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//
Linux: g++ -o socketclosetest SocketCloseTest.cpp -lpthread
//
Windows: Visual Studio
#
ifdef
_WIN32
#
define
_CRT_SECURE_NO_WARNINGS
//
for sscanf
#
include
<
winsock2.h
>
#
include
<
Windows.h
>
#
endif
#
include
<
stdio.h
>
#
include
<
stdlib.h
>
//
for EXIT_FAILURE
#
include
<
string.h
>
//
for strerror()
#
include
<
stdarg.h
>
//
for va_arg stuff
#
ifndef
_WIN32
#
include
<
errno.h
>
#
include
<
pthread.h
>
#
include
<
unistd.h
>
#
include
<
netinet/in.h
>
#
endif
#
include
<
string
>
#
ifdef
_WIN32
#
define
popen
_popen
#
define
pclose
_pclose
typedef
int
socklen_t
;
#
else
typedef
int
SOCKET
;
#
define
SOCKET_ERROR
(-
1
)
#
define
INVALID_SOCKET
(-
1
)
#
define
closesocket
(
x
) close(x)
typedef
long
LONG
;
typedef
unsigned
long
DWORD
;
#
define
INFINITE
0xFFFFFFFF
#
define
WINAPI
typedef
DWORD
(
WINAPI
*
LPTHREAD_START_ROUTINE
)(
void
*);
#
endif
//
Windows ephemeral port range is 49152-65535, so pick a port out of the range
//
to make it easier to find in netstat output.
static
const
int
PORT
=
40000
;
static
const
size_t
MAX_ERROR_COUNT
=
10
;
size_t
g_warning_count =
0
;
volatile
size_t
g_connect_count =
0
;
#
ifdef
_WIN32
void
TrimEnd
(
char
* s) {
//
Adapted from http://stackoverflow.com/a/123724
char
* p = s;
int
l =
strlen
(p);
while
(l !=
0
&&
isspace
(p[l -
1
])) p[--l] =
0
;
}
std::string
GetErrorString
(
DWORD
err) {
char
buf[
256
];
if
(!
FormatMessageA
(
FORMAT_MESSAGE_FROM_SYSTEM
|
FORMAT_MESSAGE_IGNORE_INSERTS
,
NULL
, err,
0
, buf,
sizeof
(buf),
NULL
))
sprintf_s
(buf,
sizeof
(buf),
"
FormatMessageA(%lu): %lu
"
, err,
GetLastError
());
TrimEnd
(buf);
return
buf;
}
const
char
*
GetErrorName
(
int
err) {
if
(err ==
WSAEADDRINUSE
)
return
"
WSAEADDRINUSE
"
;
if
(err ==
WSAECONNRESET
)
return
"
WSAECONNRESET
"
;
return
NULL
;
}
std::string
GetErrorNumberDescription
(
int
err) {
const
char
* name =
GetErrorName
(err);
char
buf[
128
];
if
(name !=
NULL
)
sprintf_s
(buf,
sizeof
(buf),
"
%s (%d)
"
, name, err);
else
sprintf_s
(buf,
sizeof
(buf),
"
%d
"
, err);
return
buf;
}
#
endif
void
voutput
(
const
char
*fmt, va_list ap) {
int
err;
#
ifdef
_WIN32
err =
GetLastError
();
//
Same as WSAGetLastError()
#
else
err = errno;
#
endif
//
Buffer up all output so that multiple threads' output is not interleaved.
std::string output;
char
buf[
1024
];
#
ifdef
_WIN32
SYSTEMTIME
system_time;
GetLocalTime
(&system_time);
snprintf
(buf,
sizeof
(buf),
"
[%02u:%02u:%02u:%03u]
"
, system_time.
wHour
, system_time.
wMinute
, system_time.
wSecond
, system_time.
wMilliseconds
);
output.
append
(buf);
#
endif
output.
append
(
"
error:
"
);
if
(fmt !=
NULL
) {
vsnprintf
(buf,
sizeof
(buf), fmt, ap);
output.
append
(buf);
output.
append
(
"
:
"
);
}
#
ifdef
_WIN32
snprintf
(buf,
sizeof
(buf),
"
error %s: %s
\n
"
,
GetErrorNumberDescription
(err).
c_str
(),
GetErrorString
(err).
c_str
());
#
else
snprintf
(buf,
sizeof
(buf),
"
error %d: %s
\n
"
, err,
strerror
(err));
#
endif
output.
append
(buf);
fputs
(output.
c_str
(), stderr);
}
void
error
(
const
char
*fmt, ...) {
va_list ap;
va_start
(ap, fmt);
voutput
(fmt, ap);
va_end
(ap);
exit
(
EXIT_FAILURE
);
}
#
ifndef
_WIN32
void
Sleep
(
DWORD
milliseconds) {
if
(milliseconds ==
INFINITE
) {
for
(;;)
Sleep
(
1000000
);
}
else
{
struct
timespec
t;
t.
tv_sec
= milliseconds /
1000
;
t.
tv_nsec
= (milliseconds %
1000
) *
1000000
;
if
(
nanosleep
(&t,
NULL
) == -
1
)
error
(
"
nanosleep
"
);
}
}
LONG
InterlockedIncrement
(
volatile
LONG
* val) {
return
__sync_add_and_fetch
(val,
1
);
}
#
endif
void
warning
(
const
char
*fmt, ...) {
va_list ap;
va_start
(ap, fmt);
voutput
(fmt, ap);
va_end
(ap);
if
(++g_warning_count >=
MAX_ERROR_COUNT
)
Sleep
(
INFINITE
);
//
block forever to stop error output from subsequent failures
}
#
ifdef
_WIN32
class
Event
{
public:
Event
(
bool
manual_reset,
bool
initial_state) {
event_ =
CreateEventW
(
NULL
, manual_reset ?
TRUE
:
FALSE
, initial_state ?
TRUE
:
FALSE
,
NULL
);
if
(event_ ==
NULL
)
error
(
"
CreateEventW
"
);
}
void
Set
() {
if
(!
SetEvent
(event_))
error
(
"
SetEvent
"
);
}
void
Wait
() {
if
(
WaitForSingleObject
(event_,
INFINITE
) !=
WAIT_OBJECT_0
)
error
(
"
WaitForSingleObject
"
);
}
private:
HANDLE
event_;
};
#
else
class
Event
{
//
Adapted from http://stackoverflow.com/a/178962
public:
Event
(
bool
manual_reset,
bool
initial_state)
: set_(initial_state), manual_reset_(manual_reset) {
pthread_mutex_init
(&mutex_,
0
);
pthread_cond_init
(&cond_,
0
);
}
void
Set
() {
pthread_mutex_lock
(&mutex_);
set_ =
true
;
pthread_cond_signal
(&cond_);
pthread_mutex_unlock
(&mutex_);
}
void
Wait
() {
pthread_mutex_lock
(&mutex_);
while
(!set_)
pthread_cond_wait
(&cond_, &mutex_);
if
(!manual_reset_)
set_ =
false
;
pthread_mutex_unlock
(&mutex_);
}
private:
pthread_mutex_t
mutex_;
pthread_cond_t
cond_;
bool
set_;
bool
manual_reset_;
};
#
endif
void
StartThread
(
LPTHREAD_START_ROUTINE
pfn,
void
* pv) {
#
ifdef
_WIN32
if
(
CreateThread
(
NULL
,
0
, pfn, pv,
0
,
NULL
) ==
NULL
)
error
(
"
CreateThread
"
);
#
else
pthread_t
thread;
errno =
pthread_create
(&thread,
NULL
, (
void
*(*)(
void
*))pfn, pv);
if
(errno !=
0
)
error
(
"
pthread_create
"
);
#
endif
}
void
NetStat
(
size_t
* server_connections,
size_t
* client_connections) {
#
ifdef
_WIN32
const
char
* cmd =
"
netstat -an -p TCP
"
;
#
else
const
char
* cmd =
"
netstat -an -t -4
"
;
#
endif
FILE
* p =
popen
(cmd,
"
r
"
);
if
(p ==
NULL
)
error
(
"
popen
"
);
*server_connections =
0
;
*client_connections =
0
;
char
line[
1024
];
while
(
fgets
(line,
sizeof
(line), p)) {
int
local_port =
0
, peer_port =
0
;
char
state[
64
];
bool
parsed;
#
ifdef
_WIN32
parsed =
sscanf
(line,
"
TCP 127.0.0.1:%d 127.0.0.1:%d %s
"
, &local_port, &peer_port, state) ==
3
;
#
else
char
recv_q[
64
], send_q[
64
];
parsed =
sscanf
(line,
"
tcp %s %s 127.0.0.1:%d 127.0.0.1:%d %s
"
, recv_q, send_q, &local_port, &peer_port, state) ==
5
;
#
endif
if
(parsed) {
if
(local_port ==
PORT
)
(*server_connections)++;
else
if
(peer_port ==
PORT
)
(*client_connections)++;
}
}
if
(
pclose
(p) == -
1
)
error
(
"
pclose
"
);
}
class
Barrier
{
//
Adapted from http://6xq.net/barrier-intro/
public:
class
Context
{
public:
Context
()
: local_sense_(
0
) {}
private:
LONG
local_sense_;
friend
class
Barrier
;
};
Barrier
(
LONG
total)
: total_(total), count_(
0
), global_sense_(
0
) {}
void
Wait
(Barrier::Context* context) {
context->
local_sense_
= !context->
local_sense_
;
if
(
InterlockedIncrement
(&count_) == total_) {
count_ =
0
;
//
reset to zero
global_sense_ = context->
local_sense_
;
//
release everyone else
}
else
{
while
(global_sense_ != context->
local_sense_
) {
//
Busy-wait the CPU which is wasteful, but perhaps it will
//
cause all the waiters to run very nearly at the same time.
}
}
}
private:
const
LONG
total_;
volatile
LONG
count_;
volatile
LONG
global_sense_;
};
class
SynchronizationPolicy
{
public:
virtual
void
BeforeCloseSocket
(
SOCKET
s) {};
virtual
void
AfterCloseSocket
() {};
};
class
WaitSynchronizationPolicy
:
public
SynchronizationPolicy
{
public:
WaitSynchronizationPolicy
(Event* event1, Event* event2)
: event1_(event1), event2_(event2) {}
void
BeforeCloseSocket
(
SOCKET
s) {
event1_->
Wait
();
}
void
AfterCloseSocket
() {
event2_->
Set
();
}
private:
Event* event1_;
Event* event2_;
};
class
BarrierSynchronizationPolicy
:
public
SynchronizationPolicy
{
public:
BarrierSynchronizationPolicy
(Barrier* barrier)
: barrier_(barrier), barrier_context_() {}
void
BeforeCloseSocket
(
SOCKET
s) {
barrier_->
Wait
(&barrier_context_);
}
private:
Barrier* barrier_;
Barrier::Context barrier_context_;
};
class
GracefulShutdownSynchronizationPolicy
:
public
SynchronizationPolicy
{
public:
void
BeforeCloseSocket
(
SOCKET
s) {
int
result;
do
{
char
buf[
64
];
result =
recv
(s, buf,
sizeof
(buf),
0
);
}
while
(result !=
SOCKET_ERROR
&& result !=
0
);
if
(result ==
SOCKET_ERROR
) {
//
Save error because it will be overwritten by
//
getsockname()/getpeername().
#
ifdef
_WIN32
DWORD
saved_err =
GetLastError
();
#
else
int
saved_err = errno;
#
endif
int
local_port = -
1
, peer_port = -
1
;
struct
sockaddr_in
name;
socklen_t
namelen =
sizeof
(name);
if
(
getsockname
(s, (
struct
sockaddr
*)&name, &namelen) !=
SOCKET_ERROR
)
local_port =
ntohs
(name.
sin_port
);
namelen =
sizeof
(name);
if
(
getpeername
(s, (
struct
sockaddr
*)&name, &namelen) !=
SOCKET_ERROR
)
peer_port =
ntohs
(name.
sin_port
);
#
ifdef
_WIN32
SetLastError
(saved_err);
#
else
errno = saved_err;
#
endif
warning
(
"
recv on local port %d, peer port %d
"
, local_port, peer_port);
}
}
};
Event
g_server_ready
(
false
,
false
);
DWORD
WINAPI
TestServerThread
(
void
* arg) {
SynchronizationPolicy* synch_policy = (SynchronizationPolicy*)arg;
SOCKET
listener =
socket
(
AF_INET
,
SOCK_STREAM
,
IPPROTO_TCP
);
if
(listener ==
INVALID_SOCKET
)
error
(
"
socket
"
);
#
ifndef
_WIN32
//
After process exits, allow a subsequent process to grab the port.
int
optval =
1
;
if
(
setsockopt
(listener,
SOL_SOCKET
,
SO_REUSEADDR
, (
char
*)&optval,
sizeof
(optval)) ==
SOCKET_ERROR
)
error
(
"
setsockopt
"
);
#
endif
struct
sockaddr_in
sa;
memset
(&sa,
0
,
sizeof
(sa));
sa.
sin_family
=
AF_INET
;
sa.
sin_port
=
htons
(
PORT
);
sa.
sin_addr
.
s_addr
=
htonl
(
INADDR_LOOPBACK
);
if
(
bind
(listener, (
const
sockaddr*)&sa,
sizeof
(sa)) ==
SOCKET_ERROR
)
error
(
"
bind
"
);
if
(
listen
(listener,
SOMAXCONN
) ==
SOCKET_ERROR
)
error
(
"
listen
"
);
g_server_ready.
Set
();
//
let client start connecting
for
(;;) {
SOCKET
s =
accept
(listener,
NULL
,
NULL
);
if
(s ==
INVALID_SOCKET
)
error
(
"
accept
"
);
synch_policy->
BeforeCloseSocket
(s);
if
(
closesocket
(s) ==
SOCKET_ERROR
)
error
(
"
closesocket
"
);
synch_policy->
AfterCloseSocket
();
}
if
(
closesocket
(listener) ==
SOCKET_ERROR
)
error
(
"
closesocket
"
);
return
0
;
}
DWORD
WINAPI
TestClientThread
(
void
* arg) {
SynchronizationPolicy* synch_policy = (SynchronizationPolicy*)arg;
g_server_ready.
Wait
();
//
wait for server to start listening
for
(;;) {
SOCKET
s =
socket
(
AF_INET
,
SOCK_STREAM
,
IPPROTO_TCP
);
if
(s ==
INVALID_SOCKET
)
error
(
"
socket
"
);
struct
sockaddr_in
sa;
memset
(&sa,
0
,
sizeof
(sa));
sa.
sin_family
=
AF_INET
;
sa.
sin_port
=
htons
(
PORT
);
sa.
sin_addr
.
s_addr
=
htonl
(
INADDR_LOOPBACK
);
if
(
connect
(s, (
const
sockaddr*)&sa,
sizeof
(sa)) ==
SOCKET_ERROR
) {
warning
(
"
connect
"
);
if
(
closesocket
(s) ==
SOCKET_ERROR
)
error
(
"
closesocket
"
);
}
else
{
g_connect_count++;
synch_policy->
BeforeCloseSocket
(s);
if
(
closesocket
(s) ==
SOCKET_ERROR
)
error
(
"
closesocket
"
);
synch_policy->
AfterCloseSocket
();
}
}
return
0
;
}
int
Usage
(
int
/*
argc
*/
,
char
** argv) {
fprintf
(stderr,
"
usage: %s <any|client|server|simultaneous|graceful>
\n
"
, argv[
0
]);
fprintf
(stderr,
"
NOTE: This program runs netstat to display connection statistics.
\n
"
);
return
1
;
}
int
main
(
int
argc,
char
** argv) {
if
(argc !=
2
)
return
Usage
(argc, argv);
//
Windows
//
-------
//
any: 11000 connects/sec, WSAEADDRINUSE, netstat: 16300 client, 700 server
//
client close: 11000 connects/sec, WSAEADDRINUSE, netstat: 16000 client connections
//
server close: 6000 connects/sec, no errors, netstat: 16000 server connections, client connections slowly growing
//
simultaneous close: 6500 connects/sec, WSAEADDRINUSE, netstat: 16000 server, 16000 client
//
graceful close: 6500 connects/sec, occasional WSAECONNRESET on recv(), netstat: 16000 server
//
Linux
//
-----
//
any: wide ranging connects/sec (250-80000), no errors, netstat: 2700 server, 14000 client
//
client close: 21000 connects/sec, no errors, netstat: 16000 client connections
//
server close: 16000 connects/sec, no errors, netstat: 16000 server connections
//
simultaneous close: 48000 connects/sec, no errors, netstat: 8000 server, 8000 client
//
graceful close: 17000 connects/sec, no errors, netstat: 16000 server
SynchronizationPolicy* client_policy =
NULL
;
SynchronizationPolicy* server_policy =
NULL
;
Event
event_initially_nonsignaled
(
false
,
false
);
Event
event_initially_signaled
(
false
,
true
);
Barrier
barrier
(
2
);
if
(!
strcmp
(argv[
1
],
"
any
"
)) {
client_policy = server_policy =
new
SynchronizationPolicy
();
//
policy does nothing
}
else
if
(!
strcmp
(argv[
1
],
"
client
"
)) {
//
server waits for client to do closesocket(), then client tells server to do closesocket()
client_policy =
new
WaitSynchronizationPolicy
(&event_initially_signaled, &event_initially_nonsignaled);
server_policy =
new
WaitSynchronizationPolicy
(&event_initially_nonsignaled, &event_initially_signaled);
}
else
if
(!
strcmp
(argv[
1
],
"
server
"
)) {
//
client waits for server to do closesocket(), then server tells client to do closesocket()
client_policy =
new
WaitSynchronizationPolicy
(&event_initially_nonsignaled, &event_initially_signaled);
server_policy =
new
WaitSynchronizationPolicy
(&event_initially_signaled, &event_initially_nonsignaled);
}
else
if
(!
strcmp
(argv[
1
],
"
simultaneous
"
)) {
//
client and server try to call closesocket() approximately simultaneously.
client_policy =
new
BarrierSynchronizationPolicy
(&barrier);
server_policy =
new
BarrierSynchronizationPolicy
(&barrier);
}
else
if
(!
strcmp
(argv[
1
],
"
graceful
"
)) {
client_policy =
new
GracefulShutdownSynchronizationPolicy
();
server_policy =
new
SynchronizationPolicy
();
//
don't do anything special
}
else
{
return
Usage
(argc, argv);
}
#
ifdef
_WIN32
WSADATA
wsaData;
int
result =
WSAStartup
(
MAKEWORD
(
2
,
2
), &wsaData);
if
(result !=
0
) {
fprintf
(stderr,
"
error: WSAStartup: %d
\n
"
, result);
exit
(
EXIT_FAILURE
);
}
#
endif
size_t
server_connections, client_connections;
NetStat
(&server_connections, &client_connections);
if
(server_connections !=
0
)
fprintf
(stderr,
"
There are %zu lingering server connections from 127.0.0.1:%d in netstat.
\n
"
, server_connections,
PORT
);
if
(client_connections !=
0
)
fprintf
(stderr,
"
There are %zu lingering client connections to 127.0.0.1:%d in netstat.
\n
"
, client_connections,
PORT
);
if
((server_connections !=
0
) || (client_connections !=
0
)) {
fprintf
(stderr,
"
Wait a minute and try again.
\n
"
);
exit
(
EXIT_FAILURE
);
}
StartThread
(TestServerThread, server_policy);
StartThread
(TestClientThread, client_policy);
while
(g_warning_count <
MAX_ERROR_COUNT
) {
size_t
old_connect_count = g_connect_count;
Sleep
(
1000
);
size_t
new_connect_count = g_connect_count;
NetStat
(&server_connections, &client_connections);
printf
(
"
connects per second: %zu, server connections: %zu, client connections: %zu
\n
"
,
new_connect_count - old_connect_count, server_connections, client_connections);
}
fprintf
(stderr,
"
exiting after %zu errors
\n
"
,
MAX_ERROR_COUNT
);
NetStat
(&server_connections, &client_connections);
printf
(
"
server connections: %zu, client connections: %zu
\n
"
,
server_connections, client_connections);
exit
(
EXIT_FAILURE
);
return
0
;
}
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