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#
include
"
handTracker.h
"
HandTracker::HandTracker
()
{
successiveDetect =
0
;
const
char
*palmCascadeName =
"
palm.xml
"
;
const
char
*fistCascadeName =
"
fist.xml
"
;
if
(!palmCascade.
load
(palmCascadeName) || !fistCascade.
load
(fistCascadeName))
{
cout <<
"
Can not load cascade!
"
<< endl;
}
}
HandTracker::~HandTracker
()
{
}
//
init function: detect hand region and init meanshift
bool
HandTracker::init
(Mat frame, Rect &trackBox)
{
trackBox =
Rect
(
0
,
0
,
0
,
0
);
//
detect hand
detectPalm
(frame, trackBox);
//
The detected box should large enough and not near the boundary of image
if
(trackBox.
area
() >
900
&&
0.3
* frame.
cols
< trackBox.
x
+
0.5
* trackBox.
width
&& trackBox.
x
+
0.5
* trackBox.
width
<
0.7
* frame.
cols
&&
0.3
* frame.
rows
< trackBox.
y
+
0.5
* trackBox.
height
&& trackBox.
y
+
0.5
* trackBox.
height
<
0.7
* frame.
rows
)
{
//
Check skin area of the detected box to make sure it is a hand
if
(
isHand
(
frame
(trackBox)))
{
//
To avoid detecting error, need to successive detect twice successfully
successiveDetect++;
if
(successiveDetect >
2
)
{
//
Calculate skin probability model for meanshift
getSkinModel
(frame, trackBox);
successiveDetect =
0
;
return
true
;
}
}
}
return
false
;
}
//
detect hands and return the biggest hand
void
HandTracker::detectPalm
(Mat img, Rect &box)
{
double
scale =
1.3
;
Mat small_img, gray;
vector<Rect> boxs;
gray.
create
(img.
rows
, img.
cols
,
CV_8UC1
);
small_img.
create
(
cvRound
(gray.
rows
/ scale),
cvRound
(gray.
cols
/ scale),
CV_8UC1
);
cvtColor
(img, gray,
CV_BGR2GRAY
);
resize
(gray, small_img, small_img.
size
(),
0
,
0
,
INTER_LINEAR
);
equalizeHist
(small_img, small_img);
palmCascade.
detectMultiScale
(small_img, boxs,
1.1
,
2
,
CV_HAAR_SCALE_IMAGE
,
Size
(
30
,
30
));
//
Get the bigest face
Rect
maxBox
(
0
,
0
,
0
,
0
);
for
(vector<Rect>::const_iterator r = boxs.
begin
(); r != boxs.
end
(); r++)
{
if
(r->
area
() > maxBox.
area
())
maxBox = *r;
}
if
(boxs.
size
() >
0
)
{
box.
x
=
cvRound
(maxBox.
x
* scale);
box.
y
=
cvRound
(maxBox.
y
* scale);
box.
width
=
cvRound
(maxBox.
width
* scale);
box.
height
=
cvRound
(maxBox.
height
* scale);
}
}
//
check skin area of our tracking box to make sure it is a hand
bool
HandTracker::isHand
(
const
Mat frame)
{
Mat YCbCr;
vector<Mat> planes;
int
count =
0
;
cvtColor
(frame, YCbCr, CV_RGB2YCrCb);
split
(YCbCr, planes);
MatIterator_<uchar> it_Cb = planes[
1
].
begin
<uchar>(),
it_Cb_end = planes[
1
].
end
<uchar>();
MatIterator_<uchar> it_Cr = planes[
2
].
begin
<uchar>();
//
skin satisfy: 138 <= Cr <= 170 and 100 <= Cb <= 127 (empirical value)
for
(; it_Cb != it_Cb_end; ++it_Cr, ++it_Cb)
{
if
(
138
<= *it_Cr && *it_Cr <=
170
&&
100
<= *it_Cb && *it_Cb <=
127
)
count++;
}
//
It is a hand when contains large enough skin area
return
(count >
0.4
* frame.
cols
* frame.
rows
);
}
//
Calculate skin probability model (histogram) for meanshift
void
HandTracker::getSkinModel
(
const
Mat img, Rect rect)
{
int
hue_Bins =
50
;
float
hue_Ranges[] = {
0
,
180
};
const
float
*ranges = hue_Ranges;
Mat
HSV
, hue, mask;
cvtColor
(img,
HSV
,
CV_RGB2HSV
);
inRange
(
HSV
,
Scalar
(
0
,
30
,
10
),
Scalar
(
180
,
256
,
256
), mask);
vector<Mat> planes;
split
(
HSV
, planes);
hue = planes[
0
];
Mat
roi
(hue, rect),
maskroi
(mask, rect);
calcHist
(&roi,
1
,
0
, maskroi, hist,
1
, &hue_Bins, &ranges);
normalize
(hist, hist,
0
,
255
,
CV_MINMAX
);
}
//
Calculate skin probability image (back project map) for meanshift
void
HandTracker::calSkinPro
(Mat frame)
{
Mat mask, hue,
HSV
;
cvtColor
(frame,
HSV
,
CV_RGB2HSV
);
inRange
(
HSV
,
Scalar
(
0
,
30
,
10
),
Scalar
(
180
,
256
,
256
), mask);
vector<Mat> planes;
split
(
HSV
, planes);
hue = planes[
0
];
//
hue varies from 0 to 179, see cvtColor
float
hue_Ranges[] = {
0
,
180
};
const
float
*ranges = hue_Ranges;
calcBackProject
(&hue,
1
,
0
, hist, backProject, &ranges,
1.0
,
true
);
backProject &= mask;
}
//
Detect motion using frame differece
void
HandTracker::frameDiff
(
const
Mat image, Mat &diff)
{
int
thresValue =
20
;
Mat curGray;
cvtColor
(image, curGray,
CV_RGB2GRAY
);
if
(preGray.
size
!= curGray.
size
)
curGray.
copyTo
(preGray);
absdiff
(preGray, curGray, diff);
threshold
(diff, diff, thresValue,
255
,
CV_THRESH_BINARY
);
erode
(diff, diff,
Mat
(
3
,
3
,
CV_8UC1
),
Point
(-
1
, -
1
));
dilate
(diff, diff,
Mat
(
3
,
3
,
CV_8UC1
),
Point
(-
1
, -
1
));
curGray.
copyTo
(preGray);
}
//
Tracking hand using meanshift
bool
HandTracker::processFrame
(Mat frame, Rect &trackBox)
{
float
rate =
0.9
;
Mat diff;
//
tracking hand
calSkinPro
(frame);
//
skin information
frameDiff
(frame, diff);
//
motion information
//
fusing skin and motion information using a weighted rate
Mat handProMap = backProject * rate + (
1
- rate) * diff;
meanShift
(handProMap, trackBox,
TermCriteria
(
CV_TERMCRIT_EPS
|
CV_TERMCRIT_ITER
,
10
,
1
));
//
ensure the tracking result is a hand
Mat skin =
backProject
(trackBox) >
100
;
return
countNonZero
(skin) >
0.4
* trackBox.
area
();
}
//
Detect fist for the command: click the mouse
bool
HandTracker::detectFist
(Mat frame, Rect palmBox)
{
Rect detectFistBox;
detectFistBox.
x
= (palmBox.
x
-
40
) >
0
? (palmBox.
x
-
40
) :
0
;
detectFistBox.
y
= (palmBox.
y
-
20
) >
0
? (palmBox.
y
-
20
) :
0
;
detectFistBox.
width
= palmBox.
width
+
80
;
detectFistBox.
height
= palmBox.
height
+
40
;
detectFistBox &=
Rect
(
0
,
0
, frame.
cols
, frame.
rows
);
Mat gray;
cvtColor
(frame, gray,
CV_BGR2GRAY
);
Mat tmp =
gray
(detectFistBox);
vector<Rect> fists;
fistCascade.
detectMultiScale
(tmp, fists,
1.1
,
2
,
CV_HAAR_SCALE_IMAGE
,
Size
(
30
,
30
));
return
fists.
size
();
}
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