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NetCoreServer/source/NetCoreServer/WssSession.cs at master · DeepenKernel/NetCoreServer · GitHub
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using
System
;
using
System
.
Net
.
Sockets
;
using
System
.
Text
;
namespace
NetCoreServer
{
/// <summary>
/// WebSocket secure session
/// </summary>
/// <remarks> WebSocket secure session is used to read and write data from the connected WebSocket client. Thread-safe.</remarks>
public
class
WssSession
:
HttpsSession
,
IWebSocket
{
internal
readonly
WebSocket
WebSocket
;
/// <summary>
/// Initialize a new WebSocket session
/// </summary>
/// <param name="server">WebSocket server</param>
public
WssSession
(
WssServer
server
)
:
base
(
server
)
{
WebSocket
=
new
WebSocket
(
this
)
;
}
// WebSocket connection methods
public
virtual
bool
Close
(
)
=>
Close
(
0
,
Span
<
byte
>
.
Empty
)
;
public
virtual
bool
Close
(
int
status
)
=>
Close
(
status
,
Span
<
byte
>
.
Empty
)
;
public
virtual
bool
Close
(
int
status
,
string
text
)
=>
Close
(
status
,
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
virtual
bool
Close
(
int
status
,
ReadOnlySpan
<
char
>
text
)
=>
Close
(
status
,
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
virtual
bool
Close
(
int
status
,
byte
[
]
buffer
)
=>
Close
(
status
,
buffer
.
AsSpan
(
)
)
;
public
virtual
bool
Close
(
int
status
,
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
Close
(
status
,
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
virtual
bool
Close
(
int
status
,
ReadOnlySpan
<
byte
>
buffer
)
{
SendCloseAsync
(
status
,
buffer
)
;
base
.
Disconnect
(
)
;
return
true
;
}
#region WebSocket send text methods
public
long
SendText
(
string
text
)
=>
SendText
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
long
SendText
(
ReadOnlySpan
<
char
>
text
)
=>
SendText
(
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
long
SendText
(
byte
[
]
buffer
)
=>
SendText
(
buffer
.
AsSpan
(
)
)
;
public
long
SendText
(
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendText
(
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
long
SendText
(
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_TEXT
,
false
,
buffer
)
;
return
base
.
Send
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
public
bool
SendTextAsync
(
string
text
)
=>
SendTextAsync
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
bool
SendTextAsync
(
ReadOnlySpan
<
char
>
text
)
=>
SendTextAsync
(
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
bool
SendTextAsync
(
byte
[
]
buffer
)
=>
SendTextAsync
(
buffer
.
AsSpan
(
)
)
;
public
bool
SendTextAsync
(
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendTextAsync
(
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
bool
SendTextAsync
(
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_TEXT
,
false
,
buffer
)
;
return
base
.
SendAsync
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
#endregion
#region WebSocket send binary methods
public
long
SendBinary
(
string
text
)
=>
SendBinary
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
long
SendBinary
(
ReadOnlySpan
<
char
>
text
)
=>
SendBinary
(
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
long
SendBinary
(
byte
[
]
buffer
)
=>
SendBinary
(
buffer
.
AsSpan
(
)
)
;
public
long
SendBinary
(
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendBinary
(
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
long
SendBinary
(
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_BINARY
,
false
,
buffer
)
;
return
base
.
Send
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
public
bool
SendBinaryAsync
(
string
text
)
=>
SendBinaryAsync
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
bool
SendBinaryAsync
(
ReadOnlySpan
<
char
>
text
)
=>
SendBinaryAsync
(
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
bool
SendBinaryAsync
(
byte
[
]
buffer
)
=>
SendBinaryAsync
(
buffer
.
AsSpan
(
)
)
;
public
bool
SendBinaryAsync
(
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendBinaryAsync
(
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
bool
SendBinaryAsync
(
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_BINARY
,
false
,
buffer
)
;
return
base
.
SendAsync
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
#endregion
#region WebSocket send close methods
public
long
SendClose
(
int
status
,
string
text
)
=>
SendClose
(
status
,
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
long
SendClose
(
int
status
,
ReadOnlySpan
<
char
>
text
)
=>
SendClose
(
status
,
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
long
SendClose
(
int
status
,
byte
[
]
buffer
)
=>
SendClose
(
status
,
buffer
.
AsSpan
(
)
)
;
public
long
SendClose
(
int
status
,
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendClose
(
status
,
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
long
SendClose
(
int
status
,
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_CLOSE
,
false
,
buffer
,
status
)
;
return
base
.
Send
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
public
bool
SendCloseAsync
(
int
status
,
string
text
)
=>
SendCloseAsync
(
status
,
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
bool
SendCloseAsync
(
int
status
,
ReadOnlySpan
<
char
>
text
)
=>
SendCloseAsync
(
status
,
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
bool
SendCloseAsync
(
int
status
,
byte
[
]
buffer
)
=>
SendCloseAsync
(
status
,
buffer
.
AsSpan
(
)
)
;
public
bool
SendCloseAsync
(
int
status
,
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendCloseAsync
(
status
,
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
bool
SendCloseAsync
(
int
status
,
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_CLOSE
,
false
,
buffer
,
status
)
;
return
base
.
SendAsync
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
#endregion
#region WebSocket send ping methods
public
long
SendPing
(
string
text
)
=>
SendPing
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
long
SendPing
(
ReadOnlySpan
<
char
>
text
)
=>
SendPing
(
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
long
SendPing
(
byte
[
]
buffer
)
=>
SendPing
(
buffer
.
AsSpan
(
)
)
;
public
long
SendPing
(
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendPing
(
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
long
SendPing
(
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_PING
,
false
,
buffer
)
;
return
base
.
Send
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
public
bool
SendPingAsync
(
string
text
)
=>
SendPingAsync
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
bool
SendPingAsync
(
ReadOnlySpan
<
char
>
text
)
=>
SendPingAsync
(
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
bool
SendPingAsync
(
byte
[
]
buffer
)
=>
SendPingAsync
(
buffer
.
AsSpan
(
)
)
;
public
bool
SendPingAsync
(
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendPingAsync
(
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
bool
SendPingAsync
(
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_PING
,
false
,
buffer
)
;
return
base
.
SendAsync
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
#endregion
#region WebSocket send pong methods
public
long
SendPong
(
string
text
)
=>
SendPong
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
long
SendPong
(
ReadOnlySpan
<
char
>
text
)
=>
SendPong
(
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
long
SendPong
(
byte
[
]
buffer
)
=>
SendPong
(
buffer
.
AsSpan
(
)
)
;
public
long
SendPong
(
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendPong
(
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
long
SendPong
(
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_PONG
,
false
,
buffer
)
;
return
base
.
Send
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
public
bool
SendPongAsync
(
string
text
)
=>
SendPongAsync
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
public
bool
SendPongAsync
(
ReadOnlySpan
<
char
>
text
)
=>
SendPongAsync
(
Encoding
.
UTF8
.
GetBytes
(
text
.
ToArray
(
)
)
)
;
public
bool
SendPongAsync
(
byte
[
]
buffer
)
=>
SendPongAsync
(
buffer
.
AsSpan
(
)
)
;
public
bool
SendPongAsync
(
byte
[
]
buffer
,
long
offset
,
long
size
)
=>
SendPongAsync
(
buffer
.
AsSpan
(
(
int
)
offset
,
(
int
)
size
)
)
;
public
bool
SendPongAsync
(
ReadOnlySpan
<
byte
>
buffer
)
{
lock
(
WebSocket
.
WsSendLock
)
{
WebSocket
.
PrepareSendFrame
(
WebSocket
.
WS_FIN
|
WebSocket
.
WS_PONG
,
false
,
buffer
)
;
return
base
.
SendAsync
(
WebSocket
.
WsSendBuffer
.
AsSpan
(
)
)
;
}
}
#endregion
#region WebSocket receive methods
public
string
ReceiveText
(
)
{
Buffer
result
=
new
Buffer
(
)
;
if
(
!
WebSocket
.
WsHandshaked
)
return
result
.
ExtractString
(
0
,
result
.
Data
.
Length
)
;
Buffer
cache
=
new
Buffer
(
)
;
// Receive WebSocket frame data
while
(
!
WebSocket
.
WsFinalReceived
)
{
while
(
!
WebSocket
.
WsFrameReceived
)
{
long
required
=
WebSocket
.
RequiredReceiveFrameSize
(
)
;
cache
.
Resize
(
required
)
;
long
received
=
base
.
Receive
(
cache
.
Data
,
0
,
required
)
;
if
(
received
!=
required
)
return
result
.
ExtractString
(
0
,
result
.
Data
.
Length
)
;
WebSocket
.
PrepareReceiveFrame
(
cache
.
Data
,
0
,
received
)
;
}
if
(
!
WebSocket
.
WsFinalReceived
)
WebSocket
.
PrepareReceiveFrame
(
null
,
0
,
0
)
;
}
// Copy WebSocket frame data
result
.
Append
(
WebSocket
.
WsReceiveFinalBuffer
)
;
WebSocket
.
PrepareReceiveFrame
(
null
,
0
,
0
)
;
return
result
.
ExtractString
(
0
,
result
.
Data
.
Length
)
;
}
public
Buffer
ReceiveBinary
(
)
{
Buffer
result
=
new
Buffer
(
)
;
if
(
!
WebSocket
.
WsHandshaked
)
return
result
;
Buffer
cache
=
new
Buffer
(
)
;
// Receive WebSocket frame data
while
(
!
WebSocket
.
WsFinalReceived
)
{
while
(
!
WebSocket
.
WsFrameReceived
)
{
long
required
=
WebSocket
.
RequiredReceiveFrameSize
(
)
;
cache
.
Resize
(
required
)
;
long
received
=
base
.
Receive
(
cache
.
Data
,
0
,
required
)
;
if
(
received
!=
required
)
return
result
;
WebSocket
.
PrepareReceiveFrame
(
cache
.
Data
,
0
,
received
)
;
}
if
(
!
WebSocket
.
WsFinalReceived
)
WebSocket
.
PrepareReceiveFrame
(
null
,
0
,
0
)
;
}
// Copy WebSocket frame data
result
.
Append
(
WebSocket
.
WsReceiveFinalBuffer
)
;
WebSocket
.
PrepareReceiveFrame
(
null
,
0
,
0
)
;
return
result
;
}
#endregion
#region Session handlers
protected
override
void
OnDisconnecting
(
)
{
if
(
WebSocket
.
WsHandshaked
)
OnWsDisconnecting
(
)
;
}
protected
override
void
OnDisconnected
(
)
{
// Disconnect WebSocket
if
(
WebSocket
.
WsHandshaked
)
{
WebSocket
.
WsHandshaked
=
false
;
OnWsDisconnected
(
)
;
}
// Reset WebSocket upgrade HTTP request and response
Request
.
Clear
(
)
;
Response
.
Clear
(
)
;
// Clear WebSocket send/receive buffers
WebSocket
.
ClearWsBuffers
(
)
;
// Initialize new WebSocket random nonce
WebSocket
.
InitWsNonce
(
)
;
}
protected
override
void
OnReceived
(
byte
[
]
buffer
,
long
offset
,
long
size
)
{
// Check for WebSocket handshaked status
if
(
WebSocket
.
WsHandshaked
)
{
// Prepare receive frame
WebSocket
.
PrepareReceiveFrame
(
buffer
,
offset
,
size
)
;
return
;
}
base
.
OnReceived
(
buffer
,
offset
,
size
)
;
}
protected
override
void
OnReceivedRequestHeader
(
HttpRequest
request
)
{
// Check for WebSocket handshaked status
if
(
WebSocket
.
WsHandshaked
)
return
;
// Try to perform WebSocket upgrade
if
(
!
WebSocket
.
PerformServerUpgrade
(
request
,
Response
)
)
{
base
.
OnReceivedRequestHeader
(
request
)
;
return
;
}
}
protected
override
void
OnReceivedRequest
(
HttpRequest
request
)
{
// Check for WebSocket handshaked status
if
(
WebSocket
.
WsHandshaked
)
{
// Prepare receive frame from the remaining request body
var
body
=
Request
.
Body
;
var
data
=
Encoding
.
UTF8
.
GetBytes
(
body
)
;
WebSocket
.
PrepareReceiveFrame
(
data
,
0
,
data
.
Length
)
;
return
;
}
base
.
OnReceivedRequest
(
request
)
;
}
protected
override
void
OnReceivedRequestError
(
HttpRequest
request
,
string
error
)
{
// Check for WebSocket handshaked status
if
(
WebSocket
.
WsHandshaked
)
{
OnError
(
new
SocketError
(
)
)
;
return
;
}
base
.
OnReceivedRequestError
(
request
,
error
)
;
}
#endregion
#region Web socket handlers
public
virtual
void
OnWsConnecting
(
HttpRequest
request
)
{
}
public
virtual
void
OnWsConnected
(
HttpResponse
response
)
{
}
public
virtual
bool
OnWsConnecting
(
HttpRequest
request
,
HttpResponse
response
)
{
return
true
;
}
public
virtual
void
OnWsConnected
(
HttpRequest
request
)
{
}
public
virtual
void
OnWsDisconnecting
(
)
{
}
public
virtual
void
OnWsDisconnected
(
)
{
}
public
virtual
void
OnWsReceived
(
byte
[
]
buffer
,
long
offset
,
long
size
)
{
}
public
virtual
void
OnWsClose
(
byte
[
]
buffer
,
long
offset
,
long
size
,
int
status
=
1000
)
{
Close
(
)
;
}
public
virtual
void
OnWsPing
(
byte
[
]
buffer
,
long
offset
,
long
size
)
{
SendPongAsync
(
buffer
,
offset
,
size
)
;
}
public
virtual
void
OnWsPong
(
byte
[
]
buffer
,
long
offset
,
long
size
)
{
}
public
virtual
void
OnWsError
(
string
error
)
{
OnError
(
SocketError
.
SocketError
)
;
}
public
virtual
void
OnWsError
(
SocketError
error
)
{
OnError
(
error
)
;
}
public
void
SendUpgrade
(
HttpResponse
response
)
{
SendResponseAsync
(
response
)
;
}
#endregion
}
}
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