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/
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opengl
/
LinePath.java
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Copyright 2006 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
package
processing
.
opengl
;
import
processing
.
core
.
PMatrix2D
;
/**
* The {@code LinePath} class allows to represent polygonal paths,
* potentially composed by several disjoint polygonal segments.
* It can be iterated by the {@link PathIterator} class including all
* of its segment types and winding rules
*
*/
public
class
LinePath
{
/**
* The winding rule constant for specifying an even-odd rule
* for determining the interior of a path.
* The even-odd rule specifies that a point lies inside the
* path if a ray drawn in any direction from that point to
* infinity is crossed by path segments an odd number of times.
*/
public
static
final
int
WIND_EVEN_ODD
=
0
;
/**
* The winding rule constant for specifying a non-zero rule
* for determining the interior of a path.
* The non-zero rule specifies that a point lies inside the
* path if a ray drawn in any direction from that point to
* infinity is crossed by path segments a different number
* of times in the counter-clockwise direction than the
* clockwise direction.
*/
public
static
final
int
WIND_NON_ZERO
=
1
;
/**
* Starts segment at a given position.
*/
public
static
final
byte
SEG_MOVETO
=
0
;
/**
* Extends segment by adding a line to a given position.
*/
public
static
final
byte
SEG_LINETO
=
1
;
/**
* Closes segment at current position.
*/
public
static
final
byte
SEG_CLOSE
=
2
;
/**
* Joins path segments by extending their outside edges until they meet.
*/
public
final
static
int
JOIN_MITER
=
0
;
/**
* Joins path segments by rounding off the corner at a radius of half the line
* width.
*/
public
final
static
int
JOIN_ROUND
=
1
;
/**
* Joins path segments by connecting the outer corners of their wide outlines
* with a straight segment.
*/
public
final
static
int
JOIN_BEVEL
=
2
;
/**
* Ends unclosed subpaths and dash segments with no added decoration.
*/
public
final
static
int
CAP_BUTT
=
0
;
/**
* Ends unclosed subpaths and dash segments with a round decoration that has a
* radius equal to half of the width of the pen.
*/
public
final
static
int
CAP_ROUND
=
1
;
/**
* Ends unclosed subpaths and dash segments with a square projection that
* extends beyond the end of the segment to a distance equal to half of the
* line width.
*/
public
final
static
int
CAP_SQUARE
=
2
;
private
static
PMatrix2D
identity
=
new
PMatrix2D
();
private
static
float
defaultMiterlimit
=
10.0f
;
static
final
int
INIT_SIZE
=
20
;
static
final
int
EXPAND_MAX
=
500
;
protected
byte
[]
pointTypes
;
protected
float
[]
floatCoords
;
protected
int
[]
pointColors
;
protected
int
numTypes
;
protected
int
numCoords
;
protected
int
windingRule
;
/**
* Constructs a new empty single precision {@code LinePath} object with a
* default winding rule of {@link #WIND_NON_ZERO}.
*/
public
LinePath
() {
this
(
WIND_NON_ZERO
,
INIT_SIZE
);
}
/**
* Constructs a new empty single precision {@code LinePath} object with the
* specified winding rule to control operations that require the interior of
* the path to be defined.
*
* @param rule
* the winding rule
* @see #WIND_EVEN_ODD
* @see #WIND_NON_ZERO
*/
public
LinePath
(
int
rule
) {
this
(
rule
,
INIT_SIZE
);
}
/**
* Constructs a new {@code LinePath} object from the given specified initial
* values. This method is only intended for internal use and should not be
* made public if the other constructors for this class are ever exposed.
*
* @param rule
* the winding rule
* @param initialCapacity
* the size to make the initial array to store the path segment types
*/
public
LinePath
(
int
rule
,
int
initialCapacity
) {
setWindingRule
(
rule
);
this
.
pointTypes
=
new
byte
[
initialCapacity
];
floatCoords
=
new
float
[
initialCapacity
*
2
];
pointColors
=
new
int
[
initialCapacity
];
}
void
needRoom
(
boolean
needMove
,
int
newPoints
) {
if
(
needMove
&&
numTypes
==
0
) {
throw
new
RuntimeException
(
"missing initial moveto "
+
"in path definition"
);
}
int
size
=
pointTypes
.
length
;
if
(
numTypes
>=
size
) {
int
grow
=
size
;
if
(
grow
>
EXPAND_MAX
) {
grow
=
EXPAND_MAX
;
}
pointTypes
=
copyOf
(
pointTypes
,
size
+
grow
);
}
size
=
floatCoords
.
length
;
if
(
numCoords
+
newPoints
*
2
>
size
) {
int
grow
=
size
;
if
(
grow
>
EXPAND_MAX
*
2
) {
grow
=
EXPAND_MAX
*
2
;
}
if
(
grow
<
newPoints
*
2
) {
grow
=
newPoints
*
2
;
}
floatCoords
=
copyOf
(
floatCoords
,
size
+
grow
);
}
size
=
pointColors
.
length
;
if
(
numCoords
/
2
+
newPoints
>
size
) {
int
grow
=
size
;
if
(
grow
>
EXPAND_MAX
) {
grow
=
EXPAND_MAX
;
}
if
(
grow
<
newPoints
) {
grow
=
newPoints
;
}
pointColors
=
copyOf
(
pointColors
,
size
+
grow
);
}
}
/**
* Adds a point to the path by moving to the specified coordinates specified
* in float precision.
* <p>
* This method provides a single precision variant of the double precision
* {@code moveTo()} method on the base {@code LinePath} class.
*
* @param x
* the specified X coordinate
* @param y
* the specified Y coordinate
* @see LinePath#moveTo
*/
public
final
void
moveTo
(
float
x
,
float
y
,
int
c
) {
if
(
numTypes
>
0
&&
pointTypes
[
numTypes
-
1
] ==
SEG_MOVETO
) {
floatCoords
[
numCoords
-
2
] =
x
;
floatCoords
[
numCoords
-
1
] =
y
;
pointColors
[
numCoords
/
2
-
1
] =
c
;
}
else
{
needRoom
(
false
,
1
);
pointTypes
[
numTypes
++] =
SEG_MOVETO
;
floatCoords
[
numCoords
++] =
x
;
floatCoords
[
numCoords
++] =
y
;
pointColors
[
numCoords
/
2
-
1
] =
c
;
}
}
/**
* Adds a point to the path by drawing a straight line from the current
* coordinates to the new specified coordinates specified in float precision.
* <p>
* This method provides a single precision variant of the double precision
* {@code lineTo()} method on the base {@code LinePath} class.
*
* @param x
* the specified X coordinate
* @param y
* the specified Y coordinate
* @see LinePath#lineTo
*/
public
final
void
lineTo
(
float
x
,
float
y
,
int
c
) {
needRoom
(
true
,
1
);
pointTypes
[
numTypes
++] =
SEG_LINETO
;
floatCoords
[
numCoords
++] =
x
;
floatCoords
[
numCoords
++] =
y
;
pointColors
[
numCoords
/
2
-
1
] =
c
;
}
/**
* The iterator for this class is not multi-threaded safe, which means that
* the {@code LinePath} class does not guarantee that modifications to the
* geometry of this {@code LinePath} object do not affect any iterations of that
* geometry that are already in process.
*/
public
PathIterator
getPathIterator
() {
return
new
PathIterator
(
this
);
}
/**
* Closes the current subpath by drawing a straight line back to the
* coordinates of the last {@code moveTo}. If the path is already closed then
* this method has no effect.
*/
public
final
void
closePath
() {
if
(
numTypes
==
0
||
pointTypes
[
numTypes
-
1
] !=
SEG_CLOSE
) {
needRoom
(
false
,
0
);
pointTypes
[
numTypes
++] =
SEG_CLOSE
;
}
}
/**
* Returns the fill style winding rule.
*
* @return an integer representing the current winding rule.
* @see #WIND_EVEN_ODD
* @see #WIND_NON_ZERO
* @see #setWindingRule
*/
public
final
int
getWindingRule
() {
return
windingRule
;
}
/**
* Sets the winding rule for this path to the specified value.
*
* @param rule
* an integer representing the specified winding rule
* @exception IllegalArgumentException
* if {@code rule} is not either {@link #WIND_EVEN_ODD} or
* {@link #WIND_NON_ZERO}
* @see #getWindingRule
*/
public
final
void
setWindingRule
(
int
rule
) {
if
(
rule
!=
WIND_EVEN_ODD
&&
rule
!=
WIND_NON_ZERO
) {
throw
new
IllegalArgumentException
(
"winding rule must be "
+
"WIND_EVEN_ODD or "
+
"WIND_NON_ZERO"
);
}
windingRule
=
rule
;
}
/**
* Resets the path to empty. The append position is set back to the beginning
* of the path and all coordinates and point types are forgotten.
*/
public
final
void
reset
() {
numTypes
=
numCoords
=
0
;
}
static
public
class
PathIterator
{
float
floatCoords
[];
int
typeIdx
;
int
pointIdx
;
int
colorIdx
;
LinePath
path
;
static
final
int
curvecoords
[] = {
2
,
2
,
0
};
PathIterator
(
LinePath
p2df
) {
this
.
path
=
p2df
;
this
.
floatCoords
=
p2df
.
floatCoords
;
pointIdx
=
0
;
colorIdx
=
0
;
}
public
int
currentSegment
(
float
[]
coords
) {
int
type
=
path
.
pointTypes
[
typeIdx
];
int
numCoords
=
curvecoords
[
type
];
if
(
numCoords
>
0
) {
System
.
arraycopy
(
floatCoords
,
pointIdx
,
coords
,
0
,
numCoords
);
int
color
=
path
.
pointColors
[
colorIdx
];
coords
[
numCoords
+
0
] = (
color
>>
24
) &
0xFF
;
coords
[
numCoords
+
1
] = (
color
>>
16
) &
0xFF
;
coords
[
numCoords
+
2
] = (
color
>>
8
) &
0xFF
;
coords
[
numCoords
+
3
] = (
color
>>
0
) &
0xFF
;
}
return
type
;
}
public
int
currentSegment
(
double
[]
coords
) {
int
type
=
path
.
pointTypes
[
typeIdx
];
int
numCoords
=
curvecoords
[
type
];
if
(
numCoords
>
0
) {
for
(
int
i
=
0
;
i
<
numCoords
;
i
++) {
coords
[
i
] =
floatCoords
[
pointIdx
+
i
];
}
int
color
=
path
.
pointColors
[
colorIdx
];
coords
[
numCoords
+
0
] = (
color
>>
24
) &
0xFF
;
coords
[
numCoords
+
1
] = (
color
>>
16
) &
0xFF
;
coords
[
numCoords
+
2
] = (
color
>>
8
) &
0xFF
;
coords
[
numCoords
+
3
] = (
color
>>
0
) &
0xFF
;
}
return
type
;
}
public
int
getWindingRule
() {
return
path
.
getWindingRule
();
}
public
boolean
isDone
() {
return
(
typeIdx
>=
path
.
numTypes
);
}
public
void
next
() {
int
type
=
path
.
pointTypes
[
typeIdx
++];
if
(
0
<
curvecoords
[
type
]) {
pointIdx
+=
curvecoords
[
type
];
colorIdx
++;
}
}
}
/////////////////////////////////////////////////////////////////////////////
//
// Stroked path methods
static
public
LinePath
createStrokedPath
(
LinePath
src
,
float
weight
,
int
caps
,
int
join
) {
return
createStrokedPath
(
src
,
weight
,
caps
,
join
,
defaultMiterlimit
,
null
);
}
static
public
LinePath
createStrokedPath
(
LinePath
src
,
float
weight
,
int
caps
,
int
join
,
float
miterlimit
) {
return
createStrokedPath
(
src
,
weight
,
caps
,
join
,
miterlimit
,
null
);
}
/**
* Constructs a solid <code>LinePath</code> with the specified attributes.
*
* @param src
* the original path to be stroked
* @param weight
* the weight of the stroked path
* @param caps
* the decoration of the ends of the segments in the path
* @param join
* the decoration applied where path segments meet
* @param miterlimit
* @param transform
*
*/
static
public
LinePath
createStrokedPath
(
LinePath
src
,
float
weight
,
int
caps
,
int
join
,
float
miterlimit
,
PMatrix2D
transform
) {
final
LinePath
dest
=
new
LinePath
();
strokeTo
(
src
,
weight
,
caps
,
join
,
miterlimit
,
transform
,
new
LineStroker
() {
@
Override
public
void
moveTo
(
int
x0
,
int
y0
,
int
c0
) {
dest
.
moveTo
(
S15_16ToFloat
(
x0
),
S15_16ToFloat
(
y0
),
c0
);
}
@
Override
public
void
lineJoin
() {
}
@
Override
public
void
lineTo
(
int
x1
,
int
y1
,
int
c1
) {
dest
.
lineTo
(
S15_16ToFloat
(
x1
),
S15_16ToFloat
(
y1
),
c1
);
}
@
Override
public
void
close
() {
dest
.
closePath
();
}
@
Override
public
void
end
() {
}
});
return
dest
;
}
private
static
void
strokeTo
(
LinePath
src
,
float
width
,
int
caps
,
int
join
,
float
miterlimit
,
PMatrix2D
transform
,
LineStroker
lsink
) {
lsink
=
new
LineStroker
(
lsink
,
FloatToS15_16
(
width
),
caps
,
join
,
FloatToS15_16
(
miterlimit
),
transform
==
null
?
identity
:
transform
);
PathIterator
pi
=
src
.
getPathIterator
();
pathTo
(
pi
,
lsink
);
}
private
static
void
pathTo
(
PathIterator
pi
,
LineStroker
lsink
) {
float
coords
[] =
new
float
[
6
];
while
(!
pi
.
isDone
()) {
int
color
;
switch
(
pi
.
currentSegment
(
coords
)) {
case
SEG_MOVETO
:
color
= ((
int
)
coords
[
2
]<<
24
) |
((
int
)
coords
[
3
]<<
16
) |
((
int
)
coords
[
4
]<<
8
) |
(
int
)
coords
[
5
];
lsink
.
moveTo
(
FloatToS15_16
(
coords
[
0
]),
FloatToS15_16
(
coords
[
1
]),
color
);
break
;
case
SEG_LINETO
:
color
= ((
int
)
coords
[
2
]<<
24
) |
((
int
)
coords
[
3
]<<
16
) |
((
int
)
coords
[
4
]<<
8
) |
(
int
)
coords
[
5
];
lsink
.
lineJoin
();
lsink
.
lineTo
(
FloatToS15_16
(
coords
[
0
]),
FloatToS15_16
(
coords
[
1
]),
color
);
break
;
case
SEG_CLOSE
:
lsink
.
lineJoin
();
lsink
.
close
();
break
;
default
:
throw
new
InternalError
(
"unknown flattened segment type"
);
}
pi
.
next
();
}
lsink
.
end
();
}
/////////////////////////////////////////////////////////////////////////////
//
// Utility methods
public
static
float
[]
copyOf
(
float
[]
source
,
int
length
) {
float
[]
target
=
new
float
[
length
];
for
(
int
i
=
0
;
i
<
target
.
length
;
i
++) {
if
(
i
>
source
.
length
-
1
)
target
[
i
] =
0f
;
else
target
[
i
] =
source
[
i
];
}
return
target
;
}
public
static
byte
[]
copyOf
(
byte
[]
source
,
int
length
) {
byte
[]
target
=
new
byte
[
length
];
for
(
int
i
=
0
;
i
<
target
.
length
;
i
++) {
if
(
i
>
source
.
length
-
1
)
target
[
i
] =
0
;
else
target
[
i
] =
source
[
i
];
}
return
target
;
}
public
static
int
[]
copyOf
(
int
[]
source
,
int
length
) {
int
[]
target
=
new
int
[
length
];
for
(
int
i
=
0
;
i
<
target
.
length
;
i
++) {
if
(
i
>
source
.
length
-
1
)
target
[
i
] =
0
;
else
target
[
i
] =
source
[
i
];
}
return
target
;
}
// From Ken Turkowski, _Fixed-Point Square Root_, In Graphics Gems V
public
static
int
isqrt
(
int
x
) {
int
fracbits
=
16
;
int
root
=
0
;
int
remHi
=
0
;
int
remLo
=
x
;
int
count
=
15
+
fracbits
/
2
;
do
{
remHi
= (
remHi
<<
2
) | (
remLo
>>>
30
);
// N.B. - unsigned shift R
remLo
<<=
2
;
root
<<=
1
;
int
testdiv
= (
root
<<
1
) +
1
;
if
(
remHi
>=
testdiv
) {
remHi
-=
testdiv
;
root
++;
}
}
while
(
count
-- !=
0
);
return
root
;
}
public
static
long
lsqrt
(
long
x
) {
int
fracbits
=
16
;
long
root
=
0
;
long
remHi
=
0
;
long
remLo
=
x
;
int
count
=
31
+
fracbits
/
2
;
do
{
remHi
= (
remHi
<<
2
) | (
remLo
>>>
62
);
// N.B. - unsigned shift R
remLo
<<=
2
;
root
<<=
1
;
long
testDiv
= (
root
<<
1
) +
1
;
if
(
remHi
>=
testDiv
) {
remHi
-=
testDiv
;
root
++;
}
}
while
(
count
-- !=
0
);
return
root
;
}
public
static
double
hypot
(
double
x
,
double
y
) {
return
Math
.
sqrt
(
x
*
x
+
y
*
y
);
}
public
static
int
hypot
(
int
x
,
int
y
) {
return
(
int
) ((
lsqrt
((
long
)
x
*
x
+ (
long
)
y
*
y
) +
128
) >>
8
);
}
public
static
long
hypot
(
long
x
,
long
y
) {
return
(
lsqrt
(
x
*
x
+
y
*
y
) +
128
) >>
8
;
}
static
int
FloatToS15_16
(
float
flt
) {
flt
=
flt
*
65536f
+
0.5f
;
if
(
flt
<= -(
65536f
*
65536f
)) {
return
Integer
.
MIN_VALUE
;
}
else
if
(
flt
>= (
65536f
*
65536f
)) {
return
Integer
.
MAX_VALUE
;
}
else
{
return
(
int
)
Math
.
floor
(
flt
);
}
}
static
float
S15_16ToFloat
(
int
fix
) {
return
(
fix
/
65536f
);
}
}
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