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Source.Python/src/core/sp_main.cpp at master · Doldol/Source.Python · GitHub
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core
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/*
*
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//
--------------------------------------------------------
//
Includes
//
--------------------------------------------------------
#
include
"
sp_python.h
"
#
include
"
sp_main.h
"
#
include
"
interface.h
"
#
include
"
filesystem.h
"
#
include
"
eiface.h
"
#
include
"
igameevents.h
"
#
include
"
convar.h
"
#
include
"
Color.h
"
#
include
"
vstdlib/random.h
"
#
include
"
engine/IEngineTrace.h
"
#
include
"
tier2/tier2.h
"
#
include
"
game/server/iplayerinfo.h
"
#
include
"
shake.h
"
//
Linux compile fails without this.
#
include
"
game/shared/IEffects.h
"
#
include
"
utilities/wrap_macros.h
"
#
include
"
engine/IEngineSound.h
"
#
include
"
engine/IEngineTrace.h
"
#
include
"
public/toolframework/itoolentity.h
"
#
include
"
dyncall.h
"
#
include
"
networkstringtabledefs.h
"
#
include
"
edict.h
"
#
include
"
convar.h
"
#
include
"
utilities/call_python.h
"
#
include
"
vphysics_interface.h
"
#
include
"
datacache/imdlcache.h
"
#
include
"
ivoiceserver.h
"
#
include
"
manager.h
"
#
include
"
modules/listeners/listeners_manager.h
"
#
include
"
utilities/conversions.h
"
#
include
"
modules/entities/entities_entity.h
"
//
-----------------------------------------------------------------------------
//
Disable warnings.
//
-----------------------------------------------------------------------------
#
if
defined(_WIN32)
#
pragma
warning( disable : 4005 )
#
endif
//
memdbgon must be the last include file in a .cpp file!!!
#
include
"
tier0/memdbgon.h
"
//
-----------------------------------------------------------------------------
//
Interfaces from the engine
//
-----------------------------------------------------------------------------
IVEngineServer* engine =
NULL
;
//
helper functions (messaging clients, loading content, making entities, running commands, etc)
IGameEventManager2* gameeventmanager =
NULL
;
//
game events interface
IPlayerInfoManager* playerinfomanager =
NULL
;
//
game dll interface to interact with players
IBotManager* botmanager =
NULL
;
//
game dll interface to interact with bots
IServerPluginHelpers* helpers =
NULL
;
//
special 3rd party plugin helpers from the engine
IUniformRandomStream* randomStr =
NULL
;
IEngineTrace* enginetrace =
NULL
;
IEngineSound* enginesound =
NULL
;
CGlobalVars* gpGlobals =
NULL
;
IFileSystem* filesystem =
NULL
;
IServerGameDLL* servergamedll =
NULL
;
IServerTools* servertools =
NULL
;
IPhysics* physics =
NULL
;
IPhysicsCollision* physcollision =
NULL
;
IPhysicsSurfaceProps* physprops =
NULL
;
IMDLCache* modelcache =
NULL
;
IVoiceServer* voiceserver =
NULL
;
INetworkStringTableContainer* networkstringtable =
NULL
;
//
-----------------------------------------------------------------------------
//
External globals
//
-----------------------------------------------------------------------------
extern
ICvar* g_pCVar;
//
-----------------------------------------------------------------------------
//
Extern functions
//
-----------------------------------------------------------------------------
extern
void
InitCommands
();
extern
void
ClearAllCommands
();
extern
PLUGIN_RESULT
DispatchClientCommand
(
edict_t
*pEntity,
const
CCommand &command);
//
-----------------------------------------------------------------------------
//
The plugin is a static singleton that is exported as an interface
//
-----------------------------------------------------------------------------
CSourcePython g_SourcePythonPlugin;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR
(CSourcePython, IServerPluginCallbacks,
INTERFACEVERSION_ISERVERPLUGINCALLBACKS
, g_SourcePythonPlugin );
//
-----------------------------------------------------------------------------
//
Helper console variable to tell scripters what engine version we are running
//
on.
//
-----------------------------------------------------------------------------
ConVar
sp_engine_ver
(
"
sp_engine_ver
"
,
XSTRINGIFY
(
SOURCE_ENGINE
), 0, "Version of the engine SP is running on");
//
-----------------------------------------------------------------------------
//
Interface helper class.
//
-----------------------------------------------------------------------------
struct
InterfaceHelper_t
{
const
char
* szInterface;
void
** pGlobal;
};
//
-----------------------------------------------------------------------------
//
We need all of these interfaces in order to function.
//
-----------------------------------------------------------------------------
InterfaceHelper_t
gEngineInterfaces
[] = {
{
INTERFACEVERSION_VENGINESERVER
, (
void
**)&engine},
{
INTERFACEVERSION_GAMEEVENTSMANAGER2
, (
void
**)&gameeventmanager},
{
INTERFACEVERSION_ISERVERPLUGINHELPERS
, (
void
**)&helpers},
{
INTERFACEVERSION_ENGINETRACE_SERVER
, (
void
**)&enginetrace},
{
IENGINESOUND_SERVER_INTERFACE_VERSION
, (
void
**)&enginesound},
{
VENGINE_SERVER_RANDOM_INTERFACE_VERSION
, (
void
**)&randomStr},
{
FILESYSTEM_INTERFACE_VERSION
, (
void
**)&filesystem},
{
INTERFACENAME_NETWORKSTRINGTABLESERVER
, (
void
**)&networkstringtable},
{
VPHYSICS_INTERFACE_VERSION
, (
void
**)&physics},
{
VPHYSICS_COLLISION_INTERFACE_VERSION
, (
void
**)&physcollision},
{
VPHYSICS_SURFACEPROPS_INTERFACE_VERSION
, (
void
**)&physprops},
{
MDLCACHE_INTERFACE_VERSION
, (
void
**)&modelcache},
{
INTERFACEVERSION_VOICESERVER
, (
void
**)&voiceserver},
{
NULL
,
NULL
}
};
//
TODO: This is just a quick fix. The real fix is coming soon.
#
ifdef
ENGINE_ORANGEBOX
#
undef
INTERFACEVERSION_SERVERGAMEDLL
#
define
INTERFACEVERSION_SERVERGAMEDLL
"
ServerGameDLL010
"
#
endif
InterfaceHelper_t
gGameInterfaces
[] = {
{
INTERFACEVERSION_PLAYERINFOMANAGER
, (
void
**)&playerinfomanager},
{
INTERFACEVERSION_PLAYERBOTMANAGER
, (
void
**)&botmanager},
{
INTERFACEVERSION_SERVERGAMEDLL
, (
void
**)&servergamedll},
{
VSERVERTOOLS_INTERFACE_VERSION
, (
void
**)&servertools},
{
NULL
,
NULL
}
};
//
-----------------------------------------------------------------------------
//
Get all engine interfaces.
//
-----------------------------------------------------------------------------
bool
GetInterfaces
( InterfaceHelper_t* pInterfaceList, CreateInterfaceFn factory )
{
InterfaceHelper_t* pInterface = pInterfaceList;
while
( pInterface->
szInterface
)
{
void
** pGlobal = pInterface->
pGlobal
;
//
Get the interface from the given factory.
*pGlobal =
factory
(pInterface->
szInterface
,
NULL
);
//
If it's not valid, bail out.
if
( *pGlobal ) {
DevMsg
(
1
,
MSG_PREFIX
"
Interface %s at %x
\n
"
, pInterface->
szInterface
, *pGlobal);
}
else
{
Warning
(
MSG_PREFIX
"
Could not retrieve interface %s
\n
"
, pInterface->
szInterface
);
return
false
;
}
pInterface++;
}
return
true
;
}
//
-----------------------------------------------------------------------------
//
Purpose: constructor/destructor
//
-----------------------------------------------------------------------------
CSourcePython::CSourcePython
()
{
m_iClientCommandIndex =
0
;
}
CSourcePython::~CSourcePython
()
{
}
//
-----------------------------------------------------------------------------
//
Purpose: called when the plugin is loaded, load the interface we need from the engine
//
-----------------------------------------------------------------------------
bool
CSourcePython::Load
( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory )
{
//
This seems to be new with
#
ifdef
ENGINE_CSGO
DevMsg
(
1
,
MSG_PREFIX
"
Connecting interfaces...
\n
"
);
ConnectInterfaces
(&interfaceFactory,
1
);
#
else
DevMsg
(
1
,
MSG_PREFIX
"
Connecting tier1 libraries...
\n
"
);
ConnectTier1Libraries
( &interfaceFactory,
1
);
DevMsg
(
1
,
MSG_PREFIX
"
Connecting tier2 libraries...
\n
"
);
ConnectTier2Libraries
( &interfaceFactory,
2
);
#
endif
//
Get all engine interfaces.
DevMsg
(
1
,
MSG_PREFIX
"
Retrieving engine interfaces...
\n
"
);
if
( !
GetInterfaces
(
gEngineInterfaces
, interfaceFactory) ) {
return
false
;
}
//
Get all game interfaces.
DevMsg
(
1
,
MSG_PREFIX
"
Retrieving game interfaces...
\n
"
);
if
( !
GetInterfaces
(
gGameInterfaces
, gameServerFactory) ) {
return
false
;
}
DevMsg
(
1
,
MSG_PREFIX
"
Retrieving global variables...
\n
"
);
gpGlobals = playerinfomanager->
GetGlobalVars
();
if
(!gpGlobals) {
Msg
(
MSG_PREFIX
"
Could retrieve global variables.
\n
"
);
return
false
;
}
DevMsg
(
1
,
MSG_PREFIX
"
Initializing mathlib...
\n
"
);
MathLib_Init
(
2
.
2f
,
2
.
2f
,
0
.
0f
,
2
.
0f
);
DevMsg
(
1
,
MSG_PREFIX
"
Initializing server and say commands...
\n
"
);
InitCommands
();
//
Initialize python
DevMsg
(
1
,
MSG_PREFIX
"
Initializing python...
\n
"
);
if
( !g_PythonManager.
Initialize
() ) {
Msg
(
MSG_PREFIX
"
Could not initialize python.
\n
"
);
return
false
;
}
//
TODO: Don't hardcode the 64 bytes offset
#
ifdef
ENGINE_LEFT4DEAD2
#
define
CACHE_NOTIFY_OFFSET
68
#
else
#
define
CACHE_NOTIFY_OFFSET
64
#
endif
DevMsg
(
1
,
MSG_PREFIX
"
Retrieving the current cache notifier...
\n
"
);
m_pOldMDLCacheNotifier = *(IMDLCacheNotify **)(((
unsigned
long
) modelcache) +
CACHE_NOTIFY_OFFSET
);
DevMsg
(
1
,
MSG_PREFIX
"
Setting the new cache notifier...
\n
"
);
modelcache->
SetCacheNotify
(
this
);
Msg
(
MSG_PREFIX
"
Loaded successfully.
\n
"
);
return
true
;
}
//
-----------------------------------------------------------------------------
//
Purpose: called when the plugin is unloaded (turned off)
//
-----------------------------------------------------------------------------
void
CSourcePython::Unload
(
void
)
{
Msg
(
MSG_PREFIX
"
Unloading...
\n
"
);
DevMsg
(
1
,
MSG_PREFIX
"
Unhooking all functions...
\n
"
);
GetHookManager
()->
UnhookAllFunctions
();
DevMsg
(
1
,
MSG_PREFIX
"
Shutting down python...
\n
"
);
g_PythonManager.
Shutdown
();
DevMsg
(
1
,
MSG_PREFIX
"
Clearing all commands...
\n
"
);
ClearAllCommands
();
DevMsg
(
1
,
MSG_PREFIX
"
Unregistering ConVar...
\n
"
);
ConVar_Unregister
( );
//
New in CSGO...
#
ifdef
ENGINE_CSGO
DevMsg
(
1
,
MSG_PREFIX
"
Disconnecting interfaces...
\n
"
);
DisconnectInterfaces
();
#
else
DevMsg
(
1
,
MSG_PREFIX
"
Disconnecting tier2 libraries...
\n
"
);
DisconnectTier2Libraries
( );
DevMsg
(
1
,
MSG_PREFIX
"
Disconnecting tier1 libraries...
\n
"
);
DisconnectTier1Libraries
( );
#
endif
DevMsg
(
1
,
MSG_PREFIX
"
Resetting cache notifier...
\n
"
);
modelcache->
SetCacheNotify
(m_pOldMDLCacheNotifier);
Msg
(
MSG_PREFIX
"
Unloaded successfully.
\n
"
);
}
//
-----------------------------------------------------------------------------
//
Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded)
//
-----------------------------------------------------------------------------
void
CSourcePython::Pause
(
void
)
{
}
//
-----------------------------------------------------------------------------
//
Purpose: called when the plugin is unpaused (i.e should start executing again)
//
-----------------------------------------------------------------------------
void
CSourcePython::UnPause
(
void
)
{
}
//
-----------------------------------------------------------------------------
//
Purpose: the name of this plugin, returned in "plugin_print" command
//
-----------------------------------------------------------------------------
const
char
*
CSourcePython::GetPluginDescription
(
void
)
{
return
"
Source.Python, (C) 2012-2015, Source Python Team.
"
;
}
//
-----------------------------------------------------------------------------
//
Purpose: called on level start
//
-----------------------------------------------------------------------------
void
CSourcePython::LevelInit
(
char
const
*pMapName )
{
CALL_LISTENERS
(LevelInit, pMapName);
}
//
-----------------------------------------------------------------------------
//
Purpose: called on level start, when the server is ready to accept client connections
//
edictCount is the number of entities in the level, clientMax is the max client count
//
-----------------------------------------------------------------------------
void
CSourcePython::ServerActivate
(
edict_t
*pEdictList,
int
edictCount,
int
clientMax )
{
list edicts;
for
(
int
i=
0
; i < edictCount; i++)
edicts.
append
(pEdictList[i]);
CALL_LISTENERS
(ServerActivate, edicts, edictCount, clientMax);
}
//
-----------------------------------------------------------------------------
//
Purpose: called once per server frame, do recurring work here (like checking for timeouts)
//
-----------------------------------------------------------------------------
void
CSourcePython::GameFrame
(
bool
simulating )
{
CALL_LISTENERS
(Tick);
}
//
-----------------------------------------------------------------------------
//
Purpose: called on level end (as the server is shutting down or going to a new map)
//
-----------------------------------------------------------------------------
void
CSourcePython::LevelShutdown
(
void
)
//
!!!!this can get called multiple times per map change
{
CALL_LISTENERS
(LevelShutdown);
}
//
-----------------------------------------------------------------------------
//
Purpose: called when a client spawns into a server (i.e as they begin to play)
//
-----------------------------------------------------------------------------
void
CSourcePython::ClientActive
(
edict_t
*pEntity )
{
CALL_LISTENERS
(ClientActive,
IndexFromEdict
(pEntity));
}
//
-----------------------------------------------------------------------------
//
Purpose: called when a client leaves a server (or is timed out)
//
-----------------------------------------------------------------------------
void
CSourcePython::ClientDisconnect
(
edict_t
*pEntity )
{
CALL_LISTENERS
(ClientDisconnect,
IndexFromEdict
(pEntity));
}
//
-----------------------------------------------------------------------------
//
Purpose: called on
//
-----------------------------------------------------------------------------
void
CSourcePython::ClientPutInServer
(
edict_t
*pEntity,
char
const
*playername )
{
CALL_LISTENERS
(ClientPutInServer,
IndexFromEdict
(pEntity), playername);
}
//
-----------------------------------------------------------------------------
//
Purpose: called on level start
//
-----------------------------------------------------------------------------
void
CSourcePython::SetCommandClient
(
int
index )
{
m_iClientCommandIndex = index;
}
//
-----------------------------------------------------------------------------
//
Purpose: called on level start
//
-----------------------------------------------------------------------------
void
CSourcePython::ClientSettingsChanged
(
edict_t
*pEdict )
{
CALL_LISTENERS
(ClientSettingsChanged,
IndexFromEdict
(pEdict));
}
//
-----------------------------------------------------------------------------
//
Purpose: called when a client joins a server
//
-----------------------------------------------------------------------------
PLUGIN_RESULT
CSourcePython::ClientConnect
(
bool
*bAllowConnect,
edict_t
*pEntity,
const
char
*pszName,
const
char
*pszAddress,
char
*reject,
int
maxrejectlen )
{
CPointer allowConnect =
CPointer
((
unsigned
long
) bAllowConnect);
CPointer rejectMessage =
CPointer
((
unsigned
long
) reject);
CALL_LISTENERS
(ClientConnect, allowConnect,
IndexFromEdict
(pEntity), pszName, pszAddress, rejectMessage, maxrejectlen);
return
PLUGIN_OVERRIDE
;
}
//
-----------------------------------------------------------------------------
//
Purpose: called when a client is authenticated
//
-----------------------------------------------------------------------------
PLUGIN_RESULT
CSourcePython::NetworkIDValidated
(
const
char
*pszUserName,
const
char
*pszNetworkID )
{
CALL_LISTENERS
(NetworkidValidated, pszUserName, pszNetworkID);
return
PLUGIN_CONTINUE
;
}
//
-----------------------------------------------------------------------------
//
Purpose: called when a cvar value query is finished
//
-----------------------------------------------------------------------------
void
CSourcePython::OnQueryCvarValueFinished
( QueryCvarCookie_t iCookie,
edict_t
*pPlayerEntity,
EQueryCvarValueStatus eStatus,
const
char
*pCvarName,
const
char
*pCvarValue )
{
PythonLog
(
4
,
"
Cvar query (cookie: %d, status: %d) - name: %s, value: %s
"
, iCookie, eStatus, pCvarName, pCvarValue );
CALL_LISTENERS
(OnQueryCvarValueFinished, (
int
) iCookie,
IndexFromEdict
(pPlayerEntity), eStatus, pCvarName, pCvarValue);
}
//
-----------------------------------------------------------------------------
//
Purpose: called when an event is fired
//
-----------------------------------------------------------------------------
void
CSourcePython::FireGameEvent
( IGameEvent * event )
{
const
char
* name = event->
GetName
();
PythonLog
(
4
,
"
CSourcePython::FireGameEvent: Got event
\"
%s
\"
"
, name );
}
//
-----------------------------------------------------------------------------
//
Orangebox.
//
-----------------------------------------------------------------------------
PLUGIN_RESULT
CSourcePython::ClientCommand
(
edict_t
*pEntity,
const
CCommand &args )
{
return
DispatchClientCommand
(pEntity, args);
}
//
-----------------------------------------------------------------------------
//
Alien Swarm.
//
-----------------------------------------------------------------------------
#
ifdef
ENGINE_CSGO
void
CSourcePython::ClientFullyConnect
(
edict_t
*pEntity )
{
CALL_LISTENERS
(ClientFullyConnect,
IndexFromEdict
(pEntity));
}
#
endif
#
if
defined(ENGINE_CSGO) || defined(ENGINE_BMS)
void
CSourcePython::OnEdictAllocated
(
edict_t
*edict )
{
CALL_LISTENERS
(OnEdictAllocated,
IndexFromEdict
(edict));
}
void
CSourcePython::OnEdictFreed
(
const
edict_t
*edict )
{
CALL_LISTENERS
(OnEdictFreed,
ptr
(edict));
}
#
endif
#
ifdef
ENGINE_BMS
void
CSourcePython::OnEntityPreSpawned
( CBaseEntity *pEntity )
{
CALL_LISTENERS
(OnEntityPreSpawned,
ptr
((CBaseEntityWrapper*) pEntity));
}
#
endif
void
CSourcePython::OnEntityCreated
( CBaseEntity *pEntity )
{
int
iIndex =
IndexFromBaseEntity
(pEntity);
edict_t
*pEdict =
EdictFromIndex
(iIndex);
if
(pEdict)
{
IServerUnknown* pServerUnknown = pEdict->
GetUnknown
();
if
(pServerUnknown)
pEdict->
m_pNetworkable
= pServerUnknown->
GetNetworkable
();
}
CALL_LISTENERS
(OnEntityCreated, iIndex,
ptr
((CBaseEntityWrapper*) pEntity));
}
void
CSourcePython::OnEntitySpawned
( CBaseEntity *pEntity )
{
CALL_LISTENERS
(OnEntitySpawned,
IndexFromBaseEntity
(pEntity),
ptr
((CBaseEntityWrapper*) pEntity));
}
void
CSourcePython::OnEntityDeleted
( CBaseEntity *pEntity )
{
CALL_LISTENERS
(OnEntityDeleted,
IndexFromBaseEntity
(pEntity),
ptr
((CBaseEntityWrapper*) pEntity));
}
void
CSourcePython::OnDataLoaded
( MDLCacheDataType_t type, MDLHandle_t handle )
{
if
(m_pOldMDLCacheNotifier)
m_pOldMDLCacheNotifier->
OnDataLoaded
(type, handle);
CALL_LISTENERS
(OnDataLoaded, type, handle);
}
void
CSourcePython::OnDataUnloaded
( MDLCacheDataType_t type, MDLHandle_t handle )
{
if
(m_pOldMDLCacheNotifier)
m_pOldMDLCacheNotifier->
OnDataUnloaded
(type, handle);
CALL_LISTENERS
(OnDataUnloaded, type, handle);
}
#
ifdef
ENGINE_CSGO
void
CSourcePython::OnCombinerPreCache
(MDLCacheDataType_t type, MDLHandle_t handle )
{
if
(m_pOldMDLCacheNotifier)
m_pOldMDLCacheNotifier->
OnCombinerPreCache
(type, handle);
CALL_LISTENERS
(OnCombinerPreCache, type, handle);
}
bool
CSourcePython::ShouldSupressLoadWarning
(MDLHandle_t handle)
{
bool
result =
false
;
if
(m_pOldMDLCacheNotifier)
result = m_pOldMDLCacheNotifier->
ShouldSupressLoadWarning
(handle);
return
result;
}
#
endif
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