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emscripten/tests/lua/src/linit.c at universal-python · JavaScriptIOT/emscripten · GitHub
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/*
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
*/
#define
linit_c
#define
LUA_LIB
#include
"lua.h"
#include
"lualib.h"
#include
"lauxlib.h"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static
const
luaL_Reg
loadedlibs
[]
=
{
{
"_G"
,
luaopen_base
},
{
LUA_LOADLIBNAME
,
luaopen_package
},
{
LUA_COLIBNAME
,
luaopen_coroutine
},
{
LUA_TABLIBNAME
,
luaopen_table
},
{
LUA_IOLIBNAME
,
luaopen_io
},
{
LUA_OSLIBNAME
,
luaopen_os
},
{
LUA_STRLIBNAME
,
luaopen_string
},
{
LUA_BITLIBNAME
,
luaopen_bit32
},
{
LUA_MATHLIBNAME
,
luaopen_math
},
{
LUA_DBLIBNAME
,
luaopen_debug
},
{
NULL
,
NULL
}
};
/*
** these libs are preloaded and must be required before used
*/
static
const
luaL_Reg
preloadedlibs
[]
=
{
{
NULL
,
NULL
}
};
LUALIB_API
void
luaL_openlibs
(
lua_State
*
L
) {
const
luaL_Reg
*
lib
;
/* call open functions from 'loadedlibs' and set results to global table */
for
(
lib
=
loadedlibs
;
lib
->
func
;
lib
++
) {
luaL_requiref
(
L
,
lib
->
name
,
lib
->
func
,
1
);
lua_pop
(
L
,
1
);
/* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable
(
L
,
LUA_REGISTRYINDEX
,
"_PRELOAD"
);
for
(
lib
=
preloadedlibs
;
lib
->
func
;
lib
++
) {
lua_pushcfunction
(
L
,
lib
->
func
);
lua_setfield
(
L
,
-2
,
lib
->
name
);
}
lua_pop
(
L
,
1
);
/* remove _PRELOAD table */
}
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