We intend to use the plugin within a project, where we need to deliver the application for several plattforms - including Desktop, VR and Mobile (iOS and Android).
How would the plugin work on a mobile device? I am not familiar with running python on mobile devices, which might already answer the question.
Hi, currently the kivy project is the best bet to add libpython to the final build. Unfortunately we still have not focused on the mobile platform, but it should be doable
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rdeioris commented on Sep 14, 2016
Hi, currently the kivy project is the best bet to add libpython to the final build. Unfortunately we still have not focused on the mobile platform, but it should be doable
rdeioris commented on Jul 23, 2018
Android support has been added: https://github.com/20tab/UnrealEnginePython/blob/master/docs/Android.md
rdeioris commented on Nov 28, 2018
iOS support proposed: #601