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| 1 | + import unreal_engine as ue | ||
| 2 | + from unreal_engine import FVector | ||
| 3 | + | ||
| 4 | + from unreal_engine.classes import Actor, Pawn, Character, ProjectileMovementComponent, PawnSensingComponent, StaticMesh | ||
| 5 | + from unreal_engine.classes import StaticMeshComponent, StaticMeshActor, PointLightComponent | ||
| 6 | + | ||
| 7 | + world = ue.get_editor_world() | ||
| 8 | + | ||
| 9 | + for i in range(0, 10): | ||
| 10 | + new_pawn = world.actor_spawn(Pawn, FVector(0, 0, i * 1000)) | ||
| 11 | + new_pawn.set_actor_label("FooBarPawn {0}".format(i)) | ||
| 12 | + projectile = new_pawn.add_actor_component(ProjectileMovementComponent, 'Projectile Movement') | ||
| 13 | + projectile.InitialSpeed = 173.0 | ||
| 14 | + projectile.MaxSpeed = 999.9 | ||
| 15 | + | ||
| 16 | + for i in range(0, 10): | ||
| 17 | + new_character = world.actor_spawn(Character, FVector(i * 100, 0, i * 1000)) | ||
| 18 | + new_character.set_actor_label("FooBarCharacter {0}".format(i)) | ||
| 19 | + sensing = new_character.add_actor_component(PawnSensingComponent, 'Ears') | ||
| 20 | + | ||
| 21 | + # add a cone | ||
| 22 | + cone = world.actor_spawn(Actor) | ||
| 23 | + cone.set_actor_label('A Cone') | ||
| 24 | + cone_mesh = cone.add_actor_component(StaticMeshComponent, 'Cone') | ||
| 25 | + cone_mesh.StaticMesh = ue.load_object(StaticMesh, '/Engine/BasicShapes/Cone') | ||
| 26 | + cone.InitialLifeSpan = 30.0 | ||
| 27 | + | ||
| 28 | + # add a better cone | ||
| 29 | + cone2 = world.actor_spawn(StaticMeshActor) | ||
| 30 | + cone2.StaticMeshComponent.StaticMesh = ue.load_object(StaticMesh, '/Engine/BasicShapes/Cone') | ||
| 31 | + cone2.set_actor_label('A Better Cone') | ||
| 32 | + | ||
| 33 | + # create a new bleprint | ||
| 34 | + bp = ue.create_blueprint(Pawn, '/Game/SuperEvilPawn') | ||
| 35 | + ue.add_component_to_blueprint(bp, PawnSensingComponent, 'Eyes') | ||
| 36 | + point_light = ue.add_component_to_blueprint(bp, PointLightComponent, 'Light') | ||
| 37 | + point_light.Intensity = 9999.9 | ||
| 38 | + ue.blueprint_add_member_variable(bp, 'SightPower', 'float') | ||
| 39 | + ue.blueprint_set_variable_visibility(bp, 'SightPower', False) | ||
| 40 | + | ||
| 41 | + ue.compile_blueprint(bp) | ||
| 42 | + | ||
| 43 | + super_evil_pawn = world.actor_spawn(bp.GeneratedClass) | ||
| 44 | + super_evil_pawn.set_actor_label('Super Evil Pawn') | ||
| 45 | + super_evil_pawn.SightPower = 2217.30 | ||
| 46 | + | ||
| 47 | + ue.editor_save_all() | ||
| 48 | + | ||
| 49 | + | ||
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