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MLAPI/MLAPI-Editor/PostProcessScene.cs at master · Dropgunner/MLAPI · GitHub
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PostProcessScene.cs
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PostProcessScene.cs
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using
System
.
Collections
.
Generic
;
using
System
.
Linq
;
using
MLAPI
;
using
UnityEditor
.
Callbacks
;
using
UnityEngine
;
namespace
UnityEditor
{
public
class
NetworkScenePostProcess
:
MonoBehaviour
{
[
PostProcessScene
(
int
.
MaxValue
)
]
public
static
void
ProcessScene
(
)
{
List
<
NetworkedObject
>
traverseSortedObjects
=
MonoBehaviour
.
FindObjectsOfType
<
NetworkedObject
>
(
)
.
ToList
(
)
;
traverseSortedObjects
.
Sort
(
(
x
,
y
)
=>
{
List
<
int
>
xSiblingIndex
=
x
.
TraversedSiblingIndex
(
)
;
List
<
int
>
ySiblingIndex
=
y
.
TraversedSiblingIndex
(
)
;
while
(
xSiblingIndex
.
Count
>
0
&&
ySiblingIndex
.
Count
>
0
)
{
if
(
xSiblingIndex
[
0
]
<
ySiblingIndex
[
0
]
)
return
-
1
;
if
(
xSiblingIndex
[
0
]
>
ySiblingIndex
[
0
]
)
return
1
;
xSiblingIndex
.
RemoveAt
(
0
)
;
ySiblingIndex
.
RemoveAt
(
0
)
;
}
return
0
;
}
)
;
for
(
ulong
i
=
0
;
i
<
(
ulong
)
traverseSortedObjects
.
Count
;
i
++
)
traverseSortedObjects
[
(
int
)
i
]
.
NetworkedInstanceId
=
i
;
}
}
internal
static
class
PrefabHelpers
{
internal
static
List
<
int
>
TraversedSiblingIndex
(
this
NetworkedObject
networkedObject
)
{
List
<
int
>
paths
=
new
List
<
int
>
(
)
;
Transform
transform
=
networkedObject
.
transform
;
while
(
transform
!=
null
)
{
paths
.
Add
(
transform
.
GetSiblingIndex
(
)
)
;
transform
=
transform
.
parent
;
}
paths
.
Reverse
(
)
;
return
paths
;
}
}
}
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