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Texture mapping · Issue #86 · EngineSquared/EngineSquared · GitHub

Texture mapping #86

Description

Images:
Create a Vulkan image (VkImage) for texture storage, ensuring it is correctly allocated and formatted. The image must be transitioned to the correct layout before use.

Image View and Sampler:
To use a texture in shaders, an image view (VkImageView) and sampler (VkSampler) must be created. The image view describes how the image is accessed, while the sampler controls filtering and addressing modes.

Combined Image Sampler:
Instead of separate descriptors for images and samplers, a combined image sampler can be used in the descriptor set. This allows shaders to access textures efficiently with a single descriptor binding.

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