Vive Focus Vision 3 headset eyetracking data export for Unity projects.
This module is meant to be used in Unity to export eyetracking data from an experience to be used by the companion Gaze Analysis App.
- VIVE OpenXR Plugin Version: 2.5.1
- OpenXR Version: 1.12.1 (required by VIVE, must manually change to this older version in the Package Manager)
- Place the EyeTracking.prefab in a scene to enable eyetracking functionality.
- Add the RegionOfInterest.cs script to any GameObjects with colliders to track when the user looks at them.
- EyeTracker.cs
- EyeTracking.prefab
- RegionOfInterest.cs
- Spectator Camera Debug.mat
- SystemRecorderWatcher.cs
- VIVEEnablePassthrough.cs
- Incompatible with VIVE Spectator Camera as the feature does not have functionality for recording passthrough.