptr[POINT_NW]  0 && EXISTS_QUAD(quad-1));
                    bool S_exists_quad = (j > 0 && EXISTS_QUAD(quad-_nx));

                    if ((EXISTS_QUAD(quad) != W_exists_quad) ||
                        (i % _chunk_size == 0 && EXISTS_QUAD(quad) &&
                                                 W_exists_quad))
                        _cache[quad] |= MASK_BOUNDARY_W;

                    if ((EXISTS_QUAD(quad) != S_exists_quad) ||
                        (j % _chunk_size == 0 && EXISTS_QUAD(quad) &&
                                                 S_exists_quad))
                        _cache[quad] |= MASK_BOUNDARY_S;
                }
            }
        }
    }
}

void QuadContourGenerator::init_cache_levels(const double& lower_level,
                                             const double& upper_level)
{
    assert(upper_level >= lower_level &&
           "upper and lower levels are wrong way round");

    bool two_levels = (lower_level != upper_level);
    CacheItem keep_mask =
        (_corner_mask ? MASK_EXISTS | MASK_BOUNDARY_S | MASK_BOUNDARY_W
                      : MASK_EXISTS_QUAD | MASK_BOUNDARY_S | MASK_BOUNDARY_W);

    if (two_levels) {
        const double* z_ptr = _z.data();
        for (long quad = 0; quad < _n; ++quad, ++z_ptr) {
            _cache[quad] &= keep_mask;
            if (*z_ptr > upper_level)
                _cache[quad] |= MASK_Z_LEVEL_2;
            else if (*z_ptr > lower_level)
                _cache[quad] |= MASK_Z_LEVEL_1;
        }
    }
    else {
        const double* z_ptr = _z.data();
        for (long quad = 0; quad < _n; ++quad, ++z_ptr) {
            _cache[quad] &= keep_mask;
            if (*z_ptr > lower_level)
                _cache[quad] |= MASK_Z_LEVEL_1;
        }
   }
}

XY QuadContourGenerator::interp(
    long point1, long point2, const double& level) const
{
    assert(point1 >= 0 && point1 < _n && "Point index 1 out of bounds.");
    assert(point2 >= 0 && point2 < _n && "Point index 2 out of bounds.");
    assert(point1 != point2 && "Identical points");
    double fraction = (get_point_z(point2) - level) /
                          (get_point_z(point2) - get_point_z(point1));
    return get_point_xy(point1)*fraction + get_point_xy(point2)*(1.0 - fraction);
}

bool QuadContourGenerator::is_edge_a_boundary(const QuadEdge& quad_edge) const
{
    assert(quad_edge.quad >= 0 && quad_edge.quad < _n &&
           "Quad index out of bounds");
    assert(quad_edge.edge != Edge_None && "Invalid edge");

    switch (quad_edge.edge) {
        case Edge_E:  return BOUNDARY_E(quad_edge.quad);
        case Edge_N:  return BOUNDARY_N(quad_edge.quad);
        case Edge_W:  return BOUNDARY_W(quad_edge.quad);
        case Edge_S:  return BOUNDARY_S(quad_edge.quad);
        case Edge_NE: return EXISTS_SW_CORNER(quad_edge.quad);
        case Edge_NW: return EXISTS_SE_CORNER(quad_edge.quad);
        case Edge_SW: return EXISTS_NE_CORNER(quad_edge.quad);
        case Edge_SE: return EXISTS_NW_CORNER(quad_edge.quad);
        default: assert(0 && "Invalid edge"); return true;
    }
}

void QuadContourGenerator::move_to_next_boundary_edge(QuadEdge& quad_edge) const
{
    assert(is_edge_a_boundary(quad_edge) && "QuadEdge is not a boundary");

    long& quad = quad_edge.quad;
    Edge& edge = quad_edge.edge;

    quad = get_edge_point_index(quad_edge, false);

    // quad is now such that POINT_SW is the end point of the quad_edge passed
    // to this function.

    // To find the next boundary edge, first attempt to turn left 135 degrees
    // and if that edge is a boundary then move to it.  If not, attempt to turn
    // left 90 degrees, then left 45 degrees, then straight on, etc, until can
    // move.
    // First determine which edge to attempt first.
    int index = 0;
    switch (edge) {
        case Edge_E:  index = 0; break;
        case Edge_SE: index = 1; break;
        case Edge_S:  index = 2; break;
        case Edge_SW: index = 3; break;
        case Edge_W:  index = 4; break;
        case Edge_NW: index = 5; break;
        case Edge_N:  index = 6; break;
        case Edge_NE: index = 7; break;
        default: assert(0 && "Invalid edge"); break;
    }

    // If _corner_mask not set, only need to consider odd index in loop below.
    if (!_corner_mask)
        ++index;

    // Try each edge in turn until a boundary is found.
    int start_index = index;
    do
    {
        switch (index) {
            case 0:
                if (EXISTS_SE_CORNER(quad-_nx-1)) { // Equivalent to BOUNDARY_NW
                    quad -= _nx+1;
                    edge = Edge_NW;
                    return;
                }
                break;
            case 1:
                if (BOUNDARY_N(quad-_nx-1)) {
                    quad -= _nx+1;
                    edge = Edge_N;
                    return;
                }
                break;
            case 2:
                if (EXISTS_SW_CORNER(quad-1)) {  // Equivalent to BOUNDARY_NE
                    quad -= 1;
                    edge = Edge_NE;
                    return;
                }
                break;
            case 3:
                if (BOUNDARY_E(quad-1)) {
                    quad -= 1;
                    edge = Edge_E;
                    return;
                }
                break;
            case 4:
                if (EXISTS_NW_CORNER(quad)) {  // Equivalent to BOUNDARY_SE
                    edge = Edge_SE;
                    return;
                }
                break;
            case 5:
                if (BOUNDARY_S(quad)) {
                    edge = Edge_S;
                    return;
                }
                break;
            case 6:
                if (EXISTS_NE_CORNER(quad-_nx)) {  // Equivalent to BOUNDARY_SW
                    quad -= _nx;
                    edge = Edge_SW;
                    return;
                }
                break;
            case 7:
                if (BOUNDARY_W(quad-_nx)) {
                    quad -= _nx;
                    edge = Edge_W;
                    return;
                }
                break;
            default: assert(0 && "Invalid index"); break;
        }

        if (_corner_mask)
            index = (index + 1) % 8;
        else
            index = (index + 2) % 8;
    } while (index != start_index);

    assert(0 && "Failed to find next boundary edge");
}

void QuadContourGenerator::move_to_next_quad(QuadEdge& quad_edge) const
{
    assert(quad_edge.quad >= 0 && quad_edge.quad < _n &&
           "Quad index out of bounds");
    assert(quad_edge.edge != Edge_None && "Invalid edge");

    // Move from quad_edge.quad to the neighbouring quad in the direction
    // specified by quad_edge.edge.
    switch (quad_edge.edge) {
        case Edge_E: quad_edge.quad += 1;   quad_edge.edge = Edge_W; break;
        case Edge_N: quad_edge.quad += _nx; quad_edge.edge = Edge_S; break;
        case Edge_W: quad_edge.quad -= 1;   quad_edge.edge = Edge_E; break;
        case Edge_S: quad_edge.quad -= _nx; quad_edge.edge = Edge_N; break;
        default: assert(0 && "Invalid edge"); break;
    }
}

void QuadContourGenerator::single_quad_filled(Contour& contour,
                                              long quad,
                                              const double& lower_level,
                                              const double& upper_level)
{
    assert(quad >= 0 && quad < _n && "Quad index out of bounds");

    // Order of checking is important here as can have different ContourLines
    // from both lower and upper levels in the same quad.  First check the S
    // edge, then move up the quad to the N edge checking as required.

    // Possible starts from S boundary.
    if (BOUNDARY_S(quad) && EXISTS_S_EDGE(quad)) {

        // Lower-level start from S boundary into interior.
        if (!VISITED_S(quad) && Z_SW >= 1 && Z_SE == 0)
            contour.push_back(start_filled(quad, Edge_S, 1, NotHole, Interior,
                                           lower_level, upper_level));

        // Upper-level start from S boundary into interior.
        if (!VISITED_S(quad) && Z_SW < 2 && Z_SE == 2)
            contour.push_back(start_filled(quad, Edge_S, 2, NotHole, Interior,
                                           lower_level, upper_level));

        // Lower-level start following S boundary from W to E.
        if (!VISITED_S(quad) && Z_SW = 1 && Z_SW == 0)
            contour.push_back(start_filled(quad, Edge_W, 1, NotHole, Interior,
                                           lower_level, upper_level));

        // Upper-level start from W boundary into interior.
        if (!VISITED_W(quad) && Z_NW < 2 && Z_SW == 2)
            contour.push_back(start_filled(quad, Edge_W, 2, NotHole, Interior,
                                           lower_level, upper_level));

        // Lower-level start following W boundary from N to S.
        if (!VISITED_W(quad) && Z_NW = 1)
            contour.push_back(start_filled(quad, Edge_N, 1, NotHole, Interior,
                                           lower_level, upper_level));

        // Upper-level start from SE to N, hole.
        if (!VISITED(quad,2) && Z_NW <  2 && Z_SW < 2 && Z_NE == 2)
            contour.push_back(start_filled(quad, Edge_SE, 2, Hole, Interior,
                                           lower_level, upper_level));

        // Upper-level start from N to SE.
        if (!VISITED(quad,2) && Z_NW == 2 && Z_SW == 2 && Z_NE < 2)
            contour.push_back(start_filled(quad, Edge_N, 2, NotHole, Interior,
                                           lower_level, upper_level));

        // Lower-level start from SE to N, hole.
        if (!VISITED(quad,1) && Z_NW >= 1 && Z_SW >= 1 && Z_NE == 0)
            contour.push_back(start_filled(quad, Edge_SE, 1, Hole, Interior,
                                           lower_level, upper_level));
    }
    // Possible starts from NW boundary.
    else if (EXISTS_SE_CORNER(quad)) {  // i.e. BOUNDARY_NW

        // Lower-level start from NW to E.
        if (!VISITED(quad,1) && Z_SW == 0 && Z_SE == 0 && Z_NE >= 1)
            contour.push_back(start_filled(quad, Edge_NW, 1, NotHole, Interior,
                                           lower_level, upper_level));

        // Upper-level start from E to NW, hole.
        if (!VISITED(quad,2) && Z_SW < 2 && Z_SE < 2 && Z_NE == 2)
            contour.push_back(start_filled(quad, Edge_E, 2, Hole, Interior,
                                           lower_level, upper_level));

        // Upper-level start from NW to E.
        if (!VISITED(quad,2) && Z_SW == 2 && Z_SE == 2 && Z_NE < 2)
            contour.push_back(start_filled(quad, Edge_NW, 2, NotHole, Interior,
                                           lower_level, upper_level));

        // Lower-level start from E to NW, hole.
        if (!VISITED(quad,1) && Z_SW >= 1 && Z_SE >= 1 && Z_NE == 0)
            contour.push_back(start_filled(quad, Edge_E, 1, Hole, Interior,
                                           lower_level, upper_level));
    }
    // Possible starts from SW boundary.
    else if (EXISTS_NE_CORNER(quad)) {  // i.e. BOUNDARY_SW

        // Lower-level start from SW boundary into interior.
        if (!VISITED_CORNER(quad) && Z_NW >= 1 && Z_SE == 0)
            contour.push_back(start_filled(quad, Edge_SW, 1, NotHole, Interior,
                                           lower_level, upper_level));

        // Upper-level start from SW boundary into interior.
        if (!VISITED_CORNER(quad) && Z_NW < 2 && Z_SE == 2)
            contour.push_back(start_filled(quad, Edge_SW, 2, NotHole, Interior,
                                           lower_level, upper_level));

        // Lower-level start following SW boundary from NW to SE.
        if (!VISITED_CORNER(quad) && Z_NW 

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