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#
ifndef
SRC_NODE_PLATFORM_H_
#
define
SRC_NODE_PLATFORM_H_
#
include
<
queue
>
#
include
<
vector
>
#
include
"
libplatform/libplatform.h
"
#
include
"
node_mutex.h
"
#
include
"
uv.h
"
namespace
node
{
template
<
class
T
>
class
TaskQueue
{
public:
TaskQueue
();
~TaskQueue
() {}
void
Push
(T* task);
T*
Pop
();
T*
BlockingPop
();
void
NotifyOfCompletion
();
void
BlockingDrain
();
void
Stop
();
private:
Mutex lock_;
ConditionVariable tasks_available_;
ConditionVariable tasks_drained_;
int
outstanding_tasks_;
bool
stopped_;
std::queue<T*> task_queue_;
};
class
NodePlatform
:
public
v8
::Platform {
public:
NodePlatform
(
int
thread_pool_size,
uv_loop_t
* loop,
v8::TracingController* tracing_controller);
virtual
~NodePlatform
() {}
void
DrainBackgroundTasks
();
void
FlushForegroundTasksInternal
();
void
Shutdown
();
//
v8::Platform implementation.
size_t
NumberOfAvailableBackgroundThreads
()
override
;
void
CallOnBackgroundThread
(v8::Task* task,
ExpectedRuntime expected_runtime)
override
;
void
CallOnForegroundThread
(v8::Isolate* isolate, v8::Task* task)
override
;
void
CallDelayedOnForegroundThread
(v8::Isolate* isolate, v8::Task* task,
double
delay_in_seconds)
override
;
bool
IdleTasksEnabled
(v8::Isolate* isolate)
override
;
double
MonotonicallyIncreasingTime
()
override
;
v8::TracingController*
GetTracingController
()
override
;
private:
uv_loop_t
*
const
loop_;
uv_async_t
flush_tasks_;
TaskQueue<v8::Task> foreground_tasks_;
TaskQueue<std::pair<v8::Task*,
double
>> foreground_delayed_tasks_;
TaskQueue<v8::Task> background_tasks_;
std::vector<std::unique_ptr<
uv_thread_t
>> threads_;
std::unique_ptr<v8::TracingController> tracing_controller_;
};
}
//
namespace node
#
endif
//
SRC_NODE_PLATFORM_H_
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