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//
Copyright Sebastian Jeckel 2017.
//
Distributed under the Boost Software License, Version 1.0.
//
(See accompanying file LICENSE_1_0.txt or copy at
//
http://www.boost.org/LICENSE_1_0.txt)
#
ifndef
REACT_ALGORITHM_H_INCLUDED
#
define
REACT_ALGORITHM_H_INCLUDED
#
pragma
once
#
include
"
react/detail/defs.h
"
#
include
<
memory
>
#
include
<
type_traits
>
#
include
<
utility
>
#
include
"
react/api.h
"
#
include
"
react/state.h
"
#
include
"
react/event.h
"
#
include
"
react/detail/algorithm_nodes.h
"
/*
***************************************
*/
REACT_BEGIN
/*
***************************************
*/
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Holds the most recent event in a state
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
T,
typename
E>
auto
Hold
(
const
Group& group, T&& initialValue,
const
Event<E>& evnt) -> State<E>
{
using
REACT_IMPL
::HoldNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<State<E>, HoldNode<E>>(
group, std::forward<T>(initialValue),
SameGroupOrLink
(group, evnt));
}
template
<
typename
T,
typename
E>
auto
Hold
(T&& initialValue,
const
Event<E>& evnt) -> State<E>
{
return
Hold
(evnt.
GetGroup
(), std::forward<T>(initialValue), evnt); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Emits value changes of target state.
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
S>
auto
Monitor
(
const
Group& group,
const
State<S>& state) -> Event<S>
{
using
REACT_IMPL
::MonitorNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<Event<S>, MonitorNode<S>>(
group,
SameGroupOrLink
(group, state));
}
template
<
typename
S>
auto
Monitor
(
const
State<S>& state) -> Event<S>
{
return
Monitor
(state.
GetGroup
(), state); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Iteratively combines state value with values from event stream (aka Fold)
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
S,
typename
T,
typename
F,
typename
E>
auto
Iterate
(
const
Group& group, T&& initialValue, F&& func,
const
Event<E>& evnt) -> State<S>
{
using
REACT_IMPL
::IterateNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
using
FuncType =
typename
std::decay<F>::type;
return
CreateWrappedNode<State<S>, IterateNode<S, FuncType, E>>(
group, std::forward<T>(initialValue), std::forward<F>(func),
SameGroupOrLink
(group, evnt));
}
template
<
typename
S,
typename
T,
typename
F,
typename
E>
auto
IterateByRef
(
const
Group& group, T&& initialValue, F&& func,
const
Event<E>& evnt) -> State<S>
{
using
REACT_IMPL
::IterateByRefNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
using
FuncType =
typename
std::decay<F>::type;
return
CreateWrappedNode<State<S>, IterateByRefNode<S, FuncType, E>>(
group, std::forward<T>(initialValue), std::forward<F>(func),
SameGroupOrLink
(group, evnt));
}
template
<
typename
S,
typename
T,
typename
F,
typename
E>
auto
Iterate
(T&& initialValue, F&& func,
const
Event<E>& evnt) -> State<S>
{
return
Iterate<S>(evnt.
GetGroup
(), std::forward<T>(initialValue), std::forward<F>(func), evnt); }
template
<
typename
S,
typename
T,
typename
F,
typename
E>
auto
IterateByRef
(T&& initialValue, F&& func,
const
Event<E>& evnt) -> State<S>
{
return
IterateByRef<S>(evnt.
GetGroup
(), std::forward<T>(initialValue), std::forward<F>(func), evnt); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Iterate - Synced
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
S,
typename
T,
typename
F,
typename
E,
typename
... Us>
auto
Iterate
(
const
Group& group, T&& initialValue, F&& func,
const
Event<E>& evnt,
const
State<Us>& ... states) -> State<S>
{
using
REACT_IMPL
::SyncedIterateNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
using
FuncType =
typename
std::decay<F>::type;
return
CreateWrappedNode<State<S>, SyncedIterateNode<S, FuncType, E, Us ...>>(
group, std::forward<T>(initialValue), std::forward<F>(func),
SameGroupOrLink
(group, evnt),
SameGroupOrLink
(group, states) ...);
}
template
<
typename
S,
typename
T,
typename
F,
typename
E,
typename
... Us>
auto
IterateByRef
(
const
Group& group, T&& initialValue, F&& func,
const
Event<E>& evnt,
const
State<Us>& ... states) -> State<S>
{
using
REACT_IMPL
::SyncedIterateByRefNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
using
FuncType =
typename
std::decay<F>::type;
return
CreateWrappedNode<State<S>, SyncedIterateByRefNode<S, FuncType, E, Us ...>>(
group, std::forward<T>(initialValue), std::forward<F>(func),
SameGroupOrLink
(group, evnt),
SameGroupOrLink
(group, states) ...);
}
template
<
typename
S,
typename
T,
typename
F,
typename
E,
typename
... Us>
auto
Iterate
(T&& initialValue, F&& func,
const
Event<E>& evnt,
const
State<Us>& ... states) -> State<S>
{
return
Iterate<S>(evnt.
GetGroup
(), std::forward<T>(initialValue), std::forward<F>(func), evnt, states ...); }
template
<
typename
S,
typename
T,
typename
F,
typename
E,
typename
... Us>
auto
IterateByRef
(T&& initialValue, F&& func,
const
Event<E>& evnt,
const
State<Us>& ... states) -> State<S>
{
return
IterateByRef<S>(evnt.
GetGroup
(), std::forward<T>(initialValue), std::forward<F>(func), evnt, states ...); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Snapshot - Sets state value to value of other state when event is received
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
S,
typename
E>
auto
Snapshot
(
const
Group& group,
const
State<S>& state,
const
Event<E>& evnt) -> State<S>
{
using
REACT_IMPL
::SnapshotNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<State<S>, SnapshotNode<S, E>>(
group,
SameGroupOrLink
(group, state),
SameGroupOrLink
(group, evnt));
}
template
<
typename
S,
typename
E>
auto
Snapshot
(
const
State<S>& state,
const
Event<E>& evnt) -> State<S>
{
return
Snapshot
(state.
GetGroup
(), state, evnt); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Pulse - Emits value of target state when event is received
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
S,
typename
E>
auto
Pulse
(
const
Group& group,
const
State<S>& state,
const
Event<E>& evnt) -> Event<S>
{
using
REACT_IMPL
::PulseNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<Event<S>, PulseNode<S, E>>(
group,
SameGroupOrLink
(group, state),
SameGroupOrLink
(group, evnt));
}
template
<
typename
S,
typename
E>
auto
Pulse
(
const
State<S>& state,
const
Event<E>& evnt) -> Event<S>
{
return
Pulse
(state.
GetGroup
(), state, evnt); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Flatten
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
S,
template
<
typename
>
class
TState
,
typename
= std::
enable_if_t
<std::is_base_of_v<State<S>, TState<S>>>>
auto
Flatten
(
const
Group& group,
const
State<TState<S>>& state) -> State<S>
{
using
REACT_IMPL
::FlattenStateNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<State<S>, FlattenStateNode<S, TState>>(group,
SameGroupOrLink
(group, state));
}
template
<
typename
S,
template
<
typename
>
class
TState
,
typename
= std::
enable_if_t
<std::is_base_of_v<State<S>, TState<S>>>>
auto
Flatten
(
const
State<TState<S>>& state) -> State<S>
{
return
Flatten
(state.
GetGroup
(), state); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ FlattenList
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
template
<
typename
...>
class
TList
,
template
<
typename
>
class
TState
,
typename
V,
typename
... TParams,
typename
= std::
enable_if_t
<std::is_base_of_v<State<V>, TState<V>>>>
auto
FlattenList
(
const
Group& group,
const
State<TList<TState<V>, TParams ...>>& list) -> State<TList<V>>
{
using
REACT_IMPL
::FlattenStateListNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<State<TList<V>>, FlattenStateListNode<TList, TState, V, TParams ...>>(
group,
SameGroupOrLink
(group, list));
}
template
<
template
<
typename
...>
class
TList
,
template
<
typename
>
class
TState
,
typename
V,
typename
... TParams,
typename
= std::
enable_if_t
<std::is_base_of_v<State<V>, TState<V>>>>
auto
FlattenList
(
const
State<TList<TState<V>, TParams ...>>& list) -> State<TList<V>>
{
return
FlattenList
(list.
GetGroup
(), list); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ FlattenMap
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
template
<
typename
...>
class
TMap
,
template
<
typename
>
class
TState
,
typename
K,
typename
V,
typename
... TParams,
typename
= std::
enable_if_t
<std::is_base_of_v<State<V>, TState<V>>>>
auto
FlattenMap
(
const
Group& group,
const
State<TMap<K, TState<V>, TParams ...>>& map) -> State<TMap<K, V>>
{
using
REACT_IMPL
::FlattenStateMapNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<State<TMap<K, V>>, FlattenStateMapNode<TMap, TState, K, V, TParams ...>>(
group,
SameGroupOrLink
(group, map));
}
template
<
template
<
typename
...>
class
TMap
,
template
<
typename
>
class
TState
,
typename
K,
typename
V,
typename
... TParams,
typename
= std::
enable_if_t
<std::is_base_of_v<State<V>, TState<V>>>>
auto
FlattenMap
(
const
State<TMap<K, TState<V>, TParams ...>>& map) -> State<TMap<K, V>>
{
return
FlattenMap
(map.
GetGroup
(), map); }
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Flattened
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
C>
class
Flattened
:
public
C
{
public:
using
C::C;
Flattened
(
const
C& base) :
C
( base )
{ }
Flattened
(
const
C& base,
REACT_IMPL
::FlattenedInitTag) :
C
( base ),
initMode_
(
true
)
{ }
Flattened
(
const
C& base,
REACT_IMPL
::FlattenedInitTag, std::vector<
REACT_IMPL
::NodeId>&& emptyMemberIds) :
C
( base ),
initMode_
(
true
),
memberIds_
( std::move(emptyMemberIds) )
//
This will be empty, but has pre-allocated storage. It's a tweak.
{ }
template
<
typename
T>
Ref<T>
Flatten
(State<T>& signal)
{
if
(initMode_)
memberIds_.
push_back
(
GetInternals
(signal).
GetNodeId
());
return
GetInternals
(signal).
Value
();
}
private:
bool
initMode_ =
false
;
std::vector<
REACT_IMPL
::NodeId> memberIds_;
template
<
typename
T,
typename
TFlat>
friend
class
impl
::FlattenObjectNode;
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ FlattenObject
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
T,
typename
TFlat =
typename
T::Flat>
auto
FlattenObject
(
const
Group& group,
const
State<T>& obj) -> State<TFlat>
{
using
REACT_IMPL
::FlattenObjectNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<State<TFlat>, FlattenObjectNode<T, TFlat>>(group, obj);
}
template
<
typename
T,
typename
TFlat =
typename
T::Flat>
auto
FlattenObject
(
const
State<T>& obj) -> State<TFlat>
{
return
FlattenObject
(obj.
GetGroup
(), obj); }
template
<
typename
T,
typename
TFlat =
typename
T::Flat>
auto
FlattenObject
(
const
Group& group,
const
State<Ref<T>>& obj) -> State<TFlat>
{
using
REACT_IMPL
::FlattenObjectNode;
using
REACT_IMPL
::SameGroupOrLink;
using
REACT_IMPL
::CreateWrappedNode;
return
CreateWrappedNode<State<TFlat>, FlattenObjectNode<Ref<T>, TFlat>>(group, obj);
}
template
<
typename
T,
typename
TFlat =
typename
T::Flat>
auto
FlattenObject
(
const
State<Ref<T>>& obj) -> State<TFlat>
{
return
FlattenObject
(obj.
GetGroup
(), obj); }
/*
****************************************
*/
REACT_END
/*
****************************************
*/
#
endif
//
REACT_ALGORITHM_H_INCLUDED
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