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Resident evil game coding · Issue #897 · 20tab/UnrealEnginePython · GitHub

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Resident evil game coding #897

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Bio Outbreak body { margin: 0; background: #000; color: #fff; font-family: sans-serif; touch-action: none; } canvas { display: block; margin: 0 auto; background: #111; } #ui { position: fixed; bottom: 10px; left: 0; right: 0; display: flex; justify-content: space-between; padding: 0 20px; } button { background: rgba(255,255,255,0.1); color: #fff; border: 1px solid #555; padding: 20px; border-radius: 50%; font-size: 16px; }

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const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d');

let player = { x: 180, y: 520, hp: 100 }; let bullets = []; let zombies = []; let score = 0;

function spawnZombie() { zombies.push({ x: Math.random()*320+20, y: -40, hp: 3 }); } setInterval(spawnZombie, 1200);

function shoot() { bullets.push({ x: player.x, y: player.y }); }

document.getElementById('shoot').ontouchstart = shoot; document.getElementById('left').ontouchstart = () => player.x -= 20; document.getElementById('right').ontouchstart = () => player.x += 20;

function update() { bullets.forEach(b => b.y -= 10); zombies.forEach(z => z.y += 2);

bullets.forEach((b, bi) => { zombies.forEach((z, zi) => { if (Math.abs(b.x - z.x) < 20 && Math.abs(b.y - z.y) < 20) { z.hp--; bullets.splice(bi,1); if (z.hp <= 0) { zombies.splice(zi,1); score++; } } }); }); }

function draw() { ctx.clearRect(0,0,360,640); ctx.fillStyle='green'; ctx.fillRect(player.x-10, player.y-10,20,20); ctx.fillStyle='yellow'; bullets.forEach(b=>ctx.fillRect(b.x-2,b.y-5,4,10)); ctx.fillStyle='red'; zombies.forEach(z=>ctx.fillRect(z.x-15,z.y-15,30,30)); ctx.fillStyle='white'; ctx.fillText('Score: '+score,10,20); }

function loop() { update(); draw

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