FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
emscripten/tests/lua/src/ltable.c at universal-python · JavaScriptIOT/emscripten · GitHub
Uh oh!
There was an error while loading.
Please reload this page
.
JavaScriptIOT
/
emscripten
Public
forked from
emscripten-core/emscripten
Notifications
You must be signed in to change notification settings
Fork
0
Star
0
Code
Pull requests
0
Actions
Projects
Wiki
Security and quality
0
Insights
Additional navigation options
Code
Pull requests
Actions
Projects
Wiki
Security and quality
Insights
Expand file tree
Breadcrumbs
emscripten
/
tests
/
lua
/
src
/
ltable.c
Copy path
More file actions
More file actions
Latest commit
History
History
History
588 lines (505 loc) · 16.1 KB
Breadcrumbs
emscripten
/
tests
/
lua
/
src
/
ltable.c
Copy path
File metadata and controls
588 lines (505 loc) · 16.1 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
/*
** $Id: ltable.c,v 2.72 2012/09/11 19:37:16 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
/*
** Implementation of tables (aka arrays, objects, or hash tables).
** Tables keep its elements in two parts: an array part and a hash part.
** Non-negative integer keys are all candidates to be kept in the array
** part. The actual size of the array is the largest `n' such that at
** least half the slots between 0 and n are in use.
** Hash uses a mix of chained scatter table with Brent's variation.
** A main invariant of these tables is that, if an element is not
** in its main position (i.e. the `original' position that its hash gives
** to it), then the colliding element is in its own main position.
** Hence even when the load factor reaches 100%, performance remains good.
*/
#include
<string.h>
#define
ltable_c
#define
LUA_CORE
#include
"lua.h"
#include
"ldebug.h"
#include
"ldo.h"
#include
"lgc.h"
#include
"lmem.h"
#include
"lobject.h"
#include
"lstate.h"
#include
"lstring.h"
#include
"ltable.h"
#include
"lvm.h"
/*
** max size of array part is 2^MAXBITS
*/
#if
LUAI_BITSINT
>=
32
#define
MAXBITS
30
#else
#define
MAXBITS
(LUAI_BITSINT-2)
#endif
#define
MAXASIZE
(1 << MAXBITS)
#define
hashpow2
(
t
,
n
) (gnode(t, lmod((n), sizenode(t))))
#define
hashstr
(
t
,
str
) hashpow2(t, (str)->tsv.hash)
#define
hashboolean
(
t
,
p
) hashpow2(t, p)
/*
** for some types, it is better to avoid modulus by power of 2, as
** they tend to have many 2 factors.
*/
#define
hashmod
(
t
,
n
) (gnode(t, ((n) % ((sizenode(t)-1)|1))))
#define
hashpointer
(
t
,
p
) hashmod(t, IntPoint(p))
#define
dummynode
(&dummynode_)
#define
isdummy
(
n
) ((n) == dummynode)
static
const
Node
dummynode_
=
{
{
NILCONSTANT
},
/* value */
{{
NILCONSTANT
,
NULL
}}
/* key */
};
/*
** hash for lua_Numbers
*/
static
Node
*
hashnum
(
const
Table
*
t
,
lua_Number
n
) {
int
i
;
luai_hashnum
(
i
,
n
);
if
(
i
<
0
) {
if
(
cast
(
unsigned
int
,
i
)
==
0u
-
i
)
/* use unsigned to avoid overflows */
i
=
0
;
/* handle INT_MIN */
i
=
-
i
;
/* must be a positive value */
}
return
hashmod
(
t
,
i
);
}
/*
** returns the `main' position of an element in a table (that is, the index
** of its hash value)
*/
static
Node
*
mainposition
(
const
Table
*
t
,
const
TValue
*
key
) {
switch
(
ttype
(
key
)) {
case
LUA_TNUMBER
:
return
hashnum
(
t
,
nvalue
(
key
));
case
LUA_TLNGSTR
: {
TString
*
s
=
rawtsvalue
(
key
);
if
(
s
->
tsv
.
extra
==
0
) {
/* no hash? */
s
->
tsv
.
hash
=
luaS_hash
(
getstr
(
s
),
s
->
tsv
.
len
,
s
->
tsv
.
hash
);
s
->
tsv
.
extra
=
1
;
/* now it has its hash */
}
return
hashstr
(
t
,
rawtsvalue
(
key
));
}
case
LUA_TSHRSTR
:
return
hashstr
(
t
,
rawtsvalue
(
key
));
case
LUA_TBOOLEAN
:
return
hashboolean
(
t
,
bvalue
(
key
));
case
LUA_TLIGHTUSERDATA
:
return
hashpointer
(
t
,
pvalue
(
key
));
case
LUA_TLCF
:
return
hashpointer
(
t
,
fvalue
(
key
));
default
:
return
hashpointer
(
t
,
gcvalue
(
key
));
}
}
/*
** returns the index for `key' if `key' is an appropriate key to live in
** the array part of the table, -1 otherwise.
*/
static
int
arrayindex
(
const
TValue
*
key
) {
if
(
ttisnumber
(
key
)) {
lua_Number
n
=
nvalue
(
key
);
int
k
;
lua_number2int
(
k
,
n
);
if
(
luai_numeq
(
cast_num
(
k
),
n
))
return
k
;
}
return
-1
;
/* `key' did not match some condition */
}
/*
** returns the index of a `key' for table traversals. First goes all
** elements in the array part, then elements in the hash part. The
** beginning of a traversal is signaled by -1.
*/
static
int
findindex
(
lua_State
*
L
,
Table
*
t
,
StkId
key
) {
int
i
;
if
(
ttisnil
(
key
))
return
-1
;
/* first iteration */
i
=
arrayindex
(
key
);
if
(
0
<
i
&&
i
<=
t
->
sizearray
)
/* is `key' inside array part? */
return
i
-
1
;
/* yes; that's the index (corrected to C) */
else
{
Node
*
n
=
mainposition
(
t
,
key
);
for
(;;) {
/* check whether `key' is somewhere in the chain */
/* key may be dead already, but it is ok to use it in `next' */
if
(
luaV_rawequalobj
(
gkey
(
n
),
key
)
||
(
ttisdeadkey
(
gkey
(
n
))
&&
iscollectable
(
key
)
&&
deadvalue
(
gkey
(
n
))
==
gcvalue
(
key
))) {
i
=
cast_int
(
n
-
gnode
(
t
,
0
));
/* key index in hash table */
/* hash elements are numbered after array ones */
return
i
+
t
->
sizearray
;
}
else
n
=
gnext
(
n
);
if
(
n
==
NULL
)
luaG_runerror
(
L
,
"invalid key to "
LUA_QL
(
"next"
));
/* key not found */
}
}
}
int
luaH_next
(
lua_State
*
L
,
Table
*
t
,
StkId
key
) {
int
i
=
findindex
(
L
,
t
,
key
);
/* find original element */
for
(
i
++
;
i
<
t
->
sizearray
;
i
++
) {
/* try first array part */
if
(!
ttisnil
(
&
t
->
array
[
i
])) {
/* a non-nil value? */
setnvalue
(
key
,
cast_num
(
i
+
1
));
setobj2s
(
L
,
key
+
1
,
&
t
->
array
[
i
]);
return
1
;
}
}
for
(
i
-=
t
->
sizearray
;
i
<
sizenode
(
t
);
i
++
) {
/* then hash part */
if
(!
ttisnil
(
gval
(
gnode
(
t
,
i
)))) {
/* a non-nil value? */
setobj2s
(
L
,
key
,
gkey
(
gnode
(
t
,
i
)));
setobj2s
(
L
,
key
+
1
,
gval
(
gnode
(
t
,
i
)));
return
1
;
}
}
return
0
;
/* no more elements */
}
/*
** {=============================================================
** Rehash
** ==============================================================
*/
static
int
computesizes
(
int
nums
[],
int
*
narray
) {
int
i
;
int
twotoi
;
/* 2^i */
int
a
=
0
;
/* number of elements smaller than 2^i */
int
na
=
0
;
/* number of elements to go to array part */
int
n
=
0
;
/* optimal size for array part */
for
(
i
=
0
,
twotoi
=
1
;
twotoi
/
2
<
*
narray
;
i
++
,
twotoi
*=
2
) {
if
(
nums
[
i
]
>
0
) {
a
+=
nums
[
i
];
if
(
a
>
twotoi
/
2
) {
/* more than half elements present? */
n
=
twotoi
;
/* optimal size (till now) */
na
=
a
;
/* all elements smaller than n will go to array part */
}
}
if
(
a
==
*
narray
)
break
;
/* all elements already counted */
}
*
narray
=
n
;
lua_assert
(
*
narray
/
2
<=
na
&&
na
<=
*
narray
);
return
na
;
}
static
int
countint
(
const
TValue
*
key
,
int
*
nums
) {
int
k
=
arrayindex
(
key
);
if
(
0
<
k
&&
k
<=
MAXASIZE
) {
/* is `key' an appropriate array index? */
nums
[
luaO_ceillog2
(
k
)]
++
;
/* count as such */
return
1
;
}
else
return
0
;
}
static
int
numusearray
(
const
Table
*
t
,
int
*
nums
) {
int
lg
;
int
ttlg
;
/* 2^lg */
int
ause
=
0
;
/* summation of `nums' */
int
i
=
1
;
/* count to traverse all array keys */
for
(
lg
=
0
,
ttlg
=
1
;
lg
<=
MAXBITS
;
lg
++
,
ttlg
*=
2
) {
/* for each slice */
int
lc
=
0
;
/* counter */
int
lim
=
ttlg
;
if
(
lim
>
t
->
sizearray
) {
lim
=
t
->
sizearray
;
/* adjust upper limit */
if
(
i
>
lim
)
break
;
/* no more elements to count */
}
/* count elements in range (2^(lg-1), 2^lg] */
for
(;
i
<=
lim
;
i
++
) {
if
(!
ttisnil
(
&
t
->
array
[
i
-
1
]))
lc
++
;
}
nums
[
lg
]
+=
lc
;
ause
+=
lc
;
}
return
ause
;
}
static
int
numusehash
(
const
Table
*
t
,
int
*
nums
,
int
*
pnasize
) {
int
totaluse
=
0
;
/* total number of elements */
int
ause
=
0
;
/* summation of `nums' */
int
i
=
sizenode
(
t
);
while
(
i
--
) {
Node
*
n
=
&
t
->
node
[
i
];
if
(!
ttisnil
(
gval
(
n
))) {
ause
+=
countint
(
gkey
(
n
),
nums
);
totaluse
++
;
}
}
*
pnasize
+=
ause
;
return
totaluse
;
}
static
void
setarrayvector
(
lua_State
*
L
,
Table
*
t
,
int
size
) {
int
i
;
luaM_reallocvector
(
L
,
t
->
array
,
t
->
sizearray
,
size
,
TValue
);
for
(
i
=
t
->
sizearray
;
i
<
size
;
i
++
)
setnilvalue
(
&
t
->
array
[
i
]);
t
->
sizearray
=
size
;
}
static
void
setnodevector
(
lua_State
*
L
,
Table
*
t
,
int
size
) {
int
lsize
;
if
(
size
==
0
) {
/* no elements to hash part? */
t
->
node
=
cast
(
Node
*
,
dummynode
);
/* use common `dummynode' */
lsize
=
0
;
}
else
{
int
i
;
lsize
=
luaO_ceillog2
(
size
);
if
(
lsize
>
MAXBITS
)
luaG_runerror
(
L
,
"table overflow"
);
size
=
twoto
(
lsize
);
t
->
node
=
luaM_newvector
(
L
,
size
,
Node
);
for
(
i
=
0
;
i
<
size
;
i
++
) {
Node
*
n
=
gnode
(
t
,
i
);
gnext
(
n
)
=
NULL
;
setnilvalue
(
gkey
(
n
));
setnilvalue
(
gval
(
n
));
}
}
t
->
lsizenode
=
cast_byte
(
lsize
);
t
->
lastfree
=
gnode
(
t
,
size
);
/* all positions are free */
}
void
luaH_resize
(
lua_State
*
L
,
Table
*
t
,
int
nasize
,
int
nhsize
) {
int
i
;
int
oldasize
=
t
->
sizearray
;
int
oldhsize
=
t
->
lsizenode
;
Node
*
nold
=
t
->
node
;
/* save old hash ... */
if
(
nasize
>
oldasize
)
/* array part must grow? */
setarrayvector
(
L
,
t
,
nasize
);
/* create new hash part with appropriate size */
setnodevector
(
L
,
t
,
nhsize
);
if
(
nasize
<
oldasize
) {
/* array part must shrink? */
t
->
sizearray
=
nasize
;
/* re-insert elements from vanishing slice */
for
(
i
=
nasize
;
i
<
oldasize
;
i
++
) {
if
(!
ttisnil
(
&
t
->
array
[
i
]))
luaH_setint
(
L
,
t
,
i
+
1
,
&
t
->
array
[
i
]);
}
/* shrink array */
luaM_reallocvector
(
L
,
t
->
array
,
oldasize
,
nasize
,
TValue
);
}
/* re-insert elements from hash part */
for
(
i
=
twoto
(
oldhsize
)
-
1
;
i
>=
0
;
i
--
) {
Node
*
old
=
nold
+
i
;
if
(!
ttisnil
(
gval
(
old
))) {
/* doesn't need barrier/invalidate cache, as entry was
already present in the table */
setobjt2t
(
L
,
luaH_set
(
L
,
t
,
gkey
(
old
)),
gval
(
old
));
}
}
if
(!
isdummy
(
nold
))
luaM_freearray
(
L
,
nold
,
cast
(
size_t
,
twoto
(
oldhsize
)));
/* free old array */
}
void
luaH_resizearray
(
lua_State
*
L
,
Table
*
t
,
int
nasize
) {
int
nsize
=
isdummy
(
t
->
node
) ?
0
:
sizenode
(
t
);
luaH_resize
(
L
,
t
,
nasize
,
nsize
);
}
static
void
rehash
(
lua_State
*
L
,
Table
*
t
,
const
TValue
*
ek
) {
int
nasize
,
na
;
int
nums
[
MAXBITS
+
1
];
/* nums[i] = number of keys with 2^(i-1) < k <= 2^i */
int
i
;
int
totaluse
;
for
(
i
=
0
;
i
<=
MAXBITS
;
i
++
)
nums
[
i
]
=
0
;
/* reset counts */
nasize
=
numusearray
(
t
,
nums
);
/* count keys in array part */
totaluse
=
nasize
;
/* all those keys are integer keys */
totaluse
+=
numusehash
(
t
,
nums
,
&
nasize
);
/* count keys in hash part */
/* count extra key */
nasize
+=
countint
(
ek
,
nums
);
totaluse
++
;
/* compute new size for array part */
na
=
computesizes
(
nums
,
&
nasize
);
/* resize the table to new computed sizes */
luaH_resize
(
L
,
t
,
nasize
,
totaluse
-
na
);
}
/*
** }=============================================================
*/
Table
*
luaH_new
(
lua_State
*
L
) {
Table
*
t
=
&
luaC_newobj
(
L
,
LUA_TTABLE
,
sizeof
(
Table
),
NULL
,
0
)
->
h
;
t
->
metatable
=
NULL
;
t
->
flags
=
cast_byte
(~
0
);
t
->
array
=
NULL
;
t
->
sizearray
=
0
;
setnodevector
(
L
,
t
,
0
);
return
t
;
}
void
luaH_free
(
lua_State
*
L
,
Table
*
t
) {
if
(!
isdummy
(
t
->
node
))
luaM_freearray
(
L
,
t
->
node
,
cast
(
size_t
,
sizenode
(
t
)));
luaM_freearray
(
L
,
t
->
array
,
t
->
sizearray
);
luaM_free
(
L
,
t
);
}
static
Node
*
getfreepos
(
Table
*
t
) {
while
(
t
->
lastfree
>
t
->
node
) {
t
->
lastfree
--
;
if
(
ttisnil
(
gkey
(
t
->
lastfree
)))
return
t
->
lastfree
;
}
return
NULL
;
/* could not find a free place */
}
/*
** inserts a new key into a hash table; first, check whether key's main
** position is free. If not, check whether colliding node is in its main
** position or not: if it is not, move colliding node to an empty place and
** put new key in its main position; otherwise (colliding node is in its main
** position), new key goes to an empty position.
*/
TValue
*
luaH_newkey
(
lua_State
*
L
,
Table
*
t
,
const
TValue
*
key
) {
Node
*
mp
;
if
(
ttisnil
(
key
))
luaG_runerror
(
L
,
"table index is nil"
);
else
if
(
ttisnumber
(
key
)
&&
luai_numisnan
(
L
,
nvalue
(
key
)))
luaG_runerror
(
L
,
"table index is NaN"
);
mp
=
mainposition
(
t
,
key
);
if
(!
ttisnil
(
gval
(
mp
))
||
isdummy
(
mp
)) {
/* main position is taken? */
Node
*
othern
;
Node
*
n
=
getfreepos
(
t
);
/* get a free place */
if
(
n
==
NULL
) {
/* cannot find a free place? */
rehash
(
L
,
t
,
key
);
/* grow table */
/* whatever called 'newkey' take care of TM cache and GC barrier */
return
luaH_set
(
L
,
t
,
key
);
/* insert key into grown table */
}
lua_assert
(!
isdummy
(
n
));
othern
=
mainposition
(
t
,
gkey
(
mp
));
if
(
othern
!=
mp
) {
/* is colliding node out of its main position? */
/* yes; move colliding node into free position */
while
(
gnext
(
othern
)
!=
mp
)
othern
=
gnext
(
othern
);
/* find previous */
gnext
(
othern
)
=
n
;
/* redo the chain with `n' in place of `mp' */
*
n
=
*
mp
;
/* copy colliding node into free pos. (mp->next also goes) */
gnext
(
mp
)
=
NULL
;
/* now `mp' is free */
setnilvalue
(
gval
(
mp
));
}
else
{
/* colliding node is in its own main position */
/* new node will go into free position */
gnext
(
n
)
=
gnext
(
mp
);
/* chain new position */
gnext
(
mp
)
=
n
;
mp
=
n
;
}
}
setobj2t
(
L
,
gkey
(
mp
),
key
);
luaC_barrierback
(
L
,
obj2gco
(
t
),
key
);
lua_assert
(
ttisnil
(
gval
(
mp
)));
return
gval
(
mp
);
}
/*
** search function for integers
*/
const
TValue
*
luaH_getint
(
Table
*
t
,
int
key
) {
/* (1 <= key && key <= t->sizearray) */
if
(
cast
(
unsigned
int
,
key
-
1
)
<
cast
(
unsigned
int
,
t
->
sizearray
))
return
&
t
->
array
[
key
-
1
];
else
{
lua_Number
nk
=
cast_num
(
key
);
Node
*
n
=
hashnum
(
t
,
nk
);
do
{
/* check whether `key' is somewhere in the chain */
if
(
ttisnumber
(
gkey
(
n
))
&&
luai_numeq
(
nvalue
(
gkey
(
n
)),
nk
))
return
gval
(
n
);
/* that's it */
else
n
=
gnext
(
n
);
}
while
(
n
);
return
luaO_nilobject
;
}
}
/*
** search function for short strings
*/
const
TValue
*
luaH_getstr
(
Table
*
t
,
TString
*
key
) {
Node
*
n
=
hashstr
(
t
,
key
);
lua_assert
(
key
->
tsv
.
tt
==
LUA_TSHRSTR
);
do
{
/* check whether `key' is somewhere in the chain */
if
(
ttisshrstring
(
gkey
(
n
))
&&
eqshrstr
(
rawtsvalue
(
gkey
(
n
)),
key
))
return
gval
(
n
);
/* that's it */
else
n
=
gnext
(
n
);
}
while
(
n
);
return
luaO_nilobject
;
}
/*
** main search function
*/
const
TValue
*
luaH_get
(
Table
*
t
,
const
TValue
*
key
) {
switch
(
ttype
(
key
)) {
case
LUA_TSHRSTR
:
return
luaH_getstr
(
t
,
rawtsvalue
(
key
));
case
LUA_TNIL
:
return
luaO_nilobject
;
case
LUA_TNUMBER
: {
int
k
;
lua_Number
n
=
nvalue
(
key
);
lua_number2int
(
k
,
n
);
if
(
luai_numeq
(
cast_num
(
k
),
n
))
/* index is int? */
return
luaH_getint
(
t
,
k
);
/* use specialized version */
/* else go through */
}
default
: {
Node
*
n
=
mainposition
(
t
,
key
);
do
{
/* check whether `key' is somewhere in the chain */
if
(
luaV_rawequalobj
(
gkey
(
n
),
key
))
return
gval
(
n
);
/* that's it */
else
n
=
gnext
(
n
);
}
while
(
n
);
return
luaO_nilobject
;
}
}
}
/*
** beware: when using this function you probably need to check a GC
** barrier and invalidate the TM cache.
*/
TValue
*
luaH_set
(
lua_State
*
L
,
Table
*
t
,
const
TValue
*
key
) {
const
TValue
*
p
=
luaH_get
(
t
,
key
);
if
(
p
!=
luaO_nilobject
)
return
cast
(
TValue
*
,
p
);
else
return
luaH_newkey
(
L
,
t
,
key
);
}
void
luaH_setint
(
lua_State
*
L
,
Table
*
t
,
int
key
,
TValue
*
value
) {
const
TValue
*
p
=
luaH_getint
(
t
,
key
);
TValue
*
cell
;
if
(
p
!=
luaO_nilobject
)
cell
=
cast
(
TValue
*
,
p
);
else
{
TValue
k
;
setnvalue
(
&
k
,
cast_num
(
key
));
cell
=
luaH_newkey
(
L
,
t
,
&
k
);
}
setobj2t
(
L
,
cell
,
value
);
}
static
int
unbound_search
(
Table
*
t
,
unsigned
int
j
) {
unsigned
int
i
=
j
;
/* i is zero or a present index */
j
++
;
/* find `i' and `j' such that i is present and j is not */
while
(!
ttisnil
(
luaH_getint
(
t
,
j
))) {
i
=
j
;
j
*=
2
;
if
(
j
>
cast
(
unsigned
int
,
MAX_INT
)) {
/* overflow? */
/* table was built with bad purposes: resort to linear search */
i
=
1
;
while
(!
ttisnil
(
luaH_getint
(
t
,
i
)))
i
++
;
return
i
-
1
;
}
}
/* now do a binary search between them */
while
(
j
-
i
>
1
) {
unsigned
int
m
=
(
i
+
j
)/
2
;
if
(
ttisnil
(
luaH_getint
(
t
,
m
)))
j
=
m
;
else
i
=
m
;
}
return
i
;
}
/*
** Try to find a boundary in table `t'. A `boundary' is an integer index
** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
*/
int
luaH_getn
(
Table
*
t
) {
unsigned
int
j
=
t
->
sizearray
;
if
(
j
>
0
&&
ttisnil
(
&
t
->
array
[
j
-
1
])) {
/* there is a boundary in the array part: (binary) search for it */
unsigned
int
i
=
0
;
while
(
j
-
i
>
1
) {
unsigned
int
m
=
(
i
+
j
)/
2
;
if
(
ttisnil
(
&
t
->
array
[
m
-
1
]))
j
=
m
;
else
i
=
m
;
}
return
i
;
}
/* else must find a boundary in hash part */
else
if
(
isdummy
(
t
->
node
))
/* hash part is empty? */
return
j
;
/* that is easy... */
else
return
unbound_search
(
t
,
j
);
}
#if
defined(
LUA_DEBUG
)
Node
*
luaH_mainposition
(
const
Table
*
t
,
const
TValue
*
key
) {
return
mainposition
(
t
,
key
);
}
int
luaH_isdummy
(
Node
*
n
) {
return
isdummy
(
n
); }
#endif
Back
|
FazBrowse Home
|
New Git URL