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unrealcpp/SetViewTarget/SetViewTarget.h at master · Harrison1/unrealcpp · GitHub
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SetViewTarget.h
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//
Harrison McGuire
//
UE4 Version 4.20.2
//
https://github.com/Harrison1/unrealcpp
//
https://severallevels.io
//
https://harrisonmcguire.com
#
pragma
once
#
include
"
GameFramework/Actor.h
"
#
include
"
SetViewTarget.generated.h
"
UCLASS
()
class
UNREALCPP_API
ASetViewTarget : public AActor
{
GENERATED_BODY
()
public:
//
Sets default values for this actor's properties
ASetViewTarget
();
protected:
//
Called when the game starts or when spawned
virtual
void
BeginPlay
()
override
;
public:
//
declare variables
UPROPERTY
(EditAnywhere)
AActor* MyActor;
};
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