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UnrealEnginePython/Source/PythonEditor/PythonEditor.Build.cs at master · 20tab/UnrealEnginePython · GitHub
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UnrealEnginePython
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UnrealEnginePython
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PythonEditor
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PythonEditor.Build.cs
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45 lines (41 loc) · 1.35 KB
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UnrealEnginePython
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PythonEditor
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PythonEditor.Build.cs
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace
UnrealBuildTool
.
Rules
{
public
class
PythonEditor
:
ModuleRules
{
#if
WITH_FORWARDED_MODULE_RULES_CTOR
public
PythonEditor
(
ReadOnlyTargetRules
Target
)
:
base
(
Target
)
#else
public
PythonEditor
(
TargetInfo
Target
)
#endif
{
PCHUsage
=
ModuleRules
.
PCHUsageMode
.
UseExplicitOrSharedPCHs
;
string
enableUnityBuild
=
System
.
Environment
.
GetEnvironmentVariable
(
"UEP_ENABLE_UNITY_BUILD"
)
;
bFasterWithoutUnity
=
string
.
IsNullOrEmpty
(
enableUnityBuild
)
;
PrivateIncludePaths
.
AddRange
(
new
string
[
]
{
"PythonEditor/Private"
,
}
)
;
PrivateDependencyModuleNames
.
AddRange
(
new
string
[
]
{
"Core"
,
"CoreUObject"
,
"SlateCore"
,
"Slate"
,
"AssetTools"
,
"UnrealEd"
,
"EditorStyle"
,
"PropertyEditor"
,
"Kismet"
,
// for FWorkflowCentricApplication
"InputCore"
,
"DirectoryWatcher"
,
"LevelEditor"
,
"Projects"
,
"UnrealEnginePython"
}
)
;
}
}
}
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