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UnrealEnginePython/Source/PythonConsole/PythonConsole.Build.cs at master · 20tab/UnrealEnginePython · GitHub
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UnrealEnginePython
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PythonConsole
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PythonConsole.Build.cs
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UnrealEnginePython
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PythonConsole
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PythonConsole.Build.cs
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using
UnrealBuildTool
;
using
System
.
IO
;
public
class
PythonConsole
:
ModuleRules
{
#if
WITH_FORWARDED_MODULE_RULES_CTOR
public
PythonConsole
(
ReadOnlyTargetRules
Target
)
:
base
(
Target
)
#else
public
PythonConsole
(
TargetInfo
Target
)
#endif
{
PCHUsage
=
ModuleRules
.
PCHUsageMode
.
UseExplicitOrSharedPCHs
;
string
enableUnityBuild
=
System
.
Environment
.
GetEnvironmentVariable
(
"UEP_ENABLE_UNITY_BUILD"
)
;
bFasterWithoutUnity
=
string
.
IsNullOrEmpty
(
enableUnityBuild
)
;
PrivateIncludePaths
.
AddRange
(
new
string
[
]
{
"PythonConsole/Private"
,
// ... add other private include paths required here ...
}
)
;
PrivateDependencyModuleNames
.
AddRange
(
new
string
[
]
{
"Core"
,
"CoreUObject"
,
// @todo Mac: for some reason it's needed to link in debug on Mac
"Engine"
,
"InputCore"
,
"UnrealEd"
,
"Slate"
,
"SlateCore"
,
"EditorStyle"
,
"TargetPlatform"
,
"UnrealEnginePython"
}
)
;
}
}
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