Currently, when we use ES::Engine::Core::CreateEntity we need to cast it to ES::Engine::Entity ALL THE TIME, and it's clearly not convenient. We should be able to create our entity directly rather to have so required layer of casting to using it.
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Currently, when we use ES::Engine::Core::CreateEntity we need to cast it to ES::Engine::Entity ALL THE TIME, and it's clearly not convenient. We should be able to create our entity directly rather to have so required layer of casting to using it.