FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
ilcc-solver/solve.lua at master · CoderPuppy/ilcc-solver · GitHub
CoderPuppy
ilcc-solver
Repository navigation
Code
Issues
Pull requests
Actions
Projects
Security and quality
Insights
Expand file tree
Breadcrumbs
ilcc-solver
/
solve.lua
Copy path
More file actions
More file actions
Latest commit
History
History
History
862 lines (750 loc) · 17.1 KB
Breadcrumbs
ilcc-solver
/
solve.lua
Copy path
File metadata and controls
862 lines (750 loc) · 17.1 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
local
do_ui
=
true
local
do_single_step
=
false
local
do_debug
=
false
local
progression_mode
=
'
sleep
'
local
debug
if
do_debug
then
function
debug
(
msg
, ...)
print
(
msg
:
format
(
...
))
end
else
function
debug
()
end
end
local
types
=
{
{
variants
=
{
{
name
=
'
empty
'
;
display
=
'
\128\128\128
|000|000
\n
\128\128\128
|000|000
'
;
connections
=
{};
};
};
};
{
variants
=
{
{
name
=
'
up
'
;
display
=
"
\151\143\148
|0ff|f00
\n
\138\140\133
|fff|000
"
;
connections
=
{
up
=
true
};
};
{
name
=
'
right
'
;
display
=
"
\151\140\139
|0f0|f0f
\n
\138\140\135
|fff|000
"
;
connections
=
{
right
=
true
};
};
{
name
=
'
down
'
;
display
=
"
\151\140\148
|0ff|f00
\n
\138\131\133
|f0f|0f0
"
;
connections
=
{
down
=
true
};
};
{
name
=
'
left
'
;
display
=
"
\135\140\148
|0ff|f00
\n
\139\140\133
|fff|000
"
;
connections
=
{
left
=
true
};
};
};
};
{
variants
=
{
{
name
=
'
ur
'
;
display
=
"
\151\143\139
|0f0|f0f
\n
\138\140\135
|fff|000
"
;
connections
=
{
up
=
true
;
right
=
true
};
};
{
name
=
'
rd
'
;
display
=
"
\151\140\139
|0f0|f0f
\n
\138\131\135
|f0f|0f0
"
;
connections
=
{
right
=
true
;
down
=
true
};
};
{
name
=
'
dl
'
;
display
=
"
\135\140\148
|0ff|f00
\n
\139\131\133
|f0f|0f0
"
;
connections
=
{
down
=
true
;
left
=
true
};
};
{
name
=
'
lu
'
;
display
=
"
\135\143\148
|0ff|f00
\n
\139\140\133
|fff|000
"
;
connections
=
{
left
=
true
;
up
=
true
};
};
};
};
{
variants
=
{
{
name
=
'
v
'
;
display
=
"
\128\128\128
|f0f|0f0
\n
\128\128\128
|f0f|0f0
"
;
connections
=
{
up
=
true
;
down
=
true
};
};
{
name
=
'
h
'
;
display
=
"
\143\143\143
|000|fff
\n
\131\131\131
|fff|000
"
;
connections
=
{
left
=
true
;
right
=
true
};
};
};
};
{
variants
=
{
{
name
=
'
tu
'
;
display
=
"
\135\143\139
|0f0|f0f
\n
\139\140\135
|fff|000
"
;
connections
=
{
left
=
true
;
up
=
true
;
right
=
true
};
};
{
name
=
'
tr
'
;
display
=
"
\151\143\139
|0f0|f0f
\n
\138\131\135
|f0f|0f0
"
;
connections
=
{
up
=
true
;
right
=
true
;
down
=
true
};
};
{
name
=
'
td
'
;
display
=
"
\135\140\139
|0f0|f0f
\n
\139\131\135
|f0f|0f0
"
;
connections
=
{
right
=
true
;
down
=
true
;
left
=
true
};
};
{
name
=
'
tl
'
;
display
=
"
\135\143\148
|0ff|f00
\n
\139\131\133
|f0f|0f0
"
;
connections
=
{
down
=
true
;
left
=
true
;
up
=
true
};
};
};
};
{
variants
=
{
{
name
=
'
q
'
;
display
=
"
\135\143\139
|0f0|f0f
\n
\139\131\135
|f0f|0f0
"
;
connections
=
{
up
=
true
;
right
=
true
;
down
=
true
;
left
=
true
};
};
};
};
}
types
.
lookup
=
{}
do
local
i
=
0
for
_
,
typ
in
ipairs
(
types
)
do
for
_
,
var
in
ipairs
(
typ
.
variants
)
do
var
.
type
=
typ
local
key
=
(
var
.
connections
.
up
and
'
T
'
or
'
F
'
)
..
(
var
.
connections
.
right
and
'
T
'
or
'
F
'
)
..
(
var
.
connections
.
down
and
'
T
'
or
'
F
'
)
..
(
var
.
connections
.
left
and
'
T
'
or
'
F
'
)
types
.
lookup
[
key
]
=
var
var
.
conn_key
=
key
var
.
char
=
(
'
%x
'
):
format
(
i
)
types
.
lookup
[
var
.
char
]
=
var
types
.
lookup
[
var
.
name
]
=
var
i
=
i
+
1
end
end
end
local
function
P
(
x
,
y
)
return
(
'
%d-%d
'
):
format
(
x
,
y
)
end
local
function
offset
(
dir
)
if
dir
==
'
up
'
then
return
0
,
-
1
elseif
dir
==
'
right
'
then
return
1
,
0
elseif
dir
==
'
down
'
then
return
0
,
1
elseif
dir
==
'
left
'
then
return
-
1
,
0
else
error
(
'
bad dir
'
)
end
end
local
function
opposite
(
dir
)
if
dir
==
'
up
'
then
return
'
down
'
elseif
dir
==
'
right
'
then
return
'
left
'
elseif
dir
==
'
down
'
then
return
'
up
'
elseif
dir
==
'
left
'
then
return
'
right
'
else
error
(
'
bad dir
'
)
end
end
local
function
parse
(
data
)
local
grid
=
{}
local
w
=
0
local
x
,
y
=
1
,
1
for
line
in
data
:
gmatch
'
([^
\r\n
]+)
'
do
if
line
:
match
'
^theme
'
then
else
x
=
1
for
char
in
line
:
gmatch
'
.
'
do
grid
[
x
]
=
grid
[
x
]
or
{}
grid
[
x
][
y
]
=
types
.
lookup
[
char
]
x
=
x
+
1
end
w
=
math.max
(
w
,
x
-
1
)
y
=
y
+
1
end
end
h
=
y
-
1
grid
.
w
=
w
grid
.
h
=
h
return
grid
end
local
function
serialize
(
grid
)
local
out
=
'
'
for
y
=
1
,
grid
.
h
do
for
x
=
1
,
grid
.
w
do
out
=
out
..
grid
[
x
][
y
].
char
end
out
=
out
..
'
\n
'
end
out
=
out
..
'
themef0
'
return
out
end
local
function
process_color
(
c
,
f
,
b
)
return
c
:
gsub
(
'
[f0]
'
,
function
(
s
)
if
s
==
'
0
'
then
return
b
else
return
f
end
end
)
end
local
function
render
(
disp
,
f
,
b
)
local
x
,
y
=
term
.
getCursorPos
()
local
upper
,
lower
=
disp
:
match
'
^([^
\n
]+)
\n
(.+)$
'
local
text
,
fg
,
bg
=
upper
:
match
'
^(.-)|(.-)|(.+)$
'
term
.
blit
(
text
,
process_color
(
fg
,
f
,
b
),
process_color
(
bg
,
f
,
b
))
term
.
setCursorPos
(
x
,
y
+
1
)
local
text
,
fg
,
bg
=
lower
:
match
'
^(.-)|(.-)|(.+)$
'
term
.
blit
(
text
,
process_color
(
fg
,
f
,
b
),
process_color
(
bg
,
f
,
b
))
term
.
setCursorPos
(
x
,
y
)
end
local
function
render_dirs
(
c
)
local
x
,
y
=
term
.
getCursorPos
()
term
.
blit
(
'
\143\143\143
'
,
c
.
tl
..
c
.
tm
..
c
.
tr
,
c
.
ml
..
c
.
mm
..
c
.
mr
)
term
.
setCursorPos
(
x
,
y
+
1
)
term
.
blit
(
'
\131\131\131
'
,
c
.
ml
..
c
.
mm
..
c
.
mr
,
c
.
bl
..
c
.
bm
..
c
.
br
)
term
.
setCursorPos
(
x
,
y
)
end
local
cmd
=
...
local
grid
local
data
=
{}
local
to_check
=
{}
local
really_done
=
{}
local
selected
=
{
1
}
local
dirty_render
=
{}
local
dirty
=
{}
local
full_dirty
=
{}
local
function
mark_dirty
(
x
,
y
)
if
x
<=
0
or
x
>
grid
.
w
or
y
<=
0
or
y
>
grid
.
h
then
return
end
dirty
[
P
(
x
,
y
)]
=
{
x
,
y
}
dirty_render
[
P
(
x
,
y
)]
=
{
x
,
y
}
full_dirty
[
P
(
x
,
y
)]
=
{
x
,
y
}
end
local
function
compatible
(...)
local
cur
=
nil
for
i
=
1
,
select
(
'
#
'
,
...
)
do
local
v
=
select
(
i
,
...
)
if
cur
~=
nil
and
v
~=
nil
and
cur
~=
v
then
return
false
end
cur
=
cur
or
v
end
return
true
end
local
mark_check
local
apply
do
local
function
do_apply
(
x
,
y
,
dir
,
v
)
local
d
=
data
[
P
(
x
,
y
)]
if
not
d
then
return
end
if
not
compatible
(
d
[
dir
],
v
)
then
error
((
'
mismatch between fixed links at (%d %d) %s have %s applying %s
'
):
format
(
x
,
y
,
dir
,
d
[
dir
],
v
))
end
local
prev
=
d
[
dir
]
d
[
dir
]
=
v
if
prev
~=
v
then
--
debug('dirt (%d %d): apply', x, y)
mark_dirty
(
x
,
y
)
end
end
function
apply
(
x
,
y
,
dir
,
v
)
if
v
==
nil
then
return
end
do_apply
(
x
,
y
,
dir
,
v
)
local
ox
,
oy
=
offset
(
dir
)
local
odir
=
opposite
(
dir
)
local
od
=
data
[
P
(
x
+
ox
,
y
+
oy
)]
do_apply
(
x
+
ox
,
y
+
oy
,
odir
,
v
)
mark_check
(
x
+
ox
,
y
+
oy
)
end
end
local
function
apply_var
(
x
,
y
,
var
)
apply
(
x
,
y
,
'
up
'
,
var
.
connections
.
up
and
'
T
'
or
'
F
'
)
apply
(
x
,
y
,
'
right
'
,
var
.
connections
.
right
and
'
T
'
or
'
F
'
)
apply
(
x
,
y
,
'
down
'
,
var
.
connections
.
down
and
'
T
'
or
'
F
'
)
apply
(
x
,
y
,
'
left
'
,
var
.
connections
.
left
and
'
T
'
or
'
F
'
)
end
if
cmd
:
match
'
^g
'
then
local
_
,
file
,
w
,
h
=
...
w
,
h
=
tonumber
(
w
),
tonumber
(
h
)
grid
=
{
w
=
w
;
h
=
h
;}
for
x
=
1
,
w
do
local
col
=
{}
grid
[
x
]
=
col
for
y
=
1
,
h
do
col
[
y
]
=
types
[
1
].
variants
[
1
]
data
[
P
(
x
,
y
)]
=
{}
end
end
local
render_data
do
local
function
render_con
(
v
,
d
)
if
d
==
'
T
'
then
return
'
f
'
--
black
elseif
d
==
'
F
'
then
return
'
0
'
--
white
else
return
'
8
'
end
--
if v then
--
if d == 'T' then
--
return '5' -- lime
--
elseif d == 'F' then
--
return 'c' -- brown
--
else
--
return 'd' -- green
--
end
--
else
--
if d == 'T' then
--
return '1' -- orange
--
elseif d == 'F' then
--
return 'e' -- red
--
else
--
return 'a' -- purple
--
end
--
end
end
function
render_data
(
x
,
y
)
local
var
=
grid
[
x
][
y
]
local
d
=
data
[
P
(
x
,
y
)]
return
{
tl
=
'
0
'
;
tr
=
'
0
'
;
bl
=
'
0
'
;
br
=
'
0
'
;
tm
=
render_con
(
var
.
connections
.
up
,
d
.
up
);
mr
=
render_con
(
var
.
connections
.
right
,
d
.
right
);
bm
=
render_con
(
var
.
connections
.
down
,
d
.
down
);
ml
=
render_con
(
var
.
connections
.
left
,
d
.
left
);
--
mm = '7'; -- gray
mm
=
to_check
[
P
(
x
,
y
)]
and
'
2
'
or
--
magenta
really_done
[
P
(
x
,
y
)]
and
(
(
d
.
up
==
'
T
'
or
d
.
right
==
'
T
'
or
d
.
down
==
'
T
'
or
d
.
left
==
'
T
'
)
and
'
f
'
or
'
0
'
)
or
'
7
'
;
--
gray
--
to_check[P(x, y)] and '2' or -- orange
--
really_done[P(x, y)] and 'd' or -- green
--
'7'; -- gray
}
end
end
function
mark_check
(
x
,
y
)
if
x
<=
0
or
x
>
grid
.
w
or
y
<=
0
or
y
>
grid
.
h
then
return
end
local
k
=
P
(
x
,
y
)
if
not
really_done
[
k
]
and
not
to_check
[
k
]
then
to_check
[
k
]
=
{
x
,
y
}
--
debug('dirt (%d %d): mark check', x, y)
mark_dirty
(
x
,
y
)
end
end
local
function
find_possible
(
x
,
y
)
local
d
=
data
[
P
(
x
,
y
)]
local
possible
=
{}
for
_
,
typ
in
ipairs
(
types
)
do
for
_
,
var
in
ipairs
(
typ
.
variants
)
do
if
compatible
(
d
.
up
,
var
.
connections
.
up
and
'
T
'
or
'
F
'
)
and
compatible
(
d
.
right
,
var
.
connections
.
right
and
'
T
'
or
'
F
'
)
and
compatible
(
d
.
down
,
var
.
connections
.
down
and
'
T
'
or
'
F
'
)
and
compatible
(
d
.
left
,
var
.
connections
.
left
and
'
T
'
or
'
F
'
)
then
possible
[
#
possible
+
1
]
=
var
end
end
end
return
possible
end
local
co
=
coroutine.create
(
function
()
for
x
=
1
,
grid
.
w
do
apply
(
x
,
1
,
'
up
'
,
'
F
'
)
apply
(
x
,
grid
.
h
,
'
down
'
,
'
F
'
)
end
for
y
=
1
,
grid
.
h
do
apply
(
1
,
y
,
'
left
'
,
'
F
'
)
apply
(
grid
.
w
,
y
,
'
right
'
,
'
F
'
)
end
mark_check
(
math.ceil
(
grid
.
w
/
2
),
math.ceil
(
grid
.
h
/
2
))
--
mark_check(math.ceil(grid.w / 4), math.ceil(grid.h / 2))
--
mark_check(math.ceil(3 * grid.w / 4), math.ceil(grid.h / 2))
--
mark_check(math.ceil(grid.w / 2), math.ceil(grid.h / 4))
--
mark_check(math.ceil(grid.w / 2), math.ceil(3 * grid.h / 4))
while
true
do
dirty
=
{}
coroutine.yield
()
local
any
=
false
local
check_t
=
to_check
to_check
=
{}
for
pk
,
p
in
pairs
(
check_t
)
do
really_done
[
pk
]
=
p
end
for
pk
,
p
in
pairs
(
check_t
)
do
debug
(
'
(%d %d)
'
,
p
[
1
],
p
[
2
])
any
=
true
local
d
=
data
[
pk
]
local
possible
=
find_possible
(
p
[
1
],
p
[
2
])
if
#
possible
==
0
then
error
(
'
bad
'
)
end
local
var
=
possible
[
math.random
(
#
possible
)]
grid
[
p
[
1
]][
p
[
2
]]
=
var
apply_var
(
p
[
1
],
p
[
2
],
var
)
if
do_single_step
then
coroutine.yield
()
end
end
if
not
any
then
for
x
=
1
,
grid
.
w
do
local
col
=
grid
[
x
]
for
y
=
1
,
grid
.
h
do
local
vars
=
col
[
y
].
type
.
variants
col
[
y
]
=
vars
[
math.random
(
#
vars
)]
end
end
break
end
end
end
)
if
do_ui
then
term
.
setCursorBlink
(
false
)
term
.
clear
()
--
this fixes Termu not rendering stuff properly
local
w
,
h
=
term
.
getSize
()
for
y
=
1
,
h
do
term
.
setCursorPos
(
1
,
y
)
term
.
blit
((
'
y
'
):
rep
(
w
), (
'
a
'
):
rep
(
w
), (
'
7
'
):
rep
(
w
))
end
for
x
=
1
,
grid
.
w
do
for
y
=
1
,
grid
.
h
do
term
.
setCursorPos
(
x
*
3
-
2
,
y
*
2
-
1
)
render_dirs
(
render_data
(
x
,
y
))
end
end
end
while
coroutine.status
(
co
)
~=
'
dead
'
do
if
do_step
then
os
.
pullEvent
(
'
mouse_click
'
)
end
local
ok
,
err
=
coroutine.resume
(
co
)
if
do_ui
then
for
pk
,
p
in
pairs
(
dirty_render
)
do
term
.
setCursorPos
(
p
[
1
]
*
3
-
2
,
p
[
2
]
*
2
-
1
)
render_dirs
(
render_data
(
p
[
1
],
p
[
2
]))
end
end
dirty_render
=
{}
if
not
ok
then
error
(
err
)
end
end
if
do_ui
then
term
.
clear
()
term
.
setCursorPos
(
1
,
1
)
end
local
h
=
fs
.
open
(
shell
.
resolve
(
file
),
'
w
'
)
h
.
write
(
serialize
(
grid
))
h
.
close
()
elseif
cmd
:
match
'
^s
'
then
do
local
h
=
fs
.
open
(
select
(
2
,
...
),
'
r
'
)
grid
=
parse
(
h
.
readAll
())
h
.
close
()
end
for
x
=
1
,
grid
.
w
do
for
y
=
1
,
grid
.
h
do
data
[
P
(
x
,
y
)]
=
{}
end
end
local
new_check
=
{}
local
path
=
{}
local
render_data
do
local
function
render_con
(
v
,
d
)
if
d
==
'
T
'
then
return
'
f
'
--
black
elseif
d
==
'
F
'
then
return
'
0
'
--
white
else
return
'
8
'
end
--
if v then
--
if d == 'T' then
--
return '5' -- lime
--
elseif d == 'F' then
--
return 'c' -- brown
--
else
--
return 'd' -- green
--
end
--
else
--
if d == 'T' then
--
return '1' -- orange
--
elseif d == 'F' then
--
return 'e' -- red
--
else
--
return 'a' -- purple
--
end
--
end
end
function
render_data
(
x
,
y
)
local
var
=
grid
[
x
][
y
]
local
d
=
data
[
P
(
x
,
y
)]
return
{
tl
=
'
0
'
;
tr
=
'
0
'
;
bl
=
'
0
'
;
br
=
'
0
'
;
tm
=
render_con
(
var
.
connections
.
up
,
d
.
up
);
mr
=
render_con
(
var
.
connections
.
right
,
d
.
right
);
bm
=
render_con
(
var
.
connections
.
down
,
d
.
down
);
ml
=
render_con
(
var
.
connections
.
left
,
d
.
left
);
--
mm = '7'; -- gray
mm
=
really_done
[
P
(
x
,
y
)]
and
(
(
d
.
up
==
'
T
'
or
d
.
right
==
'
T
'
or
d
.
down
==
'
T
'
or
d
.
left
==
'
T
'
)
and
'
f
'
or
'
0
'
)
or
to_check
[
P
(
x
,
y
)]
and
'
2
'
or
--
magenta
new_check
[
P
(
x
,
y
)]
and
'
a
'
or
--
purple
'
7
'
;
--
gray
--
to_check[P(x, y)] and '2' or -- orange
--
really_done[P(x, y)] and 'd' or -- green
--
'7'; -- gray
}
end
end
local
function
clone
(
t
,
c
)
c
=
c
or
{}
if
c
[
t
]
then
return
c
[
t
]
elseif
type
(
t
)
==
'
table
'
then
local
n
=
{}
c
[
t
]
=
n
for
k
,
v
in
pairs
(
t
)
do
n
[
clone
(
k
,
c
)]
=
clone
(
v
,
c
)
end
setmetatable
(
n
,
getmetatable
(
t
))
return
n
else
return
t
end
end
local
function
find_possible
(
x
,
y
)
local
typ
=
grid
[
x
][
y
].
type
local
d
=
data
[
P
(
x
,
y
)]
local
possible
=
{}
for
_
,
var
in
ipairs
(
typ
.
variants
)
do
if
compatible
(
d
.
up
,
var
.
connections
.
up
and
'
T
'
or
'
F
'
)
and
compatible
(
d
.
right
,
var
.
connections
.
right
and
'
T
'
or
'
F
'
)
and
compatible
(
d
.
down
,
var
.
connections
.
down
and
'
T
'
or
'
F
'
)
and
compatible
(
d
.
left
,
var
.
connections
.
left
and
'
T
'
or
'
F
'
)
then
possible
[
#
possible
+
1
]
=
var
end
end
return
possible
end
local
function
bad
(
msg
)
if
#
path
>
0
then
local
rollback
=
path
[
#
path
]
path
[
#
path
]
=
nil
for
k
,
v
in
pairs
(
full_dirty
)
do
dirty
[
k
]
=
v
dirty_render
[
k
]
=
v
end
data
=
rollback
.
state
.
data
to_check
=
rollback
.
state
.
to_check
really_done
=
rollback
.
state
.
really_done
full_dirty
=
rollback
.
state
.
full_dirty
selected
[
#
selected
]
=
nil
selected
[
#
selected
]
=
selected
[
#
selected
]
+
1
else
error
(
msg
)
end
end
function
mark_check
(
x
,
y
)
if
x
<=
0
or
x
>
grid
.
w
or
y
<=
0
or
y
>
grid
.
h
then
return
end
local
k
=
P
(
x
,
y
)
if
not
really_done
[
k
]
and
not
to_check
[
k
]
and
not
new_check
[
k
]
then
new_check
[
k
]
=
{
x
,
y
}
--
debug('dirt (%d %d): mark check', x, y)
mark_dirty
(
x
,
y
)
end
end
local
co
=
coroutine.create
(
function
()
for
x
=
1
,
grid
.
w
do
mark_check
(
x
,
1
)
apply
(
x
,
1
,
'
up
'
,
'
F
'
)
mark_check
(
x
,
grid
.
h
)
apply
(
x
,
grid
.
h
,
'
down
'
,
'
F
'
)
end
for
y
=
1
,
grid
.
h
do
mark_check
(
1
,
y
)
apply
(
1
,
y
,
'
left
'
,
'
F
'
)
mark_check
(
grid
.
w
,
y
)
apply
(
grid
.
w
,
y
,
'
right
'
,
'
F
'
)
end
while
true
do
if
not
next
(
dirty
)
then
--
nothing changed but it's not done
local
all
=
{}
for
pk
in
pairs
(
to_check
)
do
all
[
#
all
+
1
]
=
pk
end
table.sort
(
all
)
local
x
,
y
=
all
[
1
]:
match
'
^(%d*)-(%d*)$
'
x
,
y
=
tonumber
(
x
),
tonumber
(
y
)
local
possible
=
find_possible
(
x
,
y
)
debug
(
'
(%d %d) has %d possiblities
'
,
x
,
y
,
#
possible
)
local
copy
=
clone
{
data
=
data
;
to_check
=
to_check
;
really_done
=
really_done
;
full_dirty
=
full_dirty
;
}
path
[
#
path
+
1
]
=
{
state
=
copy
;
x
=
x
;
y
=
y
;
possible
=
possible
;
}
local
i
=
selected
[
#
selected
]
selected
[
#
selected
+
1
]
=
1
apply_var
(
x
,
y
,
possible
[
i
])
end
dirty
=
{}
coroutine.yield
()
local
finished
=
{}
local
any
=
false
for
pk
,
p
in
pairs
(
to_check
)
do
any
=
true
local
typ
=
grid
[
p
[
1
]][
p
[
2
]].
type
local
d
=
data
[
pk
]
local
possible
=
find_possible
(
p
[
1
],
p
[
2
])
if
#
possible
==
1
then
apply_var
(
p
[
1
],
p
[
2
],
possible
[
1
])
finished
[
pk
]
=
p
elseif
#
possible
>
1
then
local
none
=
{
up
=
'
F
'
;
right
=
'
F
'
;
down
=
'
F
'
;
left
=
'
F
'
;
}
local
all
=
{
up
=
true
;
right
=
true
;
down
=
true
;
left
=
true
;
}
for
_
,
possible
in
ipairs
(
possible
)
do
for
dir
in
pairs
(
possible
.
connections
)
do
none
[
dir
]
=
nil
end
local
rm_all
=
{}
for
dir
in
pairs
(
all
)
do
if
not
possible
.
connections
[
dir
]
then
rm_all
[
dir
]
=
true
end
end
for
dir
in
pairs
(
rm_all
)
do
all
[
dir
]
=
nil
end
end
for
dir
in
pairs
(
none
)
do
apply
(
p
[
1
],
p
[
2
],
dir
,
'
F
'
)
end
for
dir
in
pairs
(
all
)
do
apply
(
p
[
1
],
p
[
2
],
dir
,
'
T
'
)
end
else
bad
((
'
no possible variants at (%d %d)
'
):
format
(
p
[
1
],
p
[
2
]))
end
if
do_single_step
and
dirty
[
pk
]
then
coroutine.yield
()
end
end
for
pk
,
p
in
pairs
(
finished
)
do
to_check
[
pk
]
=
nil
really_done
[
pk
]
=
true
mark_dirty
(
p
[
1
],
p
[
2
])
end
for
pk
,
p
in
pairs
(
new_check
)
do
any
=
true
to_check
[
pk
]
=
p
mark_dirty
(
p
[
1
],
p
[
2
])
end
new_check
=
{}
if
not
any
then
break
end
end
end
)
if
do_ui
then
term
.
setCursorBlink
(
false
)
term
.
clear
()
--
this fixes Termu not rendering stuff properly
local
w
,
h
=
term
.
getSize
()
for
y
=
1
,
h
do
term
.
setCursorPos
(
1
,
y
)
term
.
blit
((
'
y
'
):
rep
(
w
), (
'
a
'
):
rep
(
w
), (
'
7
'
):
rep
(
w
))
end
for
x
=
1
,
grid
.
w
do
for
y
=
1
,
grid
.
h
do
term
.
setCursorPos
(
x
*
3
-
2
,
y
*
2
-
1
)
render_dirs
(
render_data
(
x
,
y
))
end
end
end
while
coroutine.status
(
co
)
~=
'
dead
'
do
if
progression_mode
==
'
click
'
then
os
.
pullEvent
(
'
mouse_click
'
)
elseif
progression_mode
==
'
sleep
'
then
sleep
(
0.5
)
end
local
ok
,
err
=
coroutine.resume
(
co
)
if
do_ui
then
for
pk
,
p
in
pairs
(
dirty_render
)
do
term
.
setCursorPos
(
p
[
1
]
*
3
-
2
,
p
[
2
]
*
2
-
1
)
render_dirs
(
render_data
(
p
[
1
],
p
[
2
]))
end
end
dirty_render
=
{}
if
not
ok
then
error
(
err
)
end
end
if
do_ui
then
term
.
clear
()
term
.
setCursorPos
(
1
,
1
)
end
else
error
(
'
Unknown command:
'
..
cmd
,
0
)
end
Back
|
FazBrowse Home
|
New Git URL