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#include 
#include 
using namespace std;

// class 'Rectangle' 
class Rectangle {
private:
	double length, breadth; 
public:
	double getArea() {
		return length * breadth;
	}
	void setLength(double length) {
		this->length = length;
    }
	void setBreadth(double breadth) {
		this->breadth = breadth;

	}
	Rectangle operator+(Rectangle& r2) {
		Rectangle temp;
		temp.setLength(length + r2.length);
		temp.setBreadth(breadth + r2.breadth);
		return temp;
	}
	
};
// void function for the inputing data for class 'Rectangle' & uisng the overloading
void RectangleFirst() {
	Rectangle r3, r1, r2;
	int temp;
	cout  temp;
	r1.setBreadth(temp);
	cout 

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