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UnrealEnginePython/android/python35/include/pycapsule.h at master · 20tab/UnrealEnginePython · GitHub
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python35
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include
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pycapsule.h
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59 lines (38 loc) · 1.69 KB
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UnrealEnginePython
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android
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python35
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include
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pycapsule.h
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/* Capsule objects let you wrap a C "void *" pointer in a Python
object. They're a way of passing data through the Python interpreter
without creating your own custom type.
Capsules are used for communication between extension modules.
They provide a way for an extension module to export a C interface
to other extension modules, so that extension modules can use the
Python import mechanism to link to one another.
For more information, please see "c-api/capsule.html" in the
documentation.
*/
#ifndef
Py_CAPSULE_H
#define
Py_CAPSULE_H
#ifdef
__cplusplus
extern
"C"
{
#endif
PyAPI_DATA
(
PyTypeObject
)
PyCapsule_Type
;
typedef
void
(
*
PyCapsule_Destructor
)(
PyObject
*
);
#define
PyCapsule_CheckExact
(
op
) (Py_TYPE(op) == &PyCapsule_Type)
PyAPI_FUNC
(
PyObject
*
)
PyCapsule_New
(
void
*
pointer
,
const
char
*
name
,
PyCapsule_Destructor
destructor
);
PyAPI_FUNC
(
void
*
)
PyCapsule_GetPointer
(
PyObject
*
capsule
,
const
char
*
name
);
PyAPI_FUNC
(
PyCapsule_Destructor
)
PyCapsule_GetDestructor
(
PyObject
*
capsule
);
PyAPI_FUNC
(
const
char
*
)
PyCapsule_GetName
(
PyObject
*
capsule
);
PyAPI_FUNC
(
void
*
)
PyCapsule_GetContext
(
PyObject
*
capsule
);
PyAPI_FUNC
(
int
)
PyCapsule_IsValid
(
PyObject
*
capsule
,
const
char
*
name
);
PyAPI_FUNC
(
int
)
PyCapsule_SetPointer
(
PyObject
*
capsule
,
void
*
pointer
);
PyAPI_FUNC
(
int
)
PyCapsule_SetDestructor
(
PyObject
*
capsule
,
PyCapsule_Destructor
destructor
);
PyAPI_FUNC
(
int
)
PyCapsule_SetName
(
PyObject
*
capsule
,
const
char
*
name
);
PyAPI_FUNC
(
int
)
PyCapsule_SetContext
(
PyObject
*
capsule
,
void
*
context
);
PyAPI_FUNC
(
void
*
)
PyCapsule_Import
(
const
char
*
name
,
/* UTF-8 encoded string */
int
no_block
);
#ifdef
__cplusplus
}
#endif
#endif
/* !Py_CAPSULE_H */
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