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/*
*
* @file main
*
*/
/*
********************
* INCLUDES
********************
*/
#
define
_DEFAULT_SOURCE
/*
needed for usleep()
*/
#
include
<
stdlib.h
>
#
include
<
unistd.h
>
#
define
SDL_MAIN_HANDLED
/*
To fix SDL's "undefined reference to WinMain" issue
*/
#
include
<
SDL.h
>
#
include
"
lvgl/lvgl.h
"
//
#include "lvgl/examples/lv_examples.h"
//
#include "lv_demos/lv_demo.h"
#
include
"
lv_drivers/display/monitor.h
"
#
include
"
lv_drivers/indev/mouse.h
"
#
include
"
lv_drivers/indev/keyboard.h
"
#
include
"
lv_drivers/indev/mousewheel.h
"
#
//
be sure to get the sim headers for SimpleWeatherService.h
#
include
"
host/ble_gatt.h
"
#
include
"
host/ble_uuid.h
"
//
get PineTime header
#
include
"
displayapp/InfiniTimeTheme.h
"
#
include
<
drivers/Hrs3300.h
>
#
include
<
drivers/Bma421.h
>
#
include
"
BootloaderVersion.h
"
#
include
"
components/battery/BatteryController.h
"
#
include
"
components/ble/BleController.h
"
#
include
"
components/ble/NotificationManager.h
"
#
include
"
components/brightness/BrightnessController.h
"
#
include
"
components/motor/MotorController.h
"
#
include
"
components/datetime/DateTimeController.h
"
#
include
"
components/heartrate/HeartRateController.h
"
#
include
"
components/fs/FS.h
"
#
include
"
drivers/Spi.h
"
#
include
"
drivers/SpiMaster.h
"
#
include
"
drivers/SpiNorFlash.h
"
#
include
"
drivers/St7789.h
"
#
include
"
drivers/TwiMaster.h
"
#
include
"
drivers/Cst816s.h
"
#
include
"
drivers/PinMap.h
"
#
include
"
systemtask/SystemTask.h
"
#
include
"
drivers/PinMap.h
"
#
include
"
touchhandler/TouchHandler.h
"
#
include
"
buttonhandler/ButtonHandler.h
"
//
get the simulator-headers
#
include
"
displayapp/DisplayApp.h
"
#
include
"
displayapp/LittleVgl.h
"
#
include
<
nrfx_gpiote.h
>
#
include
<
hal/nrf_gpio.h
>
#
include
<
mdk/nrf52.h
>
//
initialize NRF_WDT and NRF_POWER
#
include
<
iostream
>
#
include
<
typeinfo
>
#
include
<
algorithm
>
#
include
<
array
>
#
include
<
vector
>
#
include
<
span
>
#
include
<
cmath
>
//
std::pow
//
additional includes for 'saveScreenshot()' function
#
include
<
iomanip
>
//
put_time
#
include
<
sstream
>
#
include
<
chrono
>
#
include
<
ctime
>
//
localtime
#
if
defined(WITH_PNG)
#
include
<
png.h
>
#
endif
#
include
<
gif.h
>
#
include
"
img/sim_background.h
"
//
provides variable SIM_BACKGROUND
/*
********************
* DEFINES
********************
*/
/*
*********************
* TYPEDEFS
*********************
*/
//
copied from lv_drivers/display/monitor.c to get the SDL_Window for the InfiniTime screen
extern
"
C
"
{
typedef
struct
{
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Texture* texture;
volatile
bool
sdl_refr_qry;
#
if
MONITOR_DOUBLE_BUFFERED
uint32_t
* tft_fb_act;
#
else
uint32_t
tft_fb[
LV_HOR_RES_MAX
*
LV_VER_RES_MAX
];
#
endif
}
monitor_t
;
extern
monitor_t
monitor;
}
void
saveScreenshot
() {
auto
now =
std::chrono::system_clock::now
();
auto
in_time_t
=
std::chrono::system_clock::to_time_t
(now);
//
timestamped png filename
std::stringstream ss;
ss <<
"
InfiniSim_
"
<<
std::put_time
(
std::localtime
(&
in_time_t
),
"
%F_%H%M%S
"
);
std::string screenshot_filename_base = ss.
str
();
//
TODO: use std::format once we have C++20 and new enough GCC 13
//
std::string screenshot_filename_base = std::format("InfiniSim_%F_%H%M%S", std::chrono::floor<std::chrono::seconds>(now));
//
std::string screenshot_filename_base = "InfiniSim";
const
int
width =
240
;
const
int
height =
240
;
auto
renderer = monitor.
renderer
;
#
if
defined(WITH_PNG)
std::string screenshot_filename = screenshot_filename_base +
"
.png
"
;
FILE
* fp2 =
fopen
(screenshot_filename.
c_str
(),
"
wb
"
);
if
(!fp2) {
//
dealing with error
return
;
}
//
1. Create png struct pointer
png_structp png_ptr =
png_create_write_struct
(
PNG_LIBPNG_VER_STRING
,
NULL
,
NULL
,
NULL
);
if
(!png_ptr) {
//
dealing with error
}
png_infop info_ptr =
png_create_info_struct
(png_ptr);
if
(!info_ptr) {
png_destroy_write_struct
(&png_ptr, (png_infopp)
NULL
);
//
dealing with error
}
int
bit_depth =
8
;
png_init_io
(png_ptr, fp2);
png_set_IHDR
(png_ptr,
info_ptr,
width,
height,
bit_depth,
PNG_COLOR_TYPE_RGBA
,
PNG_INTERLACE_NONE
,
PNG_COMPRESSION_TYPE_DEFAULT
,
PNG_FILTER_TYPE_DEFAULT
);
//
3. Convert 1d array to 2d array to be suitable for png struct
//
I assumed the original array is 1d
std::array<png_bytep,
240
> row_pointers;
//
png_bytepp row_pointers = (png_bytepp)png_malloc(png_ptr, sizeof(png_bytep) * height);
for
(
int
i =
0
; i < height; i++) {
row_pointers[i] = (png_bytep)
png_malloc
(png_ptr, width *
4
);
}
constexpr
size_t
zoom =
MONITOR_ZOOM
;
const
Uint32 format =
SDL_PIXELFORMAT_RGBA8888
;
SDL_Surface* surface =
SDL_CreateRGBSurfaceWithFormat
(
0
, width * zoom, height * zoom,
32
, format);
SDL_RenderReadPixels
(renderer,
NULL
, format, surface->
pixels
, surface->
pitch
);
png_bytep pixels = (png_bytep) surface->
pixels
;
for
(
int
hi =
0
; hi < height; hi++) {
for
(
int
wi =
0
; wi < width; wi++) {
int
c = wi *
4
;
row_pointers.
at
(hi)[wi *
4
+
0
] = pixels[hi * surface->
pitch
* zoom + wi *
4
* zoom +
3
];
//
red
row_pointers.
at
(hi)[wi *
4
+
1
] = pixels[hi * surface->
pitch
* zoom + wi *
4
* zoom +
2
];
//
greeen
row_pointers.
at
(hi)[wi *
4
+
2
] = pixels[hi * surface->
pitch
* zoom + wi *
4
* zoom +
1
];
//
blue
row_pointers.
at
(hi)[wi *
4
+
3
] =
255
;
//
alpha
}
}
//
4. Write png file
png_write_info
(png_ptr, info_ptr);
png_write_image
(png_ptr, row_pointers.
data
());
png_write_end
(png_ptr, info_ptr);
png_destroy_write_struct
(&png_ptr, &info_ptr);
fclose
(fp2);
SDL_FreeSurface
(surface);
#
else
std::string screenshot_filename = screenshot_filename_base +
"
.bmp
"
;
const
Uint32 format =
SDL_PIXELFORMAT_RGB888
;
SDL_Surface* surface =
SDL_CreateRGBSurfaceWithFormat
(
0
, width, height,
24
, format);
SDL_RenderReadPixels
(renderer,
NULL
, format, surface->
pixels
, surface->
pitch
);
SDL_SaveBMP
(surface, screenshot_filename.
c_str
());
SDL_FreeSurface
(surface);
#
endif
std::cout <<
"
InfiniSim: Screenshot created:
"
<< screenshot_filename << std::endl;
}
class
GifManager
{
private:
GifWriter writer = {};
std::chrono::system_clock::time_point last_frame;
bool
in_progress =
false
;
static
constexpr
uint32_t
delay_ds =
100
/
20
;
//
in 1/100 s, so 1 ds = 10 ms
static
constexpr
int
sdl_width =
240
;
static
constexpr
int
sdl_height =
240
;
public:
GifManager
() {
}
~GifManager
() {
if
(in_progress) {
close
();
}
}
bool
is_in_progress
()
const
{
return
in_progress;
}
void
create_new
() {
assert
(!in_progress);
auto
now =
std::chrono::system_clock::now
();
auto
in_time_t
=
std::chrono::system_clock::to_time_t
(now);
//
timestamped png filename
std::stringstream ss;
ss <<
"
InfiniSim_
"
<<
std::put_time
(
std::localtime
(&
in_time_t
),
"
%F_%H%M%S
"
);
std::string screenshot_filename_base = ss.
str
();
//
TODO: use std::format once we have C++20 and new enough GCC 13
//
std::string screenshot_filename_base = std::format("InfiniSim_%F_%H%M%S", std::chrono::floor<std::chrono::seconds>(now));
std::string screenshot_filename = screenshot_filename_base +
"
.gif
"
;
std::cout <<
"
InfiniSim: Screen-capture started:
"
<< screenshot_filename << std::endl;
GifBegin
(&writer, screenshot_filename.
c_str
(), sdl_width, sdl_height, delay_ds,
8
,
true
);
in_progress =
true
;
write_frame
(
true
);
}
void
write_frame
(
bool
force =
false
) {
assert
(in_progress);
auto
now =
std::chrono::system_clock::now
();
if
(force || ((now - last_frame) >
std::chrono::milliseconds
(delay_ds *
10
))) {
last_frame =
std::chrono::system_clock::now
();
auto
renderer = monitor.
renderer
;
constexpr
size_t
zoom =
MONITOR_ZOOM
;
const
Uint32 format =
SDL_PIXELFORMAT_RGBA8888
;
SDL_Surface* surface =
SDL_CreateRGBSurfaceWithFormat
(
0
, sdl_width * zoom, sdl_height * zoom,
32
, format);
SDL_RenderReadPixels
(renderer,
NULL
, format, surface->
pixels
, surface->
pitch
);
uint8_t
* pixels = (
uint8_t
*) surface->
pixels
;
std::array<
uint8_t
,
240
*
240
*
4
> image;
for
(
int
hi =
0
; hi < sdl_height; hi++) {
for
(
int
wi =
0
; wi < sdl_width; wi++) {
auto
red = pixels[hi * surface->
pitch
* zoom + wi *
4
* zoom +
3
];
//
red
auto
green = pixels[hi * surface->
pitch
* zoom + wi *
4
* zoom +
2
];
//
green
auto
blue = pixels[hi * surface->
pitch
* zoom + wi *
4
* zoom +
1
];
//
blue
image[(hi * sdl_width + wi) *
4
+
0
] = red;
image[(hi * sdl_width + wi) *
4
+
1
] = green;
image[(hi * sdl_width + wi) *
4
+
2
] = blue;
image[(hi * sdl_width + wi) *
4
+
3
] =
255
;
//
no alpha
}
}
GifWriteFrame
(&writer, image.
data
(), sdl_width, sdl_height, delay_ds,
8
,
false
);
}
}
void
close
() {
assert
(in_progress);
in_progress =
false
;
GifEnd
(&writer);
std::cout <<
"
InfiniSim: Screen-capture finished
"
<< std::endl;
}
};
/*
*********************
* STATIC PROTOTYPES
*********************
*/
static
void
hal_init
(
void
);
static
int
tick_thread
(
void
* data);
/*
*********************
* STATIC VARIABLES
*********************
*/
lv_indev_t
* kb_indev;
lv_indev_t
* mouse_indev =
nullptr
;
/*
*********************
* MACROS
*********************
*/
/*
*********************
* GLOBAL FUNCTIONS
*********************
*/
void
nrfx_gpiote_evt_handler
(
nrfx_gpiote_pin_t
pin,
nrf_gpiote_polarity_t
action) {
}
/*
********************
* DEFINES
********************
*/
/*
*********************
* TYPEDEFS
*********************
*/
/*
*********************
* VARIABLES
*********************
*/
/*
*********************
* STATIC PROTOTYPES
*********************
*/
/*
*********************
* GLOBAL FUNCTIONS
*********************
*/
constexpr
NRF_TWIM_Type*
NRF_TWIM1
=
nullptr
;
static
constexpr
uint8_t
touchPanelTwiAddress =
0x15
;
static
constexpr
uint8_t
motionSensorTwiAddress =
0x18
;
static
constexpr
uint8_t
heartRateSensorTwiAddress =
0x44
;
Pinetime::Drivers::SpiMaster spi {Pinetime::Drivers::SpiMaster::SpiModule::
SPI0
,
{Pinetime::Drivers::SpiMaster::BitOrder::Msb_Lsb,
Pinetime::Drivers::SpiMaster::Modes::Mode3,
Pinetime::Drivers::SpiMaster::Frequencies::Freq8Mhz,
Pinetime::PinMap::SpiSck,
Pinetime::PinMap::SpiMosi,
Pinetime::PinMap::SpiMiso}};
Pinetime::Drivers::Spi lcdSpi {spi, Pinetime::PinMap::SpiLcdCsn};
Pinetime::Drivers::St7789 lcd {lcdSpi, Pinetime::PinMap::LcdDataCommand, Pinetime::PinMap::LcdReset};
Pinetime::Drivers::Spi flashSpi {spi, Pinetime::PinMap::SpiFlashCsn};
Pinetime::Drivers::SpiNorFlash spiNorFlash {
"
spiNorFlash.raw
"
};
//
The TWI device should work @ up to 400Khz but there is a HW bug which prevent it from
//
respecting correct timings. According to erratas heet, this magic value makes it run
//
at ~390Khz with correct timings.
static
constexpr
uint32_t
MaxTwiFrequencyWithoutHardwareBug {
0x06200000
};
Pinetime::Drivers::TwiMaster twiMaster {
NRF_TWIM1
, MaxTwiFrequencyWithoutHardwareBug, Pinetime::PinMap::TwiSda, Pinetime::PinMap::TwiScl};
Pinetime::Drivers::Cst816S touchPanel;
//
{twiMaster, touchPanelTwiAddress};
//
#ifdef PINETIME_IS_RECOVERY
//
#include "displayapp/DummyLittleVgl.h"
//
#include "displayapp/DisplayAppRecovery.h"
//
#else
//
#include "displayapp/LittleVgl.h"
//
#include "displayapp/DisplayApp.h"
//
#endif
Pinetime::Drivers::Bma421 motionSensor {twiMaster, motionSensorTwiAddress};
Pinetime::Drivers::Hrs3300 heartRateSensor {twiMaster, heartRateSensorTwiAddress};
TimerHandle_t debounceTimer;
TimerHandle_t debounceChargeTimer;
Pinetime::Controllers::Battery batteryController;
Pinetime::Controllers::Ble bleController;
Pinetime::Controllers::HeartRateController heartRateController;
Pinetime::Applications::HeartRateTask
heartRateApp
(heartRateSensor, heartRateController);
Pinetime::Controllers::
FS
fs {spiNorFlash};
Pinetime::Controllers::Settings settingsController {fs};
Pinetime::Controllers::MotorController motorController {};
Pinetime::Controllers::DateTime dateTimeController {settingsController};
Pinetime::Drivers::Watchdog watchdog;
Pinetime::Controllers::NotificationManager notificationManager;
Pinetime::Controllers::MotionController motionController;
#
if
defined(INFINITIME_TIMERCONTROLLER)
Pinetime::Controllers::TimerController timerController;
#
endif
Pinetime::Controllers::StopWatchController stopWatchController {};
#
if
defined(ALARMCONTROLLER_NEEDS_FS)
Pinetime::Controllers::AlarmController alarmController {dateTimeController, fs};
#
else
Pinetime::Controllers::AlarmController alarmController {dateTimeController};
#
endif
Pinetime::Controllers::TouchHandler touchHandler;
Pinetime::Controllers::ButtonHandler buttonHandler;
Pinetime::Controllers::BrightnessController brightnessController {};
Pinetime::Applications::DisplayApp
displayApp
(lcd,
touchPanel,
batteryController,
bleController,
dateTimeController,
watchdog,
notificationManager,
heartRateController,
settingsController,
motorController,
motionController,
#
if
defined(INFINITIME_TIMERCONTROLLER)
timerController,
#
endif
stopWatchController,
alarmController,
brightnessController,
touchHandler,
fs,
spiNorFlash);
Pinetime::System::SystemTask
systemTask
(spi,
spiNorFlash,
twiMaster,
touchPanel,
batteryController,
bleController,
dateTimeController,
#
if
defined(INFINITIME_TIMERCONTROLLER)
timerController,
#
endif
stopWatchController,
alarmController,
watchdog,
notificationManager,
heartRateSensor,
motionController,
motionSensor,
settingsController,
heartRateController,
displayApp,
heartRateApp,
fs,
touchHandler,
buttonHandler);
//
variable used in SystemTask.cpp Work loop
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> NoInit_BackUpTime;
class
Framework
{
public:
//
Contructor which initialize the parameters.
Framework
(
bool
visible_,
int
height_,
int
width_) : visible(visible_), height(height_), width(width_) {
if
(visible) {
//
SDL_Init(SDL_INIT_VIDEO); // Initializing SDL as Video
SDL_CreateWindowAndRenderer
(width, height,
0
, &window, &renderer);
SDL_SetWindowTitle
(window,
"
LV Simulator Status
"
);
{
//
move window a bit to the right, to not be over the PineTime Screen
int
x, y;
SDL_GetWindowPosition
(window, &x, &y);
SDL_SetWindowPosition
(window, x +
LV_HOR_RES_MAX
, y);
}
SDL_SetRenderDrawColor
(renderer,
0
,
0
,
0
,
0
);
//
setting draw color
SDL_RenderClear
(renderer);
//
Clear the newly created window
SDL_RenderPresent
(renderer);
//
Reflects the changes done in the
//
window.
}
init_NRF_WDT
();
init_NRF_POWER
();
//
Attempt to load background BMP from memory for the status display window
const
size_t
SIM_BACKGROUND_size =
sizeof
(
SIM_BACKGROUND
);
SDL_RWops* rw =
SDL_RWFromMem
((
void
*)
SIM_BACKGROUND
, SIM_BACKGROUND_size);
SDL_Surface* simDisplayBgRaw =
SDL_LoadBMP_RW
(rw,
1
);
if
(simDisplayBgRaw ==
NULL
) {
printf
(
"
Failed to load sim background image: %s
\n
"
,
SDL_GetError
());
}
else
{
//
convert the loaded image into a texture
simDisplayTexture =
SDL_CreateTextureFromSurface
(renderer, simDisplayBgRaw);
SDL_FreeSurface
(simDisplayBgRaw);
simDisplayBgRaw =
NULL
;
}
motorController.
Init
();
settingsController.
Init
();
printf
(
"
initial free_size = %u
\n
"
,
xPortGetFreeHeapSize
());
//
update time to current system time once on startup
dateTimeController.
SetCurrentTime
(
std::chrono::system_clock::now
());
systemTask.
Start
();
//
initialize the first LVGL screen
//
const auto clockface = settingsController.GetClockFace();
//
switch_to_screen(1+clockface);
}
//
Destructor
~Framework
() {
if
(simDisplayTexture !=
NULL
) {
SDL_DestroyTexture
(simDisplayTexture);
}
SDL_DestroyRenderer
(renderer);
SDL_DestroyWindow
(window);
SDL_Quit
();
}
void
draw_circle_red
(
int
center_x,
int
center_y,
int
radius_) {
SDL_SetRenderDrawColor
(renderer,
255
,
0
,
0
,
255
);
draw_circle_
(center_x, center_y, radius_);
}
void
draw_circle_green
(
int
center_x,
int
center_y,
int
radius_) {
SDL_SetRenderDrawColor
(renderer,
0
,
255
,
0
,
255
);
draw_circle_
(center_x, center_y, radius_);
}
void
draw_circle_blue
(
int
center_x,
int
center_y,
int
radius_) {
SDL_SetRenderDrawColor
(renderer,
0
,
0
,
255
,
255
);
draw_circle_
(center_x, center_y, radius_);
}
void
draw_circle_yellow
(
int
center_x,
int
center_y,
int
radius_) {
SDL_SetRenderDrawColor
(renderer,
255
,
255
,
0
,
255
);
draw_circle_
(center_x, center_y, radius_);
}
void
draw_circle_grey
(
int
center_x,
int
center_y,
int
radius_) {
SDL_SetRenderDrawColor
(renderer,
128
,
128
,
128
,
255
);
draw_circle_
(center_x, center_y, radius_);
}
void
draw_circle_white
(
int
center_x,
int
center_y,
int
radius_) {
SDL_SetRenderDrawColor
(renderer,
255
,
255
,
255
,
255
);
draw_circle_
(center_x, center_y, radius_);
}
void
draw_circle_
(
int
center_x,
int
center_y,
int
radius_) {
//
Drawing circle
for
(
int
x = center_x - radius_; x <= center_x + radius_; x++) {
for
(
int
y = center_y - radius_; y <= center_y + radius_; y++) {
if
((
std::pow
(center_y - y,
2
) +
std::pow
(center_x - x,
2
)) <=
std::pow
(radius_,
2
)) {
SDL_RenderDrawPoint
(renderer, x, y);
}
}
}
}
void
refresh
() {
//
left edge for all "bubbles" (circles)
constexpr
const
int
bubbleLeftEdge =
65
;
//
always refresh the LVGL screen
this
->
refresh_screen
();
if
(!visible) {
return
;
}
SDL_SetRenderDrawColor
(renderer,
0
,
0
,
0
,
0
);
SDL_RenderClear
(renderer);
//
Render the background if it was able to be loaded
if
(simDisplayTexture !=
NULL
) {
SDL_RenderCopy
(renderer, simDisplayTexture,
NULL
,
NULL
);
}
{
//
motorController.motor_is_running
constexpr
const
int
center_x = bubbleLeftEdge;
constexpr
const
int
center_y =
216
;
bool
motor_is_running =
nrf_gpio_pin_read
(Pinetime::PinMap::Motor);
if
(motor_is_running) {
draw_circle_red
(center_x, center_y,
15
);
}
else
{
draw_circle_grey
(center_x, center_y,
15
);
}
}
{
//
ble.motor_is_running
constexpr
const
int
center_x = bubbleLeftEdge;
constexpr
const
int
center_y =
24
;
if
(bleController.
IsConnected
()) {
draw_circle_blue
(center_x, center_y,
15
);
}
else
{
draw_circle_grey
(center_x, center_y,
15
);
}
}
//
batteryController.percentRemaining
{
const
int
center_x = bubbleLeftEdge;
const
int
center_y =
164
;
const
int
max_bar_length =
150
;
const
int
filled_bar_length = max_bar_length * (batteryController.
percentRemaining
/
100.0
);
const
int
rect_height =
14
;
SDL_Rect rect {.
x
= center_x - rect_height /
2
, .
y
= center_y, .
w
= max_bar_length, .
h
= rect_height};
SDL_SetRenderDrawColor
(renderer,
128
,
128
,
128
,
255
);
SDL_RenderDrawRect
(renderer, &rect);
rect.
w
= filled_bar_length;
rect.
h
++;
rect.
h
-=
2
;
SDL_SetRenderDrawColor
(renderer,
0
,
255
,
0
,
255
);
SDL_RenderFillRect
(renderer, &rect);
//
set color and new x pos, draw again
}
{
//
batteryController.isCharging
constexpr
const
int
center_x = bubbleLeftEdge;
constexpr
const
int
center_y =
120
;
if
(batteryController.
isCharging
) {
draw_circle_yellow
(center_x, center_y,
15
);
}
else
{
draw_circle_grey
(center_x, center_y,
15
);
}
}
{
//
brightnessController.Level
constexpr
const
int
center_y =
72
;
const
Pinetime::Controllers::BrightnessController::Levels level = brightnessController.
Level
();
uint8_t
level_idx =
0
;
if
(level == Pinetime::Controllers::BrightnessController::Levels::Low) {
level_idx =
1
;
}
else
if
(level == Pinetime::Controllers::BrightnessController::Levels::Medium) {
level_idx =
2
;
}
else
if
(level == Pinetime::Controllers::BrightnessController::Levels::High) {
level_idx =
3
;
}
for
(
uint8_t
i =
0
; i <
4
; i++) {
const
int
bubble_size = (i *
2
) +
5
;
const
int
center_x = bubbleLeftEdge + ((bubble_size +
10
) * i) -
5
;
if
(i <= level_idx) {
draw_circle_white
(center_x, center_y, bubble_size);
}
else
{
draw_circle_grey
(center_x, center_y, bubble_size);
}
}
}
//
Show the change on the screen
SDL_RenderPresent
(renderer);
}
//
prepared notficitions, one per message category
const
std::vector<std::string> notification_messages {
"
0category:
\n
Unknown
"
,
"
Lorem ipsum
\n
dolor sit amet,
\n
consectetur adipiscing elit,
\n
"
,
"
1SimpleAlert
"
,
"
sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
"
,
"
2Email:
"
,
"
Vitae aliquet nec ullamcorper sit amet.
"
,
"
3News:
"
,
"
Id
\n
aliquet
\n
risus
\n
feugiat
\n
in
\n
ante
\n
metus
\n
dictum
\n
at.
"
,
"
4IncomingCall:
"
,
"
Ut porttitor leo a diam sollicitudin.
"
,
"
5MissedCall:
"
,
"
Ultrices tincidunt arcu non sodales neque sodales ut etiam sit.
"
,
"
6Sms:
"
,
"
Pellentesque dignissim enim sit amet.
"
,
"
7VoiceMail:
"
,
"
Urna nec tincidunt praesent semper feugiat nibh sed pulvinar proin.
"
,
"
8Schedule:
"
,
"
Tellus id interdum velit laoreet id donec ultrices tincidunt.
"
,
"
9HighProriotyAlert:
"
,
"
Viverra maecenas accumsan lacus vel facilisis volutpat est velit egestas.
"
,
"
10InstantMessage:
"
,
"
Volutpat consequat mauris nunc congue.
"
,
};
size_t
notification_idx =
0
;
//
which message to send next
void
send_notification
() {
Pinetime::Controllers::NotificationManager::Notification notif;
const
std::string& title = notification_messages.
at
(notification_idx *
2
);
const
std::string& message = notification_messages.
at
(notification_idx *
2
+
1
);
std::copy
(title.
begin
(), title.
end
(), notif.
message
.
data
());
notif.
message
[title.
size
()] =
'
\0
'
;
//
title and message is \0 separated
std::copy
(message.
begin
(), message.
end
(), notif.
message
.
data
() + title.
size
() +
1
);
notif.
message
[title.
size
() +
1
+ message.
size
()] =
'
\0
'
;
//
zero terminate the message
notif.
size
= title.
size
() +
1
+ message.
size
();
notif.
category
=
static_cast
<Pinetime::Controllers::NotificationManager::Categories>(notification_idx %
11
);
notificationManager.
Push
(
std::move
(notif));
//
send next message the next time
notification_idx++;
if
(notification_idx >= notification_messages.
size
() /
2
) {
notification_idx =
0
;
}
if
(settingsController.
GetNotificationStatus
() == Pinetime::Controllers::Settings::Notification::On) {
if
(screen_off_created) {
//
wake up! (deletes screen_off label)
systemTask.
PushMessage
(Pinetime::System::Messages::GoToRunning);
}
displayApp.
PushMessage
(Pinetime::Applications::Display::Messages::NewNotification);
}
}
//
can't use SDL_PollEvent, as those are fed to lvgl
//
implement a non-descructive key-pressed handler (as not consuming SDL_Events)
void
handle_keys
() {
const
Uint8* state =
SDL_GetKeyboardState
(
NULL
);
const
bool
key_shift = state[
SDL_SCANCODE_LSHIFT
] || state[
SDL_SCANCODE_RSHIFT
];
auto
debounce = [&](
const
char
key_low,
const
char
key_capital,
const
bool
scancode,
bool
& key_handled) {
if
(scancode && !key_handled) {
if
(key_shift) {
this
->
handle_key
(key_capital);
}
else
{
this
->
handle_key
(key_low);
}
key_handled =
true
;
}
else
if
(scancode && key_handled) {
//
ignore, already handled
}
else
{
key_handled =
false
;
}
};
debounce
(
'
r
'
,
'
R
'
, state[
SDL_SCANCODE_R
], key_handled_r);
debounce
(
'
n
'
,
'
N
'
, state[
SDL_SCANCODE_N
], key_handled_n);
debounce
(
'
m
'
,
'
M
'
, state[
SDL_SCANCODE_M
], key_handled_m);
debounce
(
'
b
'
,
'
B
'
, state[
SDL_SCANCODE_B
], key_handled_b);
debounce
(
'
v
'
,
'
V
'
, state[
SDL_SCANCODE_V
], key_handled_v);
debounce
(
'
c
'
,
'
C
'
, state[
SDL_SCANCODE_C
], key_handled_c);
debounce
(
'
l
'
,
'
L
'
, state[
SDL_SCANCODE_L
], key_handled_l);
debounce
(
'
p
'
,
'
P
'
, state[
SDL_SCANCODE_P
], key_handled_p);
debounce
(
'
s
'
,
'
S
'
, state[
SDL_SCANCODE_S
], key_handled_s);
debounce
(
'
h
'
,
'
H
'
, state[
SDL_SCANCODE_H
], key_handled_h);
debounce
(
'
i
'
,
'
I
'
, state[
SDL_SCANCODE_I
], key_handled_i);
debounce
(
'
w
'
,
'
W
'
, state[
SDL_SCANCODE_W
], key_handled_w);
//
screen switcher buttons
debounce
(
'
1
'
,
'
!
'
+
1
, state[
SDL_SCANCODE_1
], key_handled_1);
debounce
(
'
2
'
,
'
!
'
+
2
, state[
SDL_SCANCODE_2
], key_handled_2);
debounce
(
'
3
'
,
'
!
'
+
3
, state[
SDL_SCANCODE_3
], key_handled_3);
debounce
(
'
4
'
,
'
!
'
+
4
, state[
SDL_SCANCODE_4
], key_handled_4);
debounce
(
'
5
'
,
'
!
'
+
5
, state[
SDL_SCANCODE_5
], key_handled_5);
debounce
(
'
6
'
,
'
!
'
+
6
, state[
SDL_SCANCODE_6
], key_handled_6);
debounce
(
'
7
'
,
'
!
'
+
7
, state[
SDL_SCANCODE_7
], key_handled_7);
debounce
(
'
8
'
,
'
!
'
+
8
, state[
SDL_SCANCODE_8
], key_handled_8);
debounce
(
'
9
'
,
'
!
'
+
9
, state[
SDL_SCANCODE_9
], key_handled_9);
debounce
(
'
0
'
,
'
!
'
+
0
, state[
SDL_SCANCODE_0
], key_handled_0);
//
direction keys
debounce
(
'
:
'
,
'
:
'
, state[
SDL_SCANCODE_UP
], key_handled_up);
debounce
(
'
;
'
,
'
;
'
, state[
SDL_SCANCODE_DOWN
], key_handled_down);
debounce
(
'
<
'
,
'
<
'
, state[
SDL_SCANCODE_LEFT
], key_handled_left);
debounce
(
'
>
'
,
'
>
'
, state[
SDL_SCANCODE_RIGHT
], key_handled_right);
}
//
inject a swipe gesture to the touch handler and notify displayapp to notice it
void
send_gesture
(Pinetime::Drivers::Cst816S::Gestures gesture) {
Pinetime::Drivers::Cst816S::TouchInfos info;
info.
isValid
=
true
;
info.
touching
=
true
;
info.
gesture
= gesture;
touchHandler.
ProcessTouchInfo
(info);
displayApp.
PushMessage
(Pinetime::Applications::Display::Messages::TouchEvent);
info.
touching
=
false
;
info.
gesture
= Pinetime::Drivers::Cst816S::Gestures::None;
touchHandler.
ProcessTouchInfo
(info);
}
//
modify the simulated controller depending on the pressed key
void
handle_key
(SDL_Keycode key) {
if
(key ==
'
r
'
) {
motorController.
StartRinging
();
}
else
if
(key ==
'
R
'
) {
motorController.
StopRinging
();
}
else
if
(key ==
'
m
'
) {
motorController.
RunForDuration
(
100
);
}
else
if
(key ==
'
M
'
) {
motorController.
RunForDuration
(
255
);
}
else
if
(key ==
'
n
'
) {
send_notification
();
}
else
if
(key ==
'
N
'
) {
notificationManager.
ClearNewNotificationFlag
();
}
else
if
(key ==
'
b
'
) {
bleController.
Connect
();
}
else
if
(key ==
'
B
'
) {
bleController.
Disconnect
();
}
else
if
(key ==
'
v
'
) {
if
(batteryController.
percentRemaining
>=
90
) {
batteryController.
percentRemaining
=
100
;
}
else
{
batteryController.
percentRemaining
+=
10
;
}
}
else
if
(key ==
'
V
'
) {
if
(batteryController.
percentRemaining
<=
10
) {
batteryController.
percentRemaining
=
0
;
}
else
{
batteryController.
percentRemaining
-=
10
;
}
}
else
if
(key ==
'
c
'
) {
batteryController.
isCharging
=
true
;
batteryController.
isPowerPresent
=
true
;
}
else
if
(key ==
'
C
'
) {
batteryController.
isCharging
=
false
;
batteryController.
isPowerPresent
=
false
;
}
else
if
(key ==
'
l
'
&& !screen_off_created) {
brightnessController.
Higher
();
}
else
if
(key ==
'
L
'
&& !screen_off_created) {
brightnessController.
Lower
();
}
else
if
(key ==
'
p
'
) {
this
->
print_memory_usage
=
true
;
}
else
if
(key ==
'
P
'
) {
this
->
print_memory_usage
=
false
;
}
else
if
(key ==
'
s
'
) {
motionSensor.
steps
+=
500
;
}
else
if
(key ==
'
S
'
) {
if
(motionSensor.
steps
>
500
) {
motionSensor.
steps
-=
500
;
}
else
{
motionSensor.
steps
=
0
;
}
}
else
if
(key ==
'
h
'
) {
if
(heartRateController.
State
() == Pinetime::Controllers::HeartRateController::States::Stopped) {
heartRateController.
Enable
();
}
else
if
(heartRateController.
State
() == Pinetime::Controllers::HeartRateController::States::NotEnoughData) {
heartRateController.
Update
(Pinetime::Controllers::HeartRateController::States::Running,
10
);
}
else
{
uint8_t
heartrate = heartRateController.
HeartRate
();
heartRateController.
Update
(Pinetime::Controllers::HeartRateController::States::Running, heartrate +
10
);
}
}
else
if
(key ==
'
H
'
) {
heartRateController.
Disable
();
}
else
if
(key ==
'
i
'
) {
saveScreenshot
();
}
else
if
(key ==
'
I
'
) {
if
(!gif_manager.
is_in_progress
()) {
gif_manager.
create_new
();
}
else
{
gif_manager.
close
();
}
}
else
if
(key ==
'
w
'
) {
generate_weather_data
(
false
);
}
else
if
(key ==
'
W
'
) {
generate_weather_data
(
true
);
}
else
if
(key >=
'
0
'
&& key <=
'
9
'
) {
this
->
switch_to_screen
(key -
'
0
'
);
}
else
if
(key >=
'
!
'
+
0
&& key <=
'
!
'
+
9
) {
this
->
switch_to_screen
(key -
'
!
'
+
10
);
}
else
if
(key ==
'
:
'
) {
//
up
send_gesture
(Pinetime::Drivers::Cst816S::Gestures::SlideUp);
}
else
if
(key ==
'
;
'
) {
//
down
send_gesture
(Pinetime::Drivers::Cst816S::Gestures::SlideDown);
}
else
if
(key ==
'
<
'
) {
//
left
send_gesture
(Pinetime::Drivers::Cst816S::Gestures::SlideLeft);
}
else
if
(key ==
'
>
'
) {
//
up
send_gesture
(Pinetime::Drivers::Cst816S::Gestures::SlideRight);
}
batteryController.
voltage
= batteryController.
percentRemaining
*
50
;
}
void
write_uint64
(std::span<
uint8_t
> data,
uint64_t
val) {
assert
(data.
size
() >=
8
);
for
(
int
i =
0
; i <
8
; i++) {
data[i] = (val >> (i *
8
)) &
0xff
;
}
}
void
write_int16
(std::span<
uint8_t
> data,
int16_t
val) {
assert
(data.
size
() >=
2
);
data[
0
] = val &
0xff
;
data[
1
] = (val >>
8
) &
0xff
;
}
void
set_current_weather
(
uint64_t
timestamp,
int16_t
temperature,
int
iconId) {
std::array<
uint8_t
,
49
> dataBuffer {};
std::span<
uint8_t
>
data
(dataBuffer);
os_mbuf buffer;
ble_gatt_access_ctxt ctxt;
ctxt.
om
= &buffer;
buffer.
om_data
= dataBuffer.
data
();
//
fill buffer with specified format
int16_t
minTemperature = temperature;
int16_t
maxTemperature = temperature;
dataBuffer.
at
(
0
) =
0
;
//
MessageType::CurrentWeather
dataBuffer.
at
(
1
) =
0
;
//
Vesion 0
write_uint64
(data.
subspan
(
2
), timestamp);
write_int16
(data.
subspan
(
10
), temperature);
write_int16
(data.
subspan
(
12
), minTemperature);
write_int16
(data.
subspan
(
14
), maxTemperature);
dataBuffer.
at
(
48
) =
static_cast
<
uint8_t
>(iconId);
//
send weather to SimpleWeatherService
systemTask.
nimble
().
weather
().
OnCommand
(&ctxt);
}
void
set_forecast
(
uint64_t
timestamp,
std::array<std::optional<Pinetime::Controllers::SimpleWeatherService::Forecast::Day>,
Pinetime::Controllers::SimpleWeatherService::MaxNbForecastDays> days) {
std::array<
uint8_t
,
36
> dataBuffer {};
std::span<
uint8_t
>
data
(dataBuffer);
os_mbuf buffer;
ble_gatt_access_ctxt ctxt;
ctxt.
om
= &buffer;
buffer.
om_data
= dataBuffer.
data
();
//
fill buffer with specified format
dataBuffer.
at
(
0
) =
1
;
//
MessageType::Forecast
dataBuffer.
at
(
1
) =
0
;
//
Vesion 0
write_uint64
(data.
subspan
(
2
), timestamp);
dataBuffer.
at
(
10
) =
static_cast
<
uint8_t
>(days.
size
());
for
(
int
i =
0
; i < days.
size
(); i++) {
const
std::optional<Pinetime::Controllers::SimpleWeatherService::Forecast::Day>& day = days.
at
(i);
if
(!day.
has_value
()) {
continue
;
}
write_int16
(data.
subspan
(
11
+ (i *
5
)), day->
minTemperature
.
PreciseCelsius
());
write_int16
(data.
subspan
(
13
+ (i *
5
)), day->
maxTemperature
.
PreciseCelsius
());
dataBuffer.
at
(
15
+ (i *
5
)) =
static_cast
<
uint8_t
>(day->
iconId
);
}
//
send Forecast to SimpleWeatherService
systemTask.
nimble
().
weather
().
OnCommand
(&ctxt);
}
void
generate_weather_data
(
bool
clear) {
if
(clear) {
set_current_weather
(
0
,
0
,
0
);
std::array<std::optional<Pinetime::Controllers::SimpleWeatherService::Forecast::Day>,
Pinetime::Controllers::SimpleWeatherService::MaxNbForecastDays>
days;
set_forecast
(
0
, days);
return
;
}
auto
timestamp =
std::chrono::system_clock::to_time_t
(
std::chrono::system_clock::now
());
srand
((
int
) timestamp);
//
Generate current weather data
int16_t
temperature = (
rand
() %
81
-
40
) *
100
;
set_current_weather
((
uint64_t
) timestamp, temperature,
rand
() %
9
);
//
Generate forecast data
std::array<std::optional<Pinetime::Controllers::SimpleWeatherService::Forecast::Day>,
Pinetime::Controllers::SimpleWeatherService::MaxNbForecastDays>
days;
for
(
int
i =
0
; i < Pinetime::Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
days[i] = Pinetime::Controllers::SimpleWeatherService::Forecast::Day {
Pinetime::Controllers::SimpleWeatherService::Temperature
(temperature -
rand
() %
10
*
100
),
Pinetime::Controllers::SimpleWeatherService::Temperature
(temperature +
rand
() %
10
*
100
),
Pinetime::Controllers::SimpleWeatherService::Icons
(
rand
() %
9
),
};
}
set_forecast
((
uint64_t
) timestamp, days);
}
void
handle_touch_and_button
() {
int
x, y;
uint32_t
buttons =
SDL_GetMouseState
(&x, &y);
const
bool
left_click = (buttons &
SDL_BUTTON_LMASK
) !=
0
;
const
bool
right_click = (buttons &
SDL_BUTTON_RMASK
) !=
0
;
if
(left_click) {
left_release_sent =
false
;
systemTask.
PushMessage
(Pinetime::System::Messages::OnTouchEvent);
return
;
}
else
{
if
(!left_release_sent) {
left_release_sent =
true
;
systemTask.
PushMessage
(Pinetime::System::Messages::OnTouchEvent);
return
;
}
}
if
(right_click != right_last_state) {
right_last_state = right_click;
systemTask.
PushMessage
(Pinetime::System::Messages::HandleButtonEvent);
return
;
}
}
//
helper function to switch between screens
void
switch_to_screen
(
uint8_t
screen_idx) {
if
(screen_idx ==
1
) {
settingsController.
SetWatchFace
(Pinetime::Applications::WatchFace::Digital);
displayApp.
StartApp
(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
2
) {
settingsController.
SetWatchFace
(Pinetime::Applications::WatchFace::Analog);
displayApp.
StartApp
(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
3
) {
settingsController.
SetWatchFace
(Pinetime::Applications::WatchFace::PineTimeStyle);
displayApp.
StartApp
(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
4
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::Paddle, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
5
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::Twos, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
6
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::Metronome, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
7
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::FirmwareUpdate, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
8
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::BatteryInfo, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
9
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::FlashLight, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
0
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::QuickSettings, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
11
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::Music, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
12
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::Paint, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
13
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::SysInfo, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
14
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::Steps, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
15
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::Error, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
if
(screen_idx ==
17
) {
displayApp.
StartApp
(Pinetime::Applications::Apps::PassKey, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
}
else
{
std::cout <<
"
unhandled screen_idx:
"
<<
int
(screen_idx) << std::endl;
}
}
static
void
screen_off_delete_cb
(
lv_obj_t
* obj,
lv_event_t
event) {
if
(event ==
LV_EVENT_DELETE
) {
auto
* fw =
static_cast
<Framework*>(obj->
user_data
);
if
(obj == fw->
screen_off_bg
) {
//
on delete make sure to not double free the screen_off objects
fw->
screen_off_created
=
false
;
}
}
}
//
render the current status of the simulated controller
void
refresh_screen
() {
const
Pinetime::Controllers::BrightnessController::Levels level = brightnessController.
Level
();
if
(level == Pinetime::Controllers::BrightnessController::Levels::Off) {
if
(!screen_off_created) {
screen_off_created =
true
;
screen_off_bg =
lv_obj_create
(
lv_scr_act
(),
nullptr
);
lv_obj_set_size
(screen_off_bg,
240
,
240
);
lv_obj_set_pos
(screen_off_bg,
0
,
0
);
lv_obj_set_style_local_bg_color
(screen_off_bg,
LV_OBJ_PART_MAIN
,
LV_STATE_DEFAULT
,
LV_COLOR_BLACK
);
screen_off_bg->
user_data
=
this
;
//
add callback to prevent double free through Alarm Screen
lv_obj_set_event_cb
(screen_off_bg, screen_off_delete_cb);
screen_off_label =
lv_label_create
(
lv_scr_act
(),
nullptr
);
lv_label_set_text_static
(screen_off_label,
"
Screen is OFF
"
);
lv_obj_align
(screen_off_label,
nullptr
,
LV_ALIGN_CENTER
,
0
, -
20
);
}
/*
Periodically call the lv_task handler.
* It could be done in a timer interrupt or an OS task too.
*/
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