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Commits on Jul 10, 2022
add missing doc to init
NotAPenguin0
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d195252
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Add CI badge to README
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352154f
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Add Github Actions CI
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add explicit casts to supress conversion warning
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add [[maybe_unused]] on func_has to make compiler stop complaining
NotAPenguin0
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Renamed some variables for clarity and consistency
Jake
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JuanDiegoMontoya
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0454bc5
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Fixed some silly errors and switched to GL types where needed (for consistency).
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JuanDiegoMontoya
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0b1a6b3
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Added build folder to gitignore
Jake
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JuanDiegoMontoya
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66e33f7
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Moar program validation
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JuanDiegoMontoya
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7f6243f
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Added ContextGLFunctions struct (tentative name), program uniform tracking, and glLinkProgram validation.
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JuanDiegoMontoya
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b1b8540
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Added the includes to cmake so I can actually see the headers in VS
Jake
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JuanDiegoMontoya
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0c23275
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Add compile and link status enums
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JuanDiegoMontoya
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51437a3
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Commits on Jul 8, 2022
fix readme having wrong cmake target in explanation
NotAPenguin0
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2a0e0a7
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Merge pull request #3 from GraphicsProgramming/deccer-patch-1
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Commits on Jul 7, 2022
Update README.md
deccer
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545198d
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really fix cmake
NotAPenguin0
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d29bb28
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update cmake to work on msvc
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9655804
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switch glad version to one that actually uses GL_DEBUG_OUTPUT
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0cce460
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fix wrong interpretation of glad debug output
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e20b4d0
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add simple validation for program link status
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1e4cb9c
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move around context implementation so different parts of validation can be split off
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1bd868a
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Add initial layer check for shader compilation status
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add README
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63f7468
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add user data param to output callback
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4913713
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add check for initialization success
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add basic docs to main header
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add minimal testing application
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add output function callback, create context class
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e59b19b
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initial commit
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