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//
Copyright Joyent, Inc. and other Node contributors.
//
//
Permission is hereby granted, free of charge, to any person obtaining a
//
copy of this software and associated documentation files (the
//
"Software"), to deal in the Software without restriction, including
//
without limitation the rights to use, copy, modify, merge, publish,
//
distribute, sublicense, and/or sell copies of the Software, and to permit
//
persons to whom the Software is furnished to do so, subject to the
//
following conditions:
//
//
The above copyright notice and this permission notice shall be included
//
in all copies or substantial portions of the Software.
//
//
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
//
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
//
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
//
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
//
USE OR OTHER DEALINGS IN THE SOFTWARE.
#
ifndef
HANDLE_WRAP_H_
#
define
HANDLE_WRAP_H_
#
include
"
queue.h
"
namespace
node
{
//
Rules:
//
//
- Do not throw from handle methods. Set errno.
//
//
- MakeCallback may only be made directly off the event loop.
//
That is there can be no JavaScript stack frames underneith it.
//
(Is there anyway to assert that?)
//
//
- No use of v8::WeakReferenceCallback. The close callback signifies that
//
we're done with a handle - external resources can be freed.
//
//
- Reusable?
//
//
- The uv_close_cb is used to free the c++ object. The close callback
//
is not made into javascript land.
//
//
- uv_ref, uv_unref counts are managed at this layer to avoid needless
//
js/c++ boundary crossing. At the javascript layer that should all be
//
taken care of.
#
define
UNWRAP_NO_ABORT
(
type
) \
assert
(!args.This().IsEmpty()); \
assert
(args.This()->
InternalFieldCount
() > 0); \
type* wrap =
static_cast
<type*>( \
args.This()->
GetAlignedPointerFromInternalField
(
0
));
class
HandleWrap
{
public:
static
void
Initialize
(v8::Handle<v8::Object> target);
static
void
Close
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
void
Ref
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
static
void
Unref
(
const
v8::FunctionCallbackInfo<v8::Value>& args);
inline
uv_handle_t
*
GetHandle
() {
return
handle__; };
protected:
HandleWrap
(v8::Handle<v8::Object> object,
uv_handle_t
* handle);
virtual
~HandleWrap
();
inline
v8::Local<v8::Object>
object
() {
return
v8::Local<v8::Object>::
New
(node_isolate,
persistent
());
}
inline
v8::Persistent<v8::Object>&
persistent
() {
return
object_;
}
private:
friend
void
GetActiveHandles
(
const
v8::FunctionCallbackInfo<v8::Value>&);
static
void
OnClose
(
uv_handle_t
* handle);
v8::Persistent<v8::Object> object_;
QUEUE
handle_wrap_queue_;
//
Using double underscore due to handle_ member in tcp_wrap. Probably
//
tcp_wrap should rename it's member to 'handle'.
uv_handle_t
* handle__;
unsigned
int
flags_;
static
const
unsigned
int
kUnref
=
1
;
static
const
unsigned
int
kCloseCallback
=
2
;
};
}
//
namespace node
#
endif
//
HANDLE_WRAP_H_
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