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GSM/src/GSM3MobileServerService.cpp at master · ArduinoLibrariesForks/GSM · GitHub
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/*
This file is part of the GSM3 communications library for Arduino
-- Multi-transport communications platform
-- Fully asynchronous
-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
-- Voice calls
-- SMS
-- TCP/IP connections
-- HTTP basic clients
This library has been developed by Telefónica Digital - PDI -
- Physical Internet Lab, as part as its collaboration with
Arduino and the Open Hardware Community.
September-December 2012
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
The latest version of this library can always be found at
https://github.com/BlueVia/Official-Arduino
*/
#
include
<
GSM3MobileServerService.h
>
#
include
<
GSM3MobileServerProvider.h
>
#
include
<
GSM3MobileClientProvider.h
>
#
define
__TOUTSERVER__
10000
#
define
BUFFERSIZETWEET
100
#
define
GSM3MOBILESERVERSERVICE_SYNCH
0x01
//
1: TRUE, compatible with other clients 0: FALSE
//
While there is only a shield (ShieldV1) we will include it by default
#
include
<
GSM3ShieldV1ServerProvider.h
>
GSM3ShieldV1ServerProvider theShieldV1ServerProvider;
GSM3MobileServerService::GSM3MobileServerService
(
uint8_t
port,
bool
synch)
{
mySocket=
0
;
_port=port;
flags =
0
;
//
If synchronous
if
(synch)
flags |=
GSM3MOBILESERVERSERVICE_SYNCH
;
}
//
Returns 0 if last command is still executing
//
1 if success
//
>1 if error
int
GSM3MobileServerService::ready
()
{
return
theGSM3MobileServerProvider->
ready
();
}
void
GSM3MobileServerService::begin
()
{
if
(theGSM3MobileServerProvider==
0
)
return
;
theGSM3MobileServerProvider->
connectTCPServer
(_port);
if
(flags &
GSM3MOBILESERVERSERVICE_SYNCH
)
waitForAnswer
();
}
GSM3MobileClientService
GSM3MobileServerService::available
(
bool
synch)
{
int
newSocket;
//
In case we are debugging, we'll need to force a look at the buffer
ready
();
newSocket=theGSM3MobileServerProvider->
getNewOccupiedSocketAsServer
();
//
Instatiate new client. If we are synch, the client is synchronous/blocking
GSM3MobileClientService
client
((
uint8_t
)(newSocket), (flags &
GSM3MOBILESERVERSERVICE_SYNCH
));
return
client;
}
size_t
GSM3MobileServerService::write
(
uint8_t
c)
{
//
Adapt to the new, lean implementation
//
theGSM3MobileServerProvider->writeSocket(c);
return
1
;
}
void
GSM3MobileServerService::beginWrite
()
{
//
Adapt to the new, lean implementation
//
theGSM3MobileServerProvider->beginWriteSocket(local1Remote0, mySocket);
}
size_t
GSM3MobileServerService::write
(
const
uint8_t
* buf)
{
//
Adapt to the new, lean implementation
//
theGSM3MobileServerProvider->writeSocket((const char*)(buf));
return
strlen
((
const
char
*)buf);
}
size_t
GSM3MobileServerService::write
(
const
uint8_t
* buf,
size_t
sz)
{
//
Adapt to the new, lean implementation
//
theGSM3MobileServerProvider->writeSocket((const char*)(buf));
}
void
GSM3MobileServerService::endWrite
()
{
//
Adapt to the new, lean implementation
//
theGSM3MobileServerProvider->endWriteSocket();
}
void
GSM3MobileServerService::stop
()
{
//
Review, should be the server?
theGSM3MobileClientProvider->
disconnectTCP
(local1Remote0, mySocket);
if
(flags &
GSM3MOBILESERVERSERVICE_SYNCH
)
waitForAnswer
();
theGSM3MobileClientProvider->
releaseSocket
(mySocket);
mySocket = -
1
;
}
/*
int GSM3MobileServerService::getIP(char* LocalIP, int LocalIPlength)
{
return theGSM3MobileServerProvider->getIP(LocalIP, LocalIPlength);
}
*/
int
GSM3MobileServerService::waitForAnswer
()
{
unsigned
long
m;
m=
millis
();
int
res;
while
(((
millis
()-m)< __TOUTSERVER__ )&&(
ready
()==
0
))
delay
(
10
);
res=
ready
();
//
If we get something different from a 1, we are having a problem
if
(res!=
1
)
res=
0
;
return
res;
}
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