FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
Source.Python/addons/source-python/Python3/colorsys.py at main · CookStar/Source.Python · GitHub
CookStar
Source.Python
Repository navigation
Code
Issues
Pull requests
Actions
Projects
Security and quality
Insights
Expand file tree
Breadcrumbs
Source.Python
/
addons
/
source-python
/
Python3
/
colorsys.py
Copy path
More file actions
More file actions
Latest commit
History
History
History
164 lines (142 loc) · 3.97 KB
Breadcrumbs
Source.Python
/
addons
/
source-python
/
Python3
/
colorsys.py
Copy path
File metadata and controls
164 lines (142 loc) · 3.97 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
"""Conversion functions between RGB and other color systems.
This modules provides two functions for each color system ABC:
rgb_to_abc(r, g, b) --> a, b, c
abc_to_rgb(a, b, c) --> r, g, b
All inputs and outputs are triples of floats in the range [0.0...1.0]
(with the exception of I and Q, which covers a slightly larger range).
Inputs outside the valid range may cause exceptions or invalid outputs.
Supported color systems:
RGB: Red, Green, Blue components
YIQ: Luminance, Chrominance (used by composite video signals)
HLS: Hue, Luminance, Saturation
HSV: Hue, Saturation, Value
"""
# References:
# http://en.wikipedia.org/wiki/YIQ
# http://en.wikipedia.org/wiki/HLS_color_space
# http://en.wikipedia.org/wiki/HSV_color_space
__all__
=
[
"rgb_to_yiq"
,
"yiq_to_rgb"
,
"rgb_to_hls"
,
"hls_to_rgb"
,
"rgb_to_hsv"
,
"hsv_to_rgb"
]
# Some floating point constants
ONE_THIRD
=
1.0
/
3.0
ONE_SIXTH
=
1.0
/
6.0
TWO_THIRD
=
2.0
/
3.0
# YIQ: used by composite video signals (linear combinations of RGB)
# Y: perceived grey level (0.0 == black, 1.0 == white)
# I, Q: color components
#
# There are a great many versions of the constants used in these formulae.
# The ones in this library uses constants from the FCC version of NTSC.
def
rgb_to_yiq
(
r
,
g
,
b
):
y
=
0.30
*
r
+
0.59
*
g
+
0.11
*
b
i
=
0.74
*
(
r
-
y
)
-
0.27
*
(
b
-
y
)
q
=
0.48
*
(
r
-
y
)
+
0.41
*
(
b
-
y
)
return
(
y
,
i
,
q
)
def
yiq_to_rgb
(
y
,
i
,
q
):
# r = y + (0.27*q + 0.41*i) / (0.74*0.41 + 0.27*0.48)
# b = y + (0.74*q - 0.48*i) / (0.74*0.41 + 0.27*0.48)
# g = y - (0.30*(r-y) + 0.11*(b-y)) / 0.59
r
=
y
+
0.9468822170900693
*
i
+
0.6235565819861433
*
q
g
=
y
-
0.27478764629897834
*
i
-
0.6356910791873801
*
q
b
=
y
-
1.1085450346420322
*
i
+
1.7090069284064666
*
q
if
r
<
0.0
:
r
=
0.0
if
g
<
0.0
:
g
=
0.0
if
b
<
0.0
:
b
=
0.0
if
r
>
1.0
:
r
=
1.0
if
g
>
1.0
:
g
=
1.0
if
b
>
1.0
:
b
=
1.0
return
(
r
,
g
,
b
)
# HLS: Hue, Luminance, Saturation
# H: position in the spectrum
# L: color lightness
# S: color saturation
def
rgb_to_hls
(
r
,
g
,
b
):
maxc
=
max
(
r
,
g
,
b
)
minc
=
min
(
r
,
g
,
b
)
# XXX Can optimize (maxc+minc) and (maxc-minc)
l
=
(
minc
+
maxc
)
/
2.0
if
minc
==
maxc
:
return
0.0
,
l
,
0.0
if
l
<=
0.5
:
s
=
(
maxc
-
minc
)
/
(
maxc
+
minc
)
else
:
s
=
(
maxc
-
minc
)
/
(
2.0
-
maxc
-
minc
)
rc
=
(
maxc
-
r
)
/
(
maxc
-
minc
)
gc
=
(
maxc
-
g
)
/
(
maxc
-
minc
)
bc
=
(
maxc
-
b
)
/
(
maxc
-
minc
)
if
r
==
maxc
:
h
=
bc
-
gc
elif
g
==
maxc
:
h
=
2.0
+
rc
-
bc
else
:
h
=
4.0
+
gc
-
rc
h
=
(
h
/
6.0
)
%
1.0
return
h
,
l
,
s
def
hls_to_rgb
(
h
,
l
,
s
):
if
s
==
0.0
:
return
l
,
l
,
l
if
l
<=
0.5
:
m2
=
l
*
(
1.0
+
s
)
else
:
m2
=
l
+
s
-
(
l
*
s
)
m1
=
2.0
*
l
-
m2
return
(
_v
(
m1
,
m2
,
h
+
ONE_THIRD
),
_v
(
m1
,
m2
,
h
),
_v
(
m1
,
m2
,
h
-
ONE_THIRD
))
def
_v
(
m1
,
m2
,
hue
):
hue
=
hue
%
1.0
if
hue
<
ONE_SIXTH
:
return
m1
+
(
m2
-
m1
)
*
hue
*
6.0
if
hue
<
0.5
:
return
m2
if
hue
<
TWO_THIRD
:
return
m1
+
(
m2
-
m1
)
*
(
TWO_THIRD
-
hue
)
*
6.0
return
m1
# HSV: Hue, Saturation, Value
# H: position in the spectrum
# S: color saturation ("purity")
# V: color brightness
def
rgb_to_hsv
(
r
,
g
,
b
):
maxc
=
max
(
r
,
g
,
b
)
minc
=
min
(
r
,
g
,
b
)
v
=
maxc
if
minc
==
maxc
:
return
0.0
,
0.0
,
v
s
=
(
maxc
-
minc
)
/
maxc
rc
=
(
maxc
-
r
)
/
(
maxc
-
minc
)
gc
=
(
maxc
-
g
)
/
(
maxc
-
minc
)
bc
=
(
maxc
-
b
)
/
(
maxc
-
minc
)
if
r
==
maxc
:
h
=
bc
-
gc
elif
g
==
maxc
:
h
=
2.0
+
rc
-
bc
else
:
h
=
4.0
+
gc
-
rc
h
=
(
h
/
6.0
)
%
1.0
return
h
,
s
,
v
def
hsv_to_rgb
(
h
,
s
,
v
):
if
s
==
0.0
:
return
v
,
v
,
v
i
=
int
(
h
*
6.0
)
# XXX assume int() truncates!
f
=
(
h
*
6.0
)
-
i
p
=
v
*
(
1.0
-
s
)
q
=
v
*
(
1.0
-
s
*
f
)
t
=
v
*
(
1.0
-
s
*
(
1.0
-
f
))
i
=
i
%
6
if
i
==
0
:
return
v
,
t
,
p
if
i
==
1
:
return
q
,
v
,
p
if
i
==
2
:
return
p
,
v
,
t
if
i
==
3
:
return
p
,
q
,
v
if
i
==
4
:
return
t
,
p
,
v
if
i
==
5
:
return
v
,
p
,
q
# Cannot get here
Back
|
FazBrowse Home
|
New Git URL