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STNodeEditor/ST.Library.UI/NodeEditor/STNodeEditor.cs at main · DebugST/STNodeEditor · GitHub
STNodeEditor/ST.Library.UI/NodeEditor/STNodeEditor.cs at main · DebugST/STNodeEditor · GitHub
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NodeEditor
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NodeEditor
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using
System
;
using
System
.
Collections
.
Generic
;
using
System
.
Linq
;
using
System
.
Text
;
using
System
.
IO
;
using
System
.
Windows
.
Forms
;
using
System
.
Drawing
;
using
System
.
Drawing
.
Drawing2D
;
using
System
.
Threading
;
using
System
.
ComponentModel
;
using
System
.
Reflection
;
using
System
.
IO
.
Compression
;
/*
MIT License
Copyright (c) 2021 DebugST@crystal_lz
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/*
* create: 2020-12-08
* modify: 2021-04-12
* Author: Crystal_lz
* blog: http://st233.com
* Gitee: https://gitee.com/DebugST
* Github: https://github.com/DebugST
*/
namespace
ST
.
Library
.
UI
.
NodeEditor
{
public
class
STNodeEditor
:
Control
{
private
const
UInt32
WM_MOUSEHWHEEL
=
0x020E
;
protected
static
readonly
Type
m_type_node
=
typeof
(
STNode
)
;
#region protected enum,struct --------------------------------------------------------------------------------------
protected
enum
CanvasAction
//当前鼠标移动操作表示进行下列哪一个行为
{
None
,
//无
MoveNode
,
//正在移动 Node
ConnectOption
,
//正在连接 Option
SelectRectangle
,
//正在选择矩形区域
DrawMarkDetails
//正在绘制标记信息详情
}
protected
struct
MagnetInfo
{
public
bool
XMatched
;
//X轴是否有磁铁匹配上
public
bool
YMatched
;
public
int
X
;
//与X轴那个数字匹配上
public
int
Y
;
public
int
OffsetX
;
//当前节点X位置与匹配上的X的相对偏移
public
int
OffsetY
;
}
#endregion
#region Properties ------------------------------------------------------------------------------------------------------
private
float
_CanvasOffsetX
;
/// <summary>
/// 获取画布原点相对于控件 X 方向上的偏移位置
/// </summary>
[
Browsable
(
false
)
]
public
float
CanvasOffsetX
{
get
{
return
_CanvasOffsetX
;
}
}
private
float
_CanvasOffsetY
;
/// <summary>
/// 获取画布原点相对于控件 Y 方向上的偏移位置
/// </summary>
[
Browsable
(
false
)
]
public
float
CanvasOffsetY
{
get
{
return
_CanvasOffsetY
;
}
}
private
PointF
_CanvasOffset
;
/// <summary>
/// 获取画布原点相对于控件偏移位置
/// </summary>
[
Browsable
(
false
)
]
public
PointF
CanvasOffset
{
get
{
_CanvasOffset
.
X
=
_CanvasOffsetX
;
_CanvasOffset
.
Y
=
_CanvasOffsetY
;
return
_CanvasOffset
;
}
}
private
Rectangle
_CanvasValidBounds
;
/// <summary>
/// 获取画布中的有被用到的有效区域
/// </summary>
[
Browsable
(
false
)
]
public
Rectangle
CanvasValidBounds
{
get
{
return
_CanvasValidBounds
;
}
}
private
float
_CanvasScale
=
1
;
/// <summary>
/// 获取画布的缩放比例
/// </summary>
[
Browsable
(
false
)
]
public
float
CanvasScale
{
get
{
return
_CanvasScale
;
}
}
private
float
_Curvature
=
0.3F
;
/// <summary>
/// 获取或设置 Option 之间连线的曲度
/// </summary>
[
Browsable
(
false
)
]
public
float
Curvature
{
get
{
return
_Curvature
;
}
set
{
if
(
value
<
0
)
value
=
0
;
if
(
value
>
1
)
value
=
1
;
_Curvature
=
value
;
if
(
m_dic_gp_info
.
Count
!=
0
)
this
.
BuildLinePath
(
)
;
}
}
private
bool
_ShowMagnet
=
true
;
/// <summary>
/// 获取或设置移动画布中 Node 时候 是否启用磁铁效果
/// </summary>
[
Description
(
"获取或设置移动画布中 Node 时候 是否启用磁铁效果"
)
,
DefaultValue
(
true
)
]
public
bool
ShowMagnet
{
get
{
return
_ShowMagnet
;
}
set
{
_ShowMagnet
=
value
;
}
}
private
bool
_ShowBorder
=
true
;
/// <summary>
/// 获取或设置 移动画布中是否显示 Node 边框
/// </summary>
[
Description
(
"获取或设置 移动画布中是否显示 Node 边框"
)
,
DefaultValue
(
true
)
]
public
bool
ShowBorder
{
get
{
return
_ShowBorder
;
}
set
{
_ShowBorder
=
value
;
this
.
Invalidate
(
)
;
}
}
private
bool
_ShowGrid
=
true
;
/// <summary>
/// 获取或设置画布中是否绘制背景网格线条
/// </summary>
[
Description
(
"获取或设置画布中是否绘制背景网格线条"
)
,
DefaultValue
(
true
)
]
public
bool
ShowGrid
{
get
{
return
_ShowGrid
;
}
set
{
_ShowGrid
=
value
;
this
.
Invalidate
(
)
;
}
}
private
bool
_ShowLocation
=
true
;
/// <summary>
/// 获取或设置是否在画布边缘显示超出视角的 Node 位置信息
/// </summary>
[
Description
(
"获取或设置是否在画布边缘显示超出视角的 Node 位置信息"
)
,
DefaultValue
(
true
)
]
public
bool
ShowLocation
{
get
{
return
_ShowLocation
;
}
set
{
_ShowLocation
=
value
;
this
.
Invalidate
(
)
;
}
}
private
STNodeCollection
_Nodes
;
/// <summary>
/// 获取画布中 Node 集合
/// </summary>
[
Browsable
(
false
)
]
public
STNodeCollection
Nodes
{
get
{
return
_Nodes
;
}
}
private
STNode
_ActiveNode
;
/// <summary>
/// 获取当前画布中被选中的活动 Node
/// </summary>
[
Browsable
(
false
)
]
public
STNode
ActiveNode
{
get
{
return
_ActiveNode
;
}
//set {
// if (value == _ActiveSelectedNode) return;
// if (_ActiveSelectedNode != null) _ActiveSelectedNode.OnLostFocus(EventArgs.Empty);
// _ActiveSelectedNode = value;
// _ActiveSelectedNode.IsActive = true;
// this.Invalidate();
// this.OnSelectedChanged(EventArgs.Empty);
//}
}
private
STNode
_HoverNode
;
/// <summary>
/// 获取当前画布中鼠标悬停的 Node
/// </summary>
[
Browsable
(
false
)
]
public
STNode
HoverNode
{
get
{
return
_HoverNode
;
}
}
//========================================color================================
private
Color
_GridColor
=
Color
.
Black
;
/// <summary>
/// 获取或设置绘制画布背景时 网格线条颜色
/// </summary>
[
Description
(
"获取或设置绘制画布背景时 网格线条颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"Black"
)
]
public
Color
GridColor
{
get
{
return
_GridColor
;
}
set
{
_GridColor
=
value
;
this
.
Invalidate
(
)
;
}
}
private
Color
_BorderColor
=
Color
.
Black
;
/// <summary>
/// 获取或设置画布中 Node 边框颜色
/// </summary>
[
Description
(
"获取或设置画布中 Node 边框颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"Black"
)
]
public
Color
BorderColor
{
get
{
return
_BorderColor
;
}
set
{
_BorderColor
=
value
;
if
(
m_img_border
!=
null
)
m_img_border
.
Dispose
(
)
;
m_img_border
=
this
.
CreateBorderImage
(
value
)
;
this
.
Invalidate
(
)
;
}
}
private
Color
_BorderHoverColor
=
Color
.
Gray
;
/// <summary>
/// 获取或设置画布中悬停 Node 边框颜色
/// </summary>
[
Description
(
"获取或设置画布中悬停 Node 边框颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"Gray"
)
]
public
Color
BorderHoverColor
{
get
{
return
_BorderHoverColor
;
}
set
{
_BorderHoverColor
=
value
;
if
(
m_img_border_hover
!=
null
)
m_img_border_hover
.
Dispose
(
)
;
m_img_border_hover
=
this
.
CreateBorderImage
(
value
)
;
this
.
Invalidate
(
)
;
}
}
private
Color
_BorderSelectedColor
=
Color
.
Orange
;
/// <summary>
/// 获取或设置画布中选中 Node 边框颜色
/// </summary>
[
Description
(
"获取或设置画布中选中 Node 边框颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"Orange"
)
]
public
Color
BorderSelectedColor
{
get
{
return
_BorderSelectedColor
;
}
set
{
_BorderSelectedColor
=
value
;
if
(
m_img_border_selected
!=
null
)
m_img_border_selected
.
Dispose
(
)
;
m_img_border_selected
=
this
.
CreateBorderImage
(
value
)
;
this
.
Invalidate
(
)
;
}
}
private
Color
_BorderActiveColor
=
Color
.
OrangeRed
;
/// <summary>
/// 获取或设置画布中活动 Node 边框颜色
/// </summary>
[
Description
(
"获取或设置画布中活动 Node 边框颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"OrangeRed"
)
]
public
Color
BorderActiveColor
{
get
{
return
_BorderActiveColor
;
}
set
{
_BorderActiveColor
=
value
;
if
(
m_img_border_active
!=
null
)
m_img_border_active
.
Dispose
(
)
;
m_img_border_active
=
this
.
CreateBorderImage
(
value
)
;
this
.
Invalidate
(
)
;
}
}
private
Color
_MarkForeColor
=
Color
.
White
;
/// <summary>
/// 获取或设置画布绘制 Node 标记详情采用的前景色
/// </summary>
[
Description
(
"获取或设置画布绘制 Node 标记详情采用的前景色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"White"
)
]
public
Color
MarkForeColor
{
get
{
return
_MarkBackColor
;
}
set
{
_MarkBackColor
=
value
;
this
.
Invalidate
(
)
;
}
}
private
Color
_MarkBackColor
=
Color
.
FromArgb
(
180
,
Color
.
Black
)
;
/// <summary>
/// 获取或设置画布绘制 Node 标记详情采用的背景色
/// </summary>
[
Description
(
"获取或设置画布绘制 Node 标记详情采用的背景色"
)
]
public
Color
MarkBackColor
{
get
{
return
_MarkBackColor
;
}
set
{
_MarkBackColor
=
value
;
this
.
Invalidate
(
)
;
}
}
private
Color
_MagnetColor
=
Color
.
Lime
;
/// <summary>
/// 获取或设置画布中移动 Node 时候 磁铁标记颜色
/// </summary>
[
Description
(
"获取或设置画布中移动 Node 时候 磁铁标记颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"Lime"
)
]
public
Color
MagnetColor
{
get
{
return
_MagnetColor
;
}
set
{
_MagnetColor
=
value
;
}
}
private
Color
_SelectedRectangleColor
=
Color
.
DodgerBlue
;
/// <summary>
/// 获取或设置画布中选择矩形区域的颜色
/// </summary>
[
Description
(
"获取或设置画布中选择矩形区域的颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"DodgerBlue"
)
]
public
Color
SelectedRectangleColor
{
get
{
return
_SelectedRectangleColor
;
}
set
{
_SelectedRectangleColor
=
value
;
}
}
private
Color
_HighLineColor
=
Color
.
Cyan
;
/// <summary>
/// 获取或设置画布中高亮连线的颜色
/// </summary>
[
Description
(
"获取或设置画布中高亮连线的颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"Cyan"
)
]
public
Color
HighLineColor
{
get
{
return
_HighLineColor
;
}
set
{
_HighLineColor
=
value
;
}
}
private
Color
_LocationForeColor
=
Color
.
Red
;
/// <summary>
/// 获取或设置画布中边缘位置提示区域前景色
/// </summary>
[
Description
(
"获取或设置画布中边缘位置提示区域前景色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"Red"
)
]
public
Color
LocationForeColor
{
get
{
return
_LocationForeColor
;
}
set
{
_LocationForeColor
=
value
;
this
.
Invalidate
(
)
;
}
}
private
Color
_LocationBackColor
=
Color
.
FromArgb
(
120
,
Color
.
Black
)
;
/// <summary>
/// 获取或设置画布中边缘位置提示区域背景色
/// </summary>
[
Description
(
"获取或设置画布中边缘位置提示区域背景色"
)
]
public
Color
LocationBackColor
{
get
{
return
_LocationBackColor
;
}
set
{
_LocationBackColor
=
value
;
this
.
Invalidate
(
)
;
}
}
private
Color
_UnknownTypeColor
=
Color
.
Gray
;
/// <summary>
/// 获取或设置画布中当 Node 中 Option 数据类型无法确定时应当使用的颜色
/// </summary>
[
Description
(
"获取或设置画布中当 Node 中 Option 数据类型无法确定时应当使用的颜色"
)
,
DefaultValue
(
typeof
(
Color
)
,
"Gray"
)
]
public
Color
UnknownTypeColor
{
get
{
return
_UnknownTypeColor
;
}
set
{
_UnknownTypeColor
=
value
;
this
.
Invalidate
(
)
;
}
}
private
Dictionary
<
Type
,
Color
>
_TypeColor
=
new
Dictionary
<
Type
,
Color
>
(
)
;
/// <summary>
/// 获取或设置画布中 Node 中 Option 数据类型预设颜色
/// </summary>
[
Browsable
(
false
)
]
public
Dictionary
<
Type
,
Color
>
TypeColor
{
get
{
return
_TypeColor
;
}
}
#endregion
#region protected properties ----------------------------------------------------------------------------------------
/// <summary>
/// 当前鼠标在控件中的实时位置
/// </summary>
protected
Point
m_pt_in_control
;
/// <summary>
/// 当前鼠标在画布中的实时位置
/// </summary>
protected
PointF
m_pt_in_canvas
;
/// <summary>
/// 鼠标点击时在控件上的位置
/// </summary>
protected
Point
m_pt_down_in_control
;
/// <summary>
/// 鼠标点击时在画布中的位置
/// </summary>
protected
PointF
m_pt_down_in_canvas
;
/// <summary>
/// 用于鼠标点击移动画布时候 鼠标点下时候的画布坐标位置
/// </summary>
protected
PointF
m_pt_canvas_old
;
/// <summary>
/// 用于保存连线过程中保存点下 Option 的起点坐标
/// </summary>
protected
Point
m_pt_dot_down
;
/// <summary>
/// 用于保存连线过程中鼠标点下的起点Option 当MouseUP时候 确定是否连接此节点
/// </summary>
protected
STNodeOption
m_option_down
;
/// <summary>
/// 当前鼠标点下的 STNode
/// </summary>
protected
STNode
m_node_down
;
/// <summary>
/// 当前鼠标是否位于控件中
/// </summary>
protected
bool
m_mouse_in_control
;
#endregion
public
STNodeEditor
(
)
{
this
.
SetStyle
(
ControlStyles
.
UserPaint
,
true
)
;
this
.
SetStyle
(
ControlStyles
.
ResizeRedraw
,
true
)
;
this
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
)
;
this
.
SetStyle
(
ControlStyles
.
OptimizedDoubleBuffer
,
true
)
;
this
.
SetStyle
(
ControlStyles
.
SupportsTransparentBackColor
,
true
)
;
this
.
_Nodes
=
new
STNodeCollection
(
this
)
;
this
.
BackColor
=
Color
.
FromArgb
(
255
,
34
,
34
,
34
)
;
this
.
MinimumSize
=
new
Size
(
100
,
100
)
;
this
.
Size
=
new
Size
(
200
,
200
)
;
this
.
AllowDrop
=
true
;
m_real_canvas_x
=
this
.
_CanvasOffsetX
=
10
;
m_real_canvas_y
=
this
.
_CanvasOffsetY
=
10
;
}
#region private fields --------------------------------------------------------------------------------------
private
DrawingTools
m_drawing_tools
;
private
NodeFindInfo
m_find
=
new
NodeFindInfo
(
)
;
private
MagnetInfo
m_mi
=
new
MagnetInfo
(
)
;
private
RectangleF
m_rect_select
=
new
RectangleF
(
)
;
//节点边框预设图案
private
Image
m_img_border
;
private
Image
m_img_border_hover
;
private
Image
m_img_border_selected
;
private
Image
m_img_border_active
;
//用于鼠标滚动或者触摸板移动画布时候的动画效果 该值为需要移动到的真实坐标地址 查看->MoveCanvasThread()
private
float
m_real_canvas_x
;
private
float
m_real_canvas_y
;
//用于移动节点时候 保存鼠标点下时候选中的节点初始坐标
private
Dictionary
<
STNode
,
Point
>
m_dic_pt_selected
=
new
Dictionary
<
STNode
,
Point
>
(
)
;
//用于磁铁效果 移动节点时候 非选择节点的统计出来的需要参与磁铁效果的坐标 查看->BuildMagnetLocation()
private
List
<
int
>
m_lst_magnet_x
=
new
List
<
int
>
(
)
;
private
List
<
int
>
m_lst_magnet_y
=
new
List
<
int
>
(
)
;
//用于磁铁效果 移动节点时候 活动选择节点统计出来需要参与磁铁效果的坐标 查看->CheckMagnet()
private
List
<
int
>
m_lst_magnet_mx
=
new
List
<
int
>
(
)
;
private
List
<
int
>
m_lst_magnet_my
=
new
List
<
int
>
(
)
;
//用于鼠标滚动中计算时间触发间隔 根据间隔不同 画布产生的位移不同 查看->OnMouseWheel(),OnMouseHWheel()
private
DateTime
m_dt_vw
=
DateTime
.
Now
;
private
DateTime
m_dt_hw
=
DateTime
.
Now
;
//移动鼠标过程中的当前行为
private
CanvasAction
m_ca
;
//保存已选中的节点
private
HashSet
<
STNode
>
m_hs_node_selected
=
new
HashSet
<
STNode
>
(
)
;
private
bool
m_is_process_mouse_event
=
true
;
//是否向下(Node or NodeControls)传递鼠标相关事件 如断开连接相关操作不应向下传递
private
bool
m_is_buildpath
;
//用于重绘过程中 判断该次是否要重新建立缓存连线的路径
private
Pen
m_p_line
=
new
Pen
(
Color
.
Cyan
,
2f
)
;
//用于绘制已经连接的线条
private
Pen
m_p_line_hover
=
new
Pen
(
Color
.
Cyan
,
4f
)
;
//用于绘制鼠标悬停时候的线条
private
GraphicsPath
m_gp_hover
;
//当前鼠标悬停的连线路径
private
StringFormat
m_sf
=
new
StringFormat
(
)
;
//文本格式 用于Mark绘制时候 设置文本格式
//保存每个连接线条与之对应的节点关系
private
Dictionary
<
GraphicsPath
,
ConnectionInfo
>
m_dic_gp_info
=
new
Dictionary
<
GraphicsPath
,
ConnectionInfo
>
(
)
;
//保存超出视觉区域的 Node 的位置
private
List
<
Point
>
m_lst_node_out
=
new
List
<
Point
>
(
)
;
//当前编辑器已加载的 Node 类型 用于从文件或者数据中加载节点使用
private
Dictionary
<
string
,
Type
>
m_dic_type
=
new
Dictionary
<
string
,
Type
>
(
)
;
private
int
m_time_alert
;
private
int
m_alpha_alert
;
private
string
m_str_alert
;
private
Color
m_forecolor_alert
;
private
Color
m_backcolor_alert
;
private
DateTime
m_dt_alert
;
private
Rectangle
m_rect_alert
;
private
AlertLocation
m_al
;
#endregion
#region event ----------------------------------------------------------------------------------------------------
/// <summary>
/// 活动的节点发生变化时候发生
/// </summary>
[
Description
(
"活动的节点发生变化时候发生"
)
]
public
event
EventHandler
ActiveChanged
;
/// <summary>
/// 选择的节点发生变化时候发生
/// </summary>
[
Description
(
"选择的节点发生变化时候发生"
)
]
public
event
EventHandler
SelectedChanged
;
/// <summary>
/// 悬停的节点发生变化时候发生
/// </summary>
[
Description
(
"悬停的节点发生变化时候发生"
)
]
public
event
EventHandler
HoverChanged
;
/// <summary>
/// 当节点被添加时候发生
/// </summary>
[
Description
(
"当节点被添加时候发生"
)
]
public
event
STNodeEditorEventHandler
NodeAdded
;
/// <summary>
/// 当节点被移除时候发生
/// </summary>
[
Description
(
"当节点被移除时候发生"
)
]
public
event
STNodeEditorEventHandler
NodeRemoved
;
/// <summary>
/// 移动画布原点时候发生
/// </summary>
[
Description
(
"移动画布原点时候发生"
)
]
public
event
EventHandler
CanvasMoved
;
/// <summary>
/// 缩放画布时候发生
/// </summary>
[
Description
(
"缩放画布时候发生"
)
]
public
event
EventHandler
CanvasScaled
;
/// <summary>
/// 连接节点选项时候发生
/// </summary>
[
Description
(
"连接节点选项时候发生"
)
]
public
event
STNodeEditorOptionEventHandler
OptionConnected
;
/// <summary>
/// 正在连接节点选项时候发生
/// </summary>
[
Description
(
"正在连接节点选项时候发生"
)
]
public
event
STNodeEditorOptionEventHandler
OptionConnecting
;
/// <summary>
/// 断开节点选项时候发生
/// </summary>
[
Description
(
"断开节点选项时候发生"
)
]
public
event
STNodeEditorOptionEventHandler
OptionDisConnected
;
/// <summary>
/// 正在断开节点选项时候发生
/// </summary>
[
Description
(
"正在断开节点选项时候发生"
)
]
public
event
STNodeEditorOptionEventHandler
OptionDisConnecting
;
protected
virtual
internal
void
OnSelectedChanged
(
EventArgs
e
)
{
if
(
this
.
SelectedChanged
!=
null
)
this
.
SelectedChanged
(
this
,
e
)
;
}
protected
virtual
void
OnActiveChanged
(
EventArgs
e
)
{
if
(
this
.
ActiveChanged
!=
null
)
this
.
ActiveChanged
(
this
,
e
)
;
}
protected
virtual
void
OnHoverChanged
(
EventArgs
e
)
{
if
(
this
.
HoverChanged
!=
null
)
this
.
HoverChanged
(
this
,
e
)
;
}
protected
internal
virtual
void
OnNodeAdded
(
STNodeEditorEventArgs
e
)
{
if
(
this
.
NodeAdded
!=
null
)
this
.
NodeAdded
(
this
,
e
)
;
}
protected
internal
virtual
void
OnNodeRemoved
(
STNodeEditorEventArgs
e
)
{
if
(
this
.
NodeRemoved
!=
null
)
this
.
NodeRemoved
(
this
,
e
)
;
}
protected
virtual
void
OnCanvasMoved
(
EventArgs
e
)
{
if
(
this
.
CanvasMoved
!=
null
)
this
.
CanvasMoved
(
this
,
e
)
;
}
protected
virtual
void
OnCanvasScaled
(
EventArgs
e
)
{
if
(
this
.
CanvasScaled
!=
null
)
this
.
CanvasScaled
(
this
,
e
)
;
}
protected
internal
virtual
void
OnOptionConnected
(
STNodeEditorOptionEventArgs
e
)
{
if
(
this
.
OptionConnected
!=
null
)
this
.
OptionConnected
(
this
,
e
)
;
}
protected
internal
virtual
void
OnOptionDisConnected
(
STNodeEditorOptionEventArgs
e
)
{
if
(
this
.
OptionDisConnected
!=
null
)
this
.
OptionDisConnected
(
this
,
e
)
;
}
protected
internal
virtual
void
OnOptionConnecting
(
STNodeEditorOptionEventArgs
e
)
{
if
(
this
.
OptionConnecting
!=
null
)
this
.
OptionConnecting
(
this
,
e
)
;
}
protected
internal
virtual
void
OnOptionDisConnecting
(
STNodeEditorOptionEventArgs
e
)
{
if
(
this
.
OptionDisConnecting
!=
null
)
this
.
OptionDisConnecting
(
this
,
e
)
;
}
#endregion event
#region override -----------------------------------------------------------------------------------------------------
protected
override
void
OnCreateControl
(
)
{
m_drawing_tools
=
new
DrawingTools
(
)
{
Pen
=
new
Pen
(
Color
.
Black
,
1
)
,
SolidBrush
=
new
SolidBrush
(
Color
.
Black
)
}
;
m_img_border
=
this
.
CreateBorderImage
(
this
.
_BorderColor
)
;
m_img_border_active
=
this
.
CreateBorderImage
(
this
.
_BorderActiveColor
)
;
m_img_border_hover
=
this
.
CreateBorderImage
(
this
.
_BorderHoverColor
)
;
m_img_border_selected
=
this
.
CreateBorderImage
(
this
.
_BorderSelectedColor
)
;
base
.
OnCreateControl
(
)
;
new
Thread
(
this
.
MoveCanvasThread
)
{
IsBackground
=
true
}
.
Start
(
)
;
new
Thread
(
this
.
ShowAlertThread
)
{
IsBackground
=
true
}
.
Start
(
)
;
m_sf
=
new
StringFormat
(
)
;
m_sf
.
Alignment
=
StringAlignment
.
Near
;
m_sf
.
FormatFlags
=
StringFormatFlags
.
NoWrap
;
m_sf
.
SetTabStops
(
0
,
new
float
[
]
{
40
}
)
;
}
protected
override
void
WndProc
(
ref
Message
m
)
{
base
.
WndProc
(
ref
m
)
;
try
{
Point
pt
=
new
Point
(
(
(
int
)
m
.
LParam
)
>>
16
,
(
ushort
)
m
.
LParam
)
;
pt
=
this
.
PointToClient
(
pt
)
;
if
(
m
.
Msg
==
WM_MOUSEHWHEEL
)
{
//获取水平滚动消息
MouseButtons
mb
=
MouseButtons
.
None
;
int
n
=
(
ushort
)
m
.
WParam
;
if
(
(
n
&
0x0001
)
==
0x0001
)
mb
|=
MouseButtons
.
Left
;
if
(
(
n
&
0x0010
)
==
0x0010
)
mb
|=
MouseButtons
.
Middle
;
if
(
(
n
&
0x0002
)
==
0x0002
)
mb
|=
MouseButtons
.
Right
;
if
(
(
n
&
0x0020
)
==
0x0020
)
mb
|=
MouseButtons
.
XButton1
;
if
(
(
n
&
0x0040
)
==
0x0040
)
mb
|=
MouseButtons
.
XButton2
;
this
.
OnMouseHWheel
(
new
MouseEventArgs
(
mb
,
0
,
pt
.
X
,
pt
.
Y
,
(
(
int
)
m
.
WParam
)
>>
16
)
)
;
}
}
catch
{
/*add code*/
}
}
protected
override
void
OnPaint
(
PaintEventArgs
e
)
{
base
.
OnPaint
(
e
)
;
Graphics
g
=
e
.
Graphics
;
g
.
Clear
(
this
.
BackColor
)
;
g
.
TextRenderingHint
=
System
.
Drawing
.
Text
.
TextRenderingHint
.
ClearTypeGridFit
;
m_drawing_tools
.
Graphics
=
g
;
SolidBrush
brush
=
m_drawing_tools
.
SolidBrush
;
if
(
this
.
_ShowGrid
)
this
.
OnDrawGrid
(
m_drawing_tools
,
this
.
Width
,
this
.
Height
)
;
g
.
TranslateTransform
(
this
.
_CanvasOffsetX
,
this
.
_CanvasOffsetY
)
;
//移动坐标系
g
.
ScaleTransform
(
this
.
_CanvasScale
,
this
.
_CanvasScale
)
;
//缩放绘图表面
this
.
OnDrawConnectedLine
(
m_drawing_tools
)
;
this
.
OnDrawNode
(
m_drawing_tools
,
this
.
ControlToCanvas
(
this
.
ClientRectangle
)
)
;
if
(
m_ca
==
CanvasAction
.
ConnectOption
)
{
//如果正在连线
m_drawing_tools
.
Pen
.
Color
=
this
.
_HighLineColor
;
g
.
SmoothingMode
=
SmoothingMode
.
HighQuality
;
if
(
m_option_down
.
IsInput
)
this
.
DrawBezier
(
g
,
m_drawing_tools
.
Pen
,
m_pt_in_canvas
,
m_pt_dot_down
,
this
.
_Curvature
)
;
else
this
.
DrawBezier
(
g
,
m_drawing_tools
.
Pen
,
m_pt_dot_down
,
m_pt_in_canvas
,
this
.
_Curvature
)
;
}
//重置绘图坐标 我认为除了节点以外的其它 修饰相关的绘制不应该在Canvas坐标系中绘制 而应该使用控件的坐标进行绘制 不然会受到缩放比影响
g
.
ResetTransform
(
)
;
switch
(
m_ca
)
{
case
CanvasAction
.
MoveNode
:
//移动过程中 绘制对齐参考线
if
(
this
.
_ShowMagnet
&&
this
.
_ActiveNode
!=
null
)
this
.
OnDrawMagnet
(
m_drawing_tools
,
m_mi
)
;
break
;
case
CanvasAction
.
SelectRectangle
:
//绘制矩形选取
this
.
OnDrawSelectedRectangle
(
m_drawing_tools
,
this
.
CanvasToControl
(
m_rect_select
)
)
;
break
;
case
CanvasAction
.
DrawMarkDetails
:
//绘制标记信息详情
if
(
!
string
.
IsNullOrEmpty
(
m_find
.
Mark
)
)
this
.
OnDrawMark
(
m_drawing_tools
)
;
break
;
}
if
(
this
.
_ShowLocation
)
this
.
OnDrawNodeOutLocation
(
m_drawing_tools
,
this
.
Size
,
m_lst_node_out
)
;
this
.
OnDrawAlert
(
g
)
;
}
protected
override
void
OnMouseDown
(
MouseEventArgs
e
)
{
base
.
OnMouseDown
(
e
)
;
this
.
Focus
(
)
;
m_ca
=
CanvasAction
.
None
;
m_mi
.
XMatched
=
m_mi
.
YMatched
=
false
;
m_pt_down_in_control
=
e
.
Location
;
m_pt_down_in_canvas
.
X
=
(
(
e
.
X
-
this
.
_CanvasOffsetX
)
/
this
.
_CanvasScale
)
;
m_pt_down_in_canvas
.
Y
=
(
(
e
.
Y
-
this
.
_CanvasOffsetY
)
/
this
.
_CanvasScale
)
;
m_pt_canvas_old
.
X
=
this
.
_CanvasOffsetX
;
m_pt_canvas_old
.
Y
=
this
.
_CanvasOffsetY
;
if
(
m_gp_hover
!=
null
&&
e
.
Button
==
MouseButtons
.
Right
)
{
//断开连接
this
.
DisConnectionHover
(
)
;
m_is_process_mouse_event
=
false
;
//终止MouseClick与MouseUp向下传递
return
;
}
NodeFindInfo
nfi
=
this
.
FindNodeFromPoint
(
m_pt_down_in_canvas
)
;
if
(
!
string
.
IsNullOrEmpty
(
nfi
.
Mark
)
)
{
//如果点下的是标记信息
m_ca
=
CanvasAction
.
DrawMarkDetails
;
this
.
Invalidate
(
)
;
return
;
}
if
(
nfi
.
NodeOption
!=
null
)
{
//如果点下的Option的连接点
this
.
StartConnect
(
nfi
.
NodeOption
)
;
return
;
}
if
(
nfi
.
Node
!=
null
)
{
nfi
.
Node
.
OnMouseDown
(
new
MouseEventArgs
(
e
.
Button
,
e
.
Clicks
,
(
int
)
m_pt_down_in_canvas
.
X
-
nfi
.
Node
.
Left
,
(
int
)
m_pt_down_in_canvas
.
Y
-
nfi
.
Node
.
Top
,
e
.
Delta
)
)
;
bool
bCtrlDown
=
(
Control
.
ModifierKeys
&
Keys
.
Control
)
==
Keys
.
Control
;
if
(
bCtrlDown
)
{
if
(
nfi
.
Node
.
IsSelected
)
{
if
(
nfi
.
Node
==
this
.
_ActiveNode
)
{
this
.
SetActiveNode
(
null
)
;
}
}
else
{
nfi
.
Node
.
SetSelected
(
true
,
true
)
;
}
return
;
}
else
if
(
!
nfi
.
Node
.
IsSelected
)
{
foreach
(
var
n
in
m_hs_node_selected
.
ToArray
(
)
)
n
.
SetSelected
(
false
,
false
)
;
}
nfi
.
Node
.
SetSelected
(
true
,
false
)
;
//添加到已选择节点
this
.
SetActiveNode
(
nfi
.
Node
)
;
if
(
this
.
PointInRectangle
(
nfi
.
Node
.
TitleRectangle
,
m_pt_down_in_canvas
.
X
,
m_pt_down_in_canvas
.
Y
)
)
{
if
(
e
.
Button
==
MouseButtons
.
Right
)
{
if
(
nfi
.
Node
.
ContextMenuStrip
!=
null
)
{
nfi
.
Node
.
ContextMenuStrip
.
Show
(
this
.
PointToScreen
(
e
.
Location
)
)
;
}
}
else
{
m_dic_pt_selected
.
Clear
(
)
;
lock
(
m_hs_node_selected
)
{
foreach
(
STNode
n
in
m_hs_node_selected
)
//记录已选择节点位置 如果需要移动已选中节点时候 将会有用
m_dic_pt_selected
.
Add
(
n
,
n
.
Location
)
;
}
m_ca
=
CanvasAction
.
MoveNode
;
//如果点下的是节点的标题 则可以移动该节点
if
(
this
.
_ShowMagnet
&&
this
.
_ActiveNode
!=
null
)
this
.
BuildMagnetLocation
(
)
;
//建立磁铁需要的坐标 如果需要移动已选中节点时候 将会有用
}
}
else
m_node_down
=
nfi
.
Node
;
}
else
{
this
.
SetActiveNode
(
null
)
;
foreach
(
var
n
in
m_hs_node_selected
.
ToArray
(
)
)
n
.
SetSelected
(
false
,
false
)
;
//没有点下任何东西 清空已经选择节点
m_ca
=
CanvasAction
.
SelectRectangle
;
//进入矩形区域选择模式
m_rect_select
.
Width
=
m_rect_select
.
Height
=
0
;
m_node_down
=
null
;
}
//this.SetActiveNode(nfi.Node);
}
protected
override
void
OnMouseMove
(
MouseEventArgs
e
)
{
base
.
OnMouseMove
(
e
)
;
m_pt_in_control
=
e
.
Location
;
m_pt_in_canvas
.
X
=
(
(
e
.
X
-
this
.
_CanvasOffsetX
)
/
this
.
_CanvasScale
)
;
m_pt_in_canvas
.
Y
=
(
(
e
.
Y
-
this
.
_CanvasOffsetY
)
/
this
.
_CanvasScale
)
;
if
(
m_node_down
!=
null
)
{
m_node_down
.
OnMouseMove
(
new
MouseEventArgs
(
e
.
Button
,
e
.
Clicks
,
(
int
)
m_pt_in_canvas
.
X
-
m_node_down
.
Left
,
(
int
)
m_pt_in_canvas
.
Y
-
m_node_down
.
Top
,
e
.
Delta
)
)
;
return
;
}
if
(
e
.
Button
==
MouseButtons
.
Middle
)
{
//鼠标中键移动画布
this
.
_CanvasOffsetX
=
m_real_canvas_x
=
m_pt_canvas_old
.
X
+
(
e
.
X
-
m_pt_down_in_control
.
X
)
;
this
.
_CanvasOffsetY
=
m_real_canvas_y
=
m_pt_canvas_old
.
Y
+
(
e
.
Y
-
m_pt_down_in_control
.
Y
)
;
this
.
Invalidate
(
)
;
return
;
}
if
(
e
.
Button
==
MouseButtons
.
Left
)
{
//如果鼠标左键点下 判断行为
m_gp_hover
=
null
;
switch
(
m_ca
)
{
case
CanvasAction
.
MoveNode
:
this
.
MoveNode
(
e
.
Location
)
;
return
;
//当前移动节点
case
CanvasAction
.
ConnectOption
:
this
.
Invalidate
(
)
;
return
;
//当前正在连线
case
CanvasAction
.
SelectRectangle
:
//当前正在选取
m_rect_select
.
X
=
m_pt_down_in_canvas
.
X
<
m_pt_in_canvas
.
X
?
m_pt_down_in_canvas
.
X
:
m_pt_in_canvas
.
X
;
m_rect_select
.
Y
=
m_pt_down_in_canvas
.
Y
<
m_pt_in_canvas
.
Y
?
m_pt_down_in_canvas
.
Y
:
m_pt_in_canvas
.
Y
;
m_rect_select
.
Width
=
Math
.
Abs
(
m_pt_in_canvas
.
X
-
m_pt_down_in_canvas
.
X
)
;
m_rect_select
.
Height
=
Math
.
Abs
(
m_pt_in_canvas
.
Y
-
m_pt_down_in_canvas
.
Y
)
;
foreach
(
STNode
n
in
this
.
_Nodes
)
{
n
.
SetSelected
(
m_rect_select
.
IntersectsWith
(
n
.
Rectangle
)
,
false
)
;
}
this
.
Invalidate
(
)
;
return
;
}
}
//若不存在行为 则判断鼠标下方是否存在其他对象
NodeFindInfo
nfi
=
this
.
FindNodeFromPoint
(
m_pt_in_canvas
)
;
bool
bRedraw
=
false
;
if
(
this
.
_HoverNode
!=
nfi
.
Node
)
{
//鼠标悬停到Node上
if
(
nfi
.
Node
!=
null
)
nfi
.
Node
.
OnMouseEnter
(
EventArgs
.
Empty
)
;
if
(
this
.
_HoverNode
!=
null
)
this
.
_HoverNode
.
OnMouseLeave
(
new
MouseEventArgs
(
e
.
Button
,
e
.
Clicks
,
(
int
)
m_pt_in_canvas
.
X
-
this
.
_HoverNode
.
Left
,
(
int
)
m_pt_in_canvas
.
Y
-
this
.
_HoverNode
.
Top
,
e
.
Delta
)
)
;
this
.
_HoverNode
=
nfi
.
Node
;
this
.
OnHoverChanged
(
EventArgs
.
Empty
)
;
bRedraw
=
true
;
}
if
(
this
.
_HoverNode
!=
null
)
{
this
.
_HoverNode
.
OnMouseMove
(
new
MouseEventArgs
(
e
.
Button
,
e
.
Clicks
,
(
int
)
m_pt_in_canvas
.
X
-
this
.
_HoverNode
.
Left
,
(
int
)
m_pt_in_canvas
.
Y
-
this
.
_HoverNode
.
Top
,
e
.
Delta
)
)
;
m_gp_hover
=
null
;
}
else
{
GraphicsPath
gp
=
null
;
foreach
(
var
v
in
m_dic_gp_info
)
{
//判断鼠标是否悬停到连线路径上
if
(
v
.
Key
.
IsOutlineVisible
(
m_pt_in_canvas
,
m_p_line_hover
)
)
{
gp
=
v
.
Key
;
break
;
}
}
if
(
m_gp_hover
!=
gp
)
{
m_gp_hover
=
gp
;
bRedraw
=
true
;
}
}
if
(
bRedraw
)
this
.
Invalidate
(
)
;
}
protected
override
void
OnMouseUp
(
MouseEventArgs
e
)
{
base
.
OnMouseUp
(
e
)
;
var
nfi
=
this
.
FindNodeFromPoint
(
m_pt_in_canvas
)
;
switch
(
m_ca
)
{
//鼠标抬起时候 判断行为
case
CanvasAction
.
MoveNode
:
//若正在移动Node 则重新记录当前位置
foreach
(
STNode
n
in
m_dic_pt_selected
.
Keys
.
ToList
(
)
)
m_dic_pt_selected
[
n
]
=
n
.
Location
;
break
;
case
CanvasAction
.
ConnectOption
:
//若正在连线 则结束连接
if
(
e
.
Location
==
m_pt_down_in_control
)
break
;
if
(
nfi
.
NodeOption
!=
null
)
{
if
(
m_option_down
.
IsInput
)
nfi
.
NodeOption
.
ConnectOption
(
m_option_down
)
;
else
m_option_down
.
ConnectOption
(
nfi
.
NodeOption
)
;
}
break
;
}
if
(
m_is_process_mouse_event
&&
this
.
_ActiveNode
!=
null
)
{
var
mea
=
new
MouseEventArgs
(
e
.
Button
,
e
.
Clicks
,
(
int
)
m_pt_in_canvas
.
X
-
this
.
_ActiveNode
.
Left
,
(
int
)
m_pt_in_canvas
.
Y
-
this
.
_ActiveNode
.
Top
,
e
.
Delta
)
;
this
.
_ActiveNode
.
OnMouseUp
(
mea
)
;
m_node_down
=
null
;
}
m_is_process_mouse_event
=
true
;
//当前为断开连接操作不进行事件传递 下次将接受事件
m_ca
=
CanvasAction
.
None
;
this
.
Invalidate
(
)
;
}
protected
override
void
OnMouseEnter
(
EventArgs
e
)
{
base
.
OnMouseEnter
(
e
)
;
m_mouse_in_control
=
true
;
}
protected
override
void
OnMouseLeave
(
EventArgs
e
)
{
base
.
OnMouseLeave
(
e
)
;
m_mouse_in_control
=
false
;
if
(
this
.
_HoverNode
!=
null
)
this
.
_HoverNode
.
OnMouseLeave
(
e
)
;
this
.
_HoverNode
=
null
;
this
.
Invalidate
(
)
;
}
protected
override
void
OnMouseWheel
(
MouseEventArgs
e
)
{
base
.
OnMouseWheel
(
e
)
;
if
(
(
Control
.
ModifierKeys
&
Keys
.
Control
)
==
Keys
.
Control
)
{
float
f
=
this
.
_CanvasScale
+
(
e
.
Delta
<
0
?
-
0.1f
:
0.1f
)
;
this
.
ScaleCanvas
(
f
,
this
.
Width
/
2
,
this
.
Height
/
2
)
;
}
else
{
if
(
!
m_mouse_in_control
)
return
;
var
nfi
=
this
.
FindNodeFromPoint
(
m_pt_in_canvas
)
;
if
(
this
.
_HoverNode
!=
null
)
{
this
.
_HoverNode
.
OnMouseWheel
(
new
MouseEventArgs
(
e
.
Button
,
e
.
Clicks
,
(
int
)
m_pt_in_canvas
.
X
-
this
.
_HoverNode
.
Left
,
(
int
)
m_pt_in_canvas
.
Y
-
this
.
_HoverNode
.
Top
,
e
.
Delta
)
)
;
return
;
}
int
t
=
(
int
)
DateTime
.
Now
.
Subtract
(
m_dt_vw
)
.
TotalMilliseconds
;
if
(
t
<=
30
)
t
=
40
;
else
if
(
t
<=
100
)
t
=
20
;
else
if
(
t
<=
150
)
t
=
10
;
else
if
(
t
<=
300
)
t
=
4
;
else
t
=
2
;
this
.
MoveCanvas
(
this
.
_CanvasOffsetX
,
m_real_canvas_y
+
(
e
.
Delta
<
0
?
-
t
:
t
)
,
true
,
CanvasMoveArgs
.
Top
)
;
//process mouse mid
m_dt_vw
=
DateTime
.
Now
;
}
}
protected
virtual
void
OnMouseHWheel
(
MouseEventArgs
e
)
{
if
(
(
Control
.
ModifierKeys
&
Keys
.
Control
)
==
Keys
.
Control
)
return
;
if
(
!
m_mouse_in_control
)
return
;
if
(
this
.
_HoverNode
!=
null
)
{
this
.
_HoverNode
.
OnMouseWheel
(
new
MouseEventArgs
(
e
.
Button
,
e
.
Clicks
,
(
int
)
m_pt_in_canvas
.
X
-
this
.
_HoverNode
.
Left
,
(
int
)
m_pt_in_canvas
.
Y
-
this
.
_HoverNode
.
Top
,
e
.
Delta
)
)
;
return
;
}
int
t
=
(
int
)
DateTime
.
Now
.
Subtract
(
m_dt_hw
)
.
TotalMilliseconds
;
if
(
t
<=
30
)
t
=
40
;
else
if
(
t
<=
100
)
t
=
20
;
else
if
(
t
<=
150
)
t
=
10
;
else
if
(
t
<=
300
)
t
=
4
;
else
t
=
2
;
this
.
MoveCanvas
(
m_real_canvas_x
+
(
e
.
Delta
>
0
?
-
t
:
t
)
,
this
.
_CanvasOffsetY
,
true
,
CanvasMoveArgs
.
Left
)
;
m_dt_hw
=
DateTime
.
Now
;
}
//===========================for node other event==================================
protected
override
void
OnMouseClick
(
MouseEventArgs
e
)
{
base
.
OnMouseClick
(
e
)
;
if
(
this
.
_ActiveNode
!=
null
&&
m_is_process_mouse_event
)
{
if
(
!
this
.
PointInRectangle
(
this
.
_ActiveNode
.
Rectangle
,
m_pt_in_canvas
.
X
,
m_pt_in_canvas
.
Y
)
)
return
;
this
.
_ActiveNode
.
OnMouseClick
(
new
MouseEventArgs
(
e
.
Button
,
e
.
Clicks
,
(
int
)
m_pt_down_in_canvas
.
X
-
this
.
_ActiveNode
.
Left
,
(
int
)
m_pt_down_in_canvas
.
Y
-
this
.
_ActiveNode
.
Top
,
e
.
Delta
)
)
;
}
}
protected
override
void
OnKeyDown
(
KeyEventArgs
e
)
{
base
.
OnKeyDown
(
e
)
;
if
(
this
.
_ActiveNode
!=
null
)
this
.
_ActiveNode
.
OnKeyDown
(
e
)
;
}
protected
override
void
OnKeyUp
(
KeyEventArgs
e
)
{
base
.
OnKeyUp
(
e
)
;
if
(
this
.
_ActiveNode
!=
null
)
this
.
_ActiveNode
.
OnKeyUp
(
e
)
;
m_node_down
=
null
;
}
protected
override
void
OnKeyPress
(
KeyPressEventArgs
e
)
{
base
.
OnKeyPress
(
e
)
;
if
(
this
.
_ActiveNode
!=
null
)
this
.
_ActiveNode
.
OnKeyPress
(
e
)
;
}
#endregion
protected
override
void
OnDragEnter
(
DragEventArgs
drgevent
)
{
base
.
OnDragEnter
(
drgevent
)
;
if
(
this
.
DesignMode
)
return
;
if
(
drgevent
.
Data
.
GetDataPresent
(
"STNodeType"
)
)
drgevent
.
Effect
=
DragDropEffects
.
Copy
;
else
drgevent
.
Effect
=
DragDropEffects
.
None
;
}
protected
override
void
OnDragDrop
(
DragEventArgs
drgevent
)
{
base
.
OnDragDrop
(
drgevent
)
;
if
(
this
.
DesignMode
)
return
;
if
(
drgevent
.
Data
.
GetDataPresent
(
"STNodeType"
)
)
{
object
data
=
drgevent
.
Data
.
GetData
(
"STNodeType"
)
;
if
(
!
(
data
is
Type
)
)
return
;
var
t
=
(
Type
)
data
;
if
(
!
t
.
IsSubclassOf
(
typeof
(
STNode
)
)
)
return
;
STNode
node
=
(
STNode
)
Activator
.
CreateInstance
(
(
t
)
)
;
Point
pt
=
new
Point
(
drgevent
.
X
,
drgevent
.
Y
)
;
pt
=
this
.
PointToClient
(
pt
)
;
pt
=
this
.
ControlToCanvas
(
pt
)
;
node
.
Left
=
pt
.
X
;
node
.
Top
=
pt
.
Y
;
this
.
Nodes
.
Add
(
node
)
;
}
}
#region protected ----------------------------------------------------------------------------------------------------
/// <summary>
/// 当绘制背景网格线时候发生
/// </summary>
/// <param name="dt">绘制工具</param>
/// <param name="nWidth">需要绘制宽度</param>
/// <param name="nHeight">需要绘制高度</param>
protected
virtual
void
OnDrawGrid
(
DrawingTools
dt
,
int
nWidth
,
int
nHeight
)
{
Graphics
g
=
dt
.
Graphics
;
using
(
Pen
p_2
=
new
Pen
(
Color
.
FromArgb
(
65
,
this
.
_GridColor
)
)
)
{
using
(
Pen
p_1
=
new
Pen
(
Color
.
FromArgb
(
30
,
this
.
_GridColor
)
)
)
{
float
nIncrement
=
(
20
*
this
.
_CanvasScale
)
;
//网格间的间隔 根据比例绘制
int
n
=
5
-
(
int
)
(
this
.
_CanvasOffsetX
/
nIncrement
)
;
for
(
float
f
=
this
.
_CanvasOffsetX
%
nIncrement
;
f
<
nWidth
;
f
+=
nIncrement
)
g
.
DrawLine
(
(
n
++
%
5
==
0
?
p_2
:
p_1
)
,
f
,
0
,
f
,
nHeight
)
;
n
=
5
-
(
int
)
(
this
.
_CanvasOffsetY
/
nIncrement
)
;
for
(
float
f
=
this
.
_CanvasOffsetY
%
nIncrement
;
f
<
nHeight
;
f
+=
nIncrement
)
g
.
DrawLine
(
(
n
++
%
5
==
0
?
p_2
:
p_1
)
,
0
,
f
,
nWidth
,
f
)
;
//原点两天线
p_1
.
Color
=
Color
.
FromArgb
(
this
.
_Nodes
.
Count
==
0
?
255
:
120
,
this
.
_GridColor
)
;
g
.
DrawLine
(
p_1
,
this
.
_CanvasOffsetX
,
0
,
this
.
_CanvasOffsetX
,
nHeight
)
;
g
.
DrawLine
(
p_1
,
0
,
this
.
_CanvasOffsetY
,
nWidth
,
this
.
_CanvasOffsetY
)
;
}
}
}
/// <summary>
/// 当绘制 Node 时候发生
View remainder of file in raw view
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