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EntityComponentSystemSamples/NetcodeSamples/.gitignore at master · JoshuaStrunk/EntityComponentSystemSamples · GitHub
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#
This .gitignore file should be placed at the root of your Unity project directory
#
#
Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
[
Ll
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ibrary
/
[
Tt
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emp
/
[
Oo
]
bj
/
[
Bb
]
uild
/
[
Bb
]
uilds
/
[
Ll
]
ogs
/
[
Mm
]
emoryCaptures
/
[
Uu
]
ser
[
Ss
]
ettings
/
#
Asset meta data should only be ignored when the corresponding asset is also ignored
!
/[
Aa
]
ssets
/
**
/
*
.meta
#
Uncomment this line if you wish to ignore the asset store tools plugin
#
/[Aa]ssets/AssetStoreTools*
#
Autogenerated Jetbrains Rider plugin
[
Aa
]
ssets
/
Plugins
/
Editor
/
JetBrains
*
#
Visual Studio cache directory
.vs
/
#
Gradle cache directory
.gradle
/
#
Autogenerated VS/MD/Consulo solution and project files
ExportedObj
/
.consulo
/
*
.csproj
*
.unityproj
*
.sln
*
.suo
*
.tmp
*
.user
*
.userprefs
*
.pidb
*
.booproj
*
.svd
*
.pdb
*
.mdb
*
.opendb
*
.VC.db
#
Unity3D generated meta files
*
.pidb.meta
*
.pdb.meta
*
.mdb.meta
#
Unity3D generated file on crash reports
sysinfo.txt
#
Builds
*
.apk
*
.unitypackage
#
Crashlytics generated file
crashlytics-build.properties
#
Custom
Assets
/
SceneDependencyCache
*
Assets
/
NetCodeGenerated
*
.idea
/
.DS_Store
RiderScriptEditorPersistedState.asset
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