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cpp.react/include/react/engine/SubtreeEngine.h at master · JackLiC/cpp.react · GitHub
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//
Copyright Sebastian Jeckel 2014.
//
Distributed under the Boost Software License, Version 1.0.
//
(See accompanying file LICENSE_1_0.txt or copy at
//
http://www.boost.org/LICENSE_1_0.txt)
#
ifndef
REACT_DETAIL_ENGINE_SUBTREEENGINE_H_INCLUDED
#
define
REACT_DETAIL_ENGINE_SUBTREEENGINE_H_INCLUDED
#
pragma
once
#
include
"
react/detail/Defs.h
"
#
include
<
atomic
>
#
include
<
type_traits
>
#
include
<
vector
>
#
include
"
tbb/spin_rw_mutex.h
"
#
include
"
tbb/task.h
"
#
include
"
react/common/Containers.h
"
#
include
"
react/common/TopoQueue.h
"
#
include
"
react/common/Types.h
"
#
include
"
react/detail/EngineBase.h
"
/*
*************************************
*/
REACT_IMPL_BEGIN
/*
************************************
*/
namespace
subtree
{
using
std::atomic;
using
std::vector;
using
tbb::task;
using
tbb::empty_task;
using
tbb::task_list;
using
tbb::spin_rw_mutex;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Turn
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
Turn
:
public
TurnBase
{
public:
Turn
(TurnIdT id, TransactionFlagsT flags);
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Node
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
Node
:
public
IReactiveNode
{
public:
using
ShiftMutexT = spin_rw_mutex;
inline
bool
IsQueued
()
const
{
return
flags_.
Test
<flag_queued>(); }
inline
void
SetQueuedFlag
() { flags_.
Set
<flag_queued>(); }
inline
void
ClearQueuedFlag
() { flags_.
Clear
<flag_queued>(); }
inline
bool
IsMarked
()
const
{
return
flags_.
Test
<flag_marked>(); }
inline
void
SetMarkedFlag
() { flags_.
Set
<flag_marked>(); }
inline
void
ClearMarkedFlag
() { flags_.
Clear
<flag_marked>(); }
inline
bool
IsChanged
()
const
{
return
flags_.
Test
<flag_changed>(); }
inline
void
SetChangedFlag
() { flags_.
Set
<flag_changed>(); }
inline
void
ClearChangedFlag
() { flags_.
Clear
<flag_changed>(); }
inline
bool
IsDeferred
()
const
{
return
flags_.
Test
<flag_deferred>(); }
inline
void
SetDeferredFlag
() { flags_.
Set
<flag_deferred>(); }
inline
void
ClearDeferredFlag
() { flags_.
Clear
<flag_deferred>(); }
inline
bool
IsRepeated
()
const
{
return
flags_.
Test
<flag_repeated>(); }
inline
void
SetRepeatedFlag
() { flags_.
Set
<flag_repeated>(); }
inline
void
ClearRepeatedFlag
() { flags_.
Clear
<flag_repeated>(); }
inline
bool
IsInitial
()
const
{
return
flags_.
Test
<flag_initial>(); }
inline
void
SetInitialFlag
() { flags_.
Set
<flag_initial>(); }
inline
void
ClearInitialFlag
() { flags_.
Clear
<flag_initial>(); }
inline
bool
IsRoot
()
const
{
return
flags_.
Test
<flag_root>(); }
inline
void
SetRootFlag
() { flags_.
Set
<flag_root>(); }
inline
void
ClearRootFlag
() { flags_.
Clear
<flag_root>(); }
inline
bool
ShouldUpdate
()
const
{
return
shouldUpdate_.
load
(std::memory_order_relaxed); }
inline
void
SetShouldUpdate
(
bool
b) { shouldUpdate_.
store
(b, std::memory_order_relaxed); }
inline
void
SetReadyCount
(
int
c)
{
readyCount_.
store
(c, std::memory_order_relaxed);
}
inline
bool
IncReadyCount
()
{
auto
t = readyCount_.
fetch_add
(
1
, std::memory_order_relaxed);
return
t < (WaitCount -
1
);
}
inline
bool
DecReadyCount
()
{
return
readyCount_.
fetch_sub
(
1
, std::memory_order_relaxed) >
1
;
}
NodeVector<Node> Successors;
ShiftMutexT ShiftMutex;
uint16_t
Level =
0
;
uint16_t
NewLevel =
0
;
uint16_t
WaitCount =
0
;
private:
enum
EFlags :
uint16_t
{
flag_queued =
0
,
flag_marked,
flag_changed,
flag_deferred,
flag_repeated,
flag_initial,
flag_root
};
EnumFlags<EFlags> flags_;
atomic<
uint16_t
> readyCount_ {
0
};
atomic<
bool
> shouldUpdate_ {
false
};
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Functors
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
T>
struct
GetLevelFunctor
{
int
operator
()(
const
T* x)
const
{
return
x->
Level
; }
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ EngineBase
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
EngineBase
:
public
IReactiveEngine
<Node,Turn>
{
public:
using
TopoQueueT = TopoQueue<Node*, GetLevelFunctor<Node>>;
using
NodeShiftMutexT = Node::ShiftMutexT;
void
OnNodeAttach
(Node& node, Node& parent);
void
OnNodeDetach
(Node& node, Node& parent);
void
OnInputChange
(Node& node, Turn& turn);
void
Propagate
(Turn& turn);
void
OnNodePulse
(Node& node, Turn& turn);
void
OnNodeIdlePulse
(Node& node, Turn& turn);
void
OnDynamicNodeAttach
(Node& node, Node& parent, Turn& turn);
void
OnDynamicNodeDetach
(Node& node, Node& parent, Turn& turn);
private:
void
applyAsyncDynamicAttach
(Node& node, Node& parent, Turn& turn);
void
applyAsyncDynamicDetach
(Node& node, Node& parent, Turn& turn);
void
invalidateSuccessors
(Node& node);
void
processChildren
(Node& node, Turn& turn);
void
markSubtree
(Node& root);
TopoQueueT scheduledNodes_;
vector<Node*> subtreeRoots_;
empty_task& rootTask_ = *
new
(task::allocate_root()) empty_task;
task_list spawnList_;
bool
isInPhase2_ =
false
;
};
}
//
~namespace subtree
/*
**************************************
*/
REACT_IMPL_END
/*
*************************************
*/
/*
***************************************
*/
REACT_BEGIN
/*
***************************************
*/
template
<
REACT_IMPL
::EPropagationMode>
class
SubtreeEngine
;
template
<>
class
SubtreeEngine
<
REACT_IMPL
::parallel_propagation> :
public
REACT_IMPL
::subtree::EngineBase
{};
/*
****************************************
*/
REACT_END
/*
****************************************
*/
/*
*************************************
*/
REACT_IMPL_BEGIN
/*
************************************
*/
template
<>
struct
NodeUpdateTimerEnabled
<SubtreeEngine<parallel_propagation>> : std::true_type {};
/*
**************************************
*/
REACT_IMPL_END
/*
*************************************
*/
#endif
//
REACT_DETAIL_ENGINE_SUBTREEENGINE_H_INCLUDED
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