# UnityInitializeProject
When starting a new project, you always have to do the same things over and over again.. not anymore!
## Usage
- Use with UnityLauncherPro https://github.com/unitycoder/UnityLauncherPro/wiki/Initialize-Project-Script
- Or, copy the [script](https://github.com/unitycoder/UnityInitializeProject/blob/main/Assets/Editor/InitializeProject.cs) into Editor/ folder and run from Tools/UnityLibrary/Initialize Project
### Current Features
- Create common folders (like Scenes, Materials, Prefabs, Scripts..)
- Colorspace to linear
- Save Main scene
- Add scene to build settings
- Set main camera to 0,3,-10
- Disable sceneview camera Easing & Acceleration
- Set 3D gizmos size smaller
- Disable splash screen
- Set company name, product name (TODO need to assign these somewhere..)
- Remove unwanted packages
- Add wanted packages
- NEW: Import your favourite asset store packages (.unitypackage)
*This example script is designed for my own workflows, but you can edit it and use inside Unity or through UnityLauncherPro (when creating new project there).
### Links
- Unity forum thread https://forum.unity.com/threads/github-automatic-project-initialization-editor-script.1352966/
### Videos
- Compare manual setup vs automatic setup: (youtube link)
[](https://www.youtube.com/watch?v=NAG8BnsUTSY)
### Images
Just 1 click to setup everything!
