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android_frameworks_base/native/android/input.cpp at kk-aosp-master · Hashcode/android_frameworks_base · GitHub
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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#
define
LOG_TAG
"
input
"
#
include
<
utils/Log.h
>
#
include
<
android/input.h
>
#
include
<
input/Input.h
>
#
include
<
input/InputTransport.h
>
#
include
<
utils/Looper.h
>
#
include
<
utils/RefBase.h
>
#
include
<
utils/Vector.h
>
#
include
<
android_runtime/android_app_NativeActivity.h
>
#
include
<
android_runtime/android_view_InputQueue.h
>
#
include
<
poll.h
>
#
include
<
errno.h
>
using
android::InputEvent;
using
android::InputQueue;
using
android::KeyEvent;
using
android::Looper;
using
android::MotionEvent;
using
android::sp;
using
android::Vector;
int32_t
AInputEvent_getType
(
const
AInputEvent* event) {
return
static_cast
<
const
InputEvent*>(event)->
getType
();
}
int32_t
AInputEvent_getDeviceId
(
const
AInputEvent* event) {
return
static_cast
<
const
InputEvent*>(event)->
getDeviceId
();
}
int32_t
AInputEvent_getSource
(
const
AInputEvent* event) {
return
static_cast
<
const
InputEvent*>(event)->
getSource
();
}
int32_t
AKeyEvent_getAction
(
const
AInputEvent* key_event) {
return
static_cast
<
const
KeyEvent*>(key_event)->
getAction
();
}
int32_t
AKeyEvent_getFlags
(
const
AInputEvent* key_event) {
return
static_cast
<
const
KeyEvent*>(key_event)->
getFlags
();
}
int32_t
AKeyEvent_getKeyCode
(
const
AInputEvent* key_event) {
return
static_cast
<
const
KeyEvent*>(key_event)->
getKeyCode
();
}
int32_t
AKeyEvent_getScanCode
(
const
AInputEvent* key_event) {
return
static_cast
<
const
KeyEvent*>(key_event)->
getScanCode
();
}
int32_t
AKeyEvent_getMetaState
(
const
AInputEvent* key_event) {
return
static_cast
<
const
KeyEvent*>(key_event)->
getMetaState
();
}
int32_t
AKeyEvent_getRepeatCount
(
const
AInputEvent* key_event) {
return
static_cast
<
const
KeyEvent*>(key_event)->
getRepeatCount
();
}
int64_t
AKeyEvent_getDownTime
(
const
AInputEvent* key_event) {
return
static_cast
<
const
KeyEvent*>(key_event)->
getDownTime
();
}
int64_t
AKeyEvent_getEventTime
(
const
AInputEvent* key_event) {
return
static_cast
<
const
KeyEvent*>(key_event)->
getEventTime
();
}
int32_t
AMotionEvent_getAction
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getAction
();
}
int32_t
AMotionEvent_getFlags
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getFlags
();
}
int32_t
AMotionEvent_getMetaState
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getMetaState
();
}
int32_t
AMotionEvent_getButtonState
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getButtonState
();
}
int32_t
AMotionEvent_getEdgeFlags
(
const
AInputEvent* motion_event) {
return
reinterpret_cast
<
const
MotionEvent*>(motion_event)->
getEdgeFlags
();
}
int64_t
AMotionEvent_getDownTime
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getDownTime
();
}
int64_t
AMotionEvent_getEventTime
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getEventTime
();
}
float
AMotionEvent_getXOffset
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getXOffset
();
}
float
AMotionEvent_getYOffset
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getYOffset
();
}
float
AMotionEvent_getXPrecision
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getXPrecision
();
}
float
AMotionEvent_getYPrecision
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getYPrecision
();
}
size_t
AMotionEvent_getPointerCount
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getPointerCount
();
}
int32_t
AMotionEvent_getPointerId
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getPointerId
(pointer_index);
}
int32_t
AMotionEvent_getToolType
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getToolType
(pointer_index);
}
float
AMotionEvent_getRawX
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getRawX
(pointer_index);
}
float
AMotionEvent_getRawY
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getRawY
(pointer_index);
}
float
AMotionEvent_getX
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getX
(pointer_index);
}
float
AMotionEvent_getY
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getY
(pointer_index);
}
float
AMotionEvent_getPressure
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getPressure
(pointer_index);
}
float
AMotionEvent_getSize
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getSize
(pointer_index);
}
float
AMotionEvent_getTouchMajor
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getTouchMajor
(pointer_index);
}
float
AMotionEvent_getTouchMinor
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getTouchMinor
(pointer_index);
}
float
AMotionEvent_getToolMajor
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getToolMajor
(pointer_index);
}
float
AMotionEvent_getToolMinor
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getToolMinor
(pointer_index);
}
float
AMotionEvent_getOrientation
(
const
AInputEvent* motion_event,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getOrientation
(pointer_index);
}
float
AMotionEvent_getAxisValue
(
const
AInputEvent* motion_event,
int32_t
axis,
size_t
pointer_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getAxisValue
(axis, pointer_index);
}
size_t
AMotionEvent_getHistorySize
(
const
AInputEvent* motion_event) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistorySize
();
}
int64_t
AMotionEvent_getHistoricalEventTime
(
const
AInputEvent* motion_event,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalEventTime
(
history_index);
}
float
AMotionEvent_getHistoricalRawX
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalRawX
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalRawY
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalRawY
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalX
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalX
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalY
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalY
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalPressure
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalPressure
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalSize
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalSize
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalTouchMajor
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalTouchMajor
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalTouchMinor
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalTouchMinor
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalToolMajor
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalToolMajor
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalToolMinor
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalToolMinor
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalOrientation
(
const
AInputEvent* motion_event,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalOrientation
(
pointer_index, history_index);
}
float
AMotionEvent_getHistoricalAxisValue
(
const
AInputEvent* motion_event,
int32_t
axis,
size_t
pointer_index,
size_t
history_index) {
return
static_cast
<
const
MotionEvent*>(motion_event)->
getHistoricalAxisValue
(
axis, pointer_index, history_index);
}
void
AInputQueue_attachLooper
(AInputQueue* queue, ALooper* looper,
int
ident, ALooper_callbackFunc callback,
void
* data) {
InputQueue* iq =
static_cast
<InputQueue*>(queue);
Looper* l =
reinterpret_cast
<Looper*>(looper);
iq->
attachLooper
(l, ident, callback, data);
}
void
AInputQueue_detachLooper
(AInputQueue* queue) {
InputQueue* iq =
static_cast
<InputQueue*>(queue);
iq->
detachLooper
();
}
int32_t
AInputQueue_hasEvents
(AInputQueue* queue) {
InputQueue* iq =
static_cast
<InputQueue*>(queue);
return
iq->
hasEvents
();
}
int32_t
AInputQueue_getEvent
(AInputQueue* queue, AInputEvent** outEvent) {
InputQueue* iq =
static_cast
<InputQueue*>(queue);
InputEvent* event;
int32_t
res = iq->
getEvent
(&event);
*outEvent = event;
return
res;
}
int32_t
AInputQueue_preDispatchEvent
(AInputQueue* queue, AInputEvent* event) {
InputQueue* iq =
static_cast
<InputQueue*>(queue);
InputEvent* e =
static_cast
<InputEvent*>(event);
return
iq->
preDispatchEvent
(e) ?
1
:
0
;
}
void
AInputQueue_finishEvent
(AInputQueue* queue, AInputEvent* event,
int
handled) {
InputQueue* iq =
static_cast
<InputQueue*>(queue);
InputEvent* e =
static_cast
<InputEvent*>(event);
iq->
finishEvent
(e, handled !=
0
);
}
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