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from
__future__
import
annotations
from
typing
import
(
TYPE_CHECKING
,
Any
,
Dict
,
Generic
,
List
,
Optional
,
Type
,
TypeVar
,
Union
,
cast
,
)
from
attrs
import
define
from
..
classes
import
MonoBehaviour
from
..
classes
.
ClassIDTypeToClassMap
import
ClassIDTypeToClassMap
from
..
enums
import
ClassIDType
from
..
exceptions
import
TypeTreeError
from
..
helpers
import
TypeTreeHelper
from
..
helpers
.
Tpk
import
get_typetree_node
from
..
helpers
.
TypeTreeNode
import
TypeTreeNode
from
..
streams
import
EndianBinaryReader
,
EndianBinaryWriter
if
TYPE_CHECKING
:
from
..
files
.
SerializedFile
import
SerializedFile
,
SerializedType
T
=
TypeVar
(
"T"
)
NodeInput
=
Union
[
TypeTreeNode
,
List
[
Dict
[
str
,
Union
[
str
,
int
]]]]
@
define
(
slots
=
True
,
)
class
ObjectReader
(
Generic
[
T
]):
assets_file
:
SerializedFile
reader
:
EndianBinaryReader
path_id
:
int
type_id
:
int
serialized_type
:
Optional
[
SerializedType
]
class_id
:
int
type
:
ClassIDType
byte_start
:
int
byte_size
:
int
is_destroyed
:
Optional
[
int
]
is_stripped
:
Optional
[
int
]
data
:
Optional
[
bytes
]
=
None
_read_until
:
Optional
[
int
]
=
None
@
property
def
version
(
self
):
return
self
.
assets_file
.
version
@
property
def
version2
(
self
):
return
self
.
assets_file
.
header
.
version
@
property
def
platform
(
self
):
return
self
.
assets_file
.
target_platform
# saves where the parser stopped
# in case that not all data is read
# and the obj.data is changed, the unknown data can be added again
@
classmethod
def
from_reader
(
cls
,
assets_file
:
SerializedFile
,
reader
:
EndianBinaryReader
)
->
ObjectReader
[
Any
]:
header
=
assets_file
.
header
types
=
assets_file
.
types
# AssetStudio ObjectInfo init
if
assets_file
.
big_id_enabled
:
path_id
=
reader
.
read_long
()
elif
header
.
version
<
14
:
path_id
=
reader
.
read_int
()
else
:
reader
.
align_stream
()
path_id
=
reader
.
read_long
()
if
header
.
version
>=
22
:
byte_start
=
reader
.
read_long
()
else
:
byte_start
=
reader
.
read_u_int
()
byte_start
+=
header
.
data_offset
byte_size
=
reader
.
read_u_int
()
type_id
=
reader
.
read_int
()
serialized_type
=
None
if
header
.
version
<
16
:
class_id
=
reader
.
read_u_short
()
for
typ
in
types
:
if
typ
.
class_id
==
type_id
:
serialized_type
=
typ
break
else
:
typ
=
types
[
type_id
]
serialized_type
=
typ
class_id
=
typ
.
class_id
clz_type
=
ClassIDType
(
class_id
)
is_destroyed
=
None
if
header
.
version
<
11
:
is_destroyed
=
reader
.
read_u_short
()
if
11
<=
header
.
version
<
17
:
script_type_index
=
reader
.
read_short
()
if
serialized_type
:
serialized_type
.
script_type_index
=
script_type_index
is_stripped
=
None
if
header
.
version
==
15
or
header
.
version
==
16
:
is_stripped
=
reader
.
read_byte
()
return
cls
(
assets_file
,
reader
,
path_id
,
type_id
,
serialized_type
,
class_id
,
clz_type
,
byte_start
,
byte_size
,
is_destroyed
,
is_stripped
,
)
def
write
(
self
,
header
,
writer
:
EndianBinaryWriter
,
data_writer
:
EndianBinaryWriter
):
if
self
.
assets_file
.
big_id_enabled
:
writer
.
write_long
(
self
.
path_id
)
elif
header
.
version
<
14
:
writer
.
write_int
(
self
.
path_id
)
else
:
writer
.
align_stream
()
writer
.
write_long
(
self
.
path_id
)
if
self
.
data
is
not
None
:
data
=
self
.
data
# in some cases the parser doesn't read all of the object data
# games might still require the missing data
# so following code appends the missing data back to edited objects
# -> following solution has let to some problems, so it will be removed for now
# if self.type != ClassIDType.MonoBehaviour:
# end_pos = self.byte_start + self.byte_size
# if self._read_until and self._read_until != end_pos:
# self.reader.Position = self._read_until
# data += self.reader.read_bytes(end_pos - self._read_until)
else
:
self
.
reset
()
data
=
self
.
reader
.
read
(
self
.
byte_size
)
if
header
.
version
>=
22
:
writer
.
write_long
(
data_writer
.
Position
)
else
:
writer
.
write_u_int
(
data_writer
.
Position
)
writer
.
write_u_int
(
len
(
data
))
data_writer
.
write
(
data
)
writer
.
write_int
(
self
.
type_id
)
if
header
.
version
<
16
:
writer
.
write_u_short
(
self
.
class_id
)
if
header
.
version
<
11
:
assert
self
.
is_destroyed
is
not
None
writer
.
write_u_short
(
self
.
is_destroyed
)
if
11
<=
header
.
version
<
17
:
assert
self
.
serialized_type
is
not
None
writer
.
write_short
(
self
.
serialized_type
.
script_type_index
)
if
header
.
version
==
15
or
header
.
version
==
16
:
assert
self
.
is_stripped
is
not
None
writer
.
write_byte
(
self
.
is_stripped
)
def
set_raw_data
(
self
,
data
:
bytes
):
self
.
data
=
data
if
self
.
assets_file
:
self
.
assets_file
.
mark_changed
()
def
get_class
(
self
)
->
Union
[
Type
[
T
],
None
]:
return
ClassIDTypeToClassMap
.
get
(
self
.
type
)
# type: ignore
def
peek_name
(
self
)
->
Union
[
str
,
None
]:
"""Peeks the name of the object without reading/parsing the whole object."""
node
=
self
.
_get_typetree_node
()
peek_node
=
node
.
get_name_peek_node
()
if
peek_node
:
node
,
key
=
peek_node
return
self
.
parse_as_dict
(
node
,
check_read
=
False
)[
key
]
else
:
return
None
@
property
def
container
(
self
):
env
=
self
.
assets_file
.
environment
if
env
is
not
None
:
env
.
_build_container_index
()
return
self
.
assets_file
.
_container
.
path_dict
.
get
(
self
.
path_id
)
@
property
def
Position
(
self
):
return
self
.
reader
.
Position
@
Position
.
setter
def
Position
(
self
,
pos
):
self
.
reader
.
Position
=
pos
def
reset
(
self
):
self
.
reader
.
Position
=
self
.
byte_start
def
read
(
self
,
check_read
:
bool
=
True
)
->
T
:
return
self
.
read_typetree
(
wrap
=
True
,
check_read
=
check_read
)
# type: ignore
def
get
(
self
,
key
,
default
=
None
):
return
getattr
(
self
,
key
,
default
)
def
__getattr__
(
self
,
item
:
str
):
if
hasattr
(
self
.
reader
,
item
):
return
getattr
(
self
.
reader
,
item
)
def
__repr__
(
self
):
return
"<%s %s>"
%
(
self
.
__class__
.
__name__
,
self
.
type
.
name
)
###################################################
#
# Typetree Stuff
#
###################################################
def
dump_typetree_structure
(
self
,
nodes
:
Optional
[
NodeInput
]
=
None
,
indent
:
str
=
" "
,
)
->
str
:
node
=
self
.
_get_typetree_node
(
nodes
)
return
node
.
dump_structure
(
indent
=
indent
)
def
read_typetree
(
self
,
nodes
:
Optional
[
NodeInput
]
=
None
,
wrap
:
bool
=
False
,
check_read
:
bool
=
True
,
)
->
Union
[
dict
,
T
]:
node
=
self
.
_get_typetree_node
(
nodes
)
self
.
reset
()
ret
=
TypeTreeHelper
.
read_typetree
(
node
,
self
.
reader
,
as_dict
=
not
wrap
,
assetsfile
=
self
.
assets_file
,
byte_size
=
self
.
byte_size
,
check_read
=
check_read
,
)
if
wrap
:
ret
.
set_object_reader
(
self
)
# type: ignore
return
ret
# type: ignore
def
save_typetree
(
self
,
tree
:
Union
[
dict
,
T
],
nodes
:
Optional
[
NodeInput
]
=
None
,
writer
:
Optional
[
EndianBinaryWriter
]
=
None
,
):
node
=
self
.
_get_typetree_node
(
nodes
)
if
not
writer
:
writer
=
EndianBinaryWriter
(
endian
=
self
.
reader
.
endian
)
TypeTreeHelper
.
write_typetree
(
tree
,
node
,
writer
,
self
.
assets_file
)
data
=
writer
.
bytes
self
.
set_raw_data
(
data
)
return
data
def
get_raw_data
(
self
)
->
bytes
:
pos
=
self
.
Position
self
.
reset
()
ret
=
self
.
reader
.
read_bytes
(
self
.
byte_size
)
self
.
Position
=
pos
return
ret
def
_get_typetree_node
(
self
,
node
:
Optional
[
NodeInput
]
=
None
,
)
->
TypeTreeNode
:
if
isinstance
(
node
,
TypeTreeNode
):
return
node
elif
isinstance
(
node
,
list
):
return
TypeTreeNode
.
from_list
(
node
)
elif
node
is
not
None
:
raise
ValueError
(
"nodes must be a list[dict] or TypeTreeNode"
)
if
self
.
serialized_type
:
node
=
self
.
serialized_type
.
node
if
not
node
:
node
=
get_typetree_node
(
self
.
class_id
,
self
.
version
)
if
node
.
m_Type
==
"MonoBehaviour"
:
try
:
node
=
self
.
generate_monobehaviour_node
(
node
)
except
ValueError
:
pass
if
not
node
:
raise
TypeTreeError
(
"There are no TypeTree nodes for this object."
)
return
node
# UnityPy 2 syntax early implementation
def
parse_as_object
(
self
,
node
:
Optional
[
NodeInput
]
=
None
,
check_read
:
bool
=
True
)
->
T
:
return
self
.
read_typetree
(
nodes
=
node
,
wrap
=
True
,
check_read
=
check_read
)
# type: ignore
def
parse_as_dict
(
self
,
node
:
Optional
[
NodeInput
]
=
None
,
check_read
:
bool
=
True
)
->
dict
[
str
,
Any
]:
return
self
.
read_typetree
(
nodes
=
node
,
wrap
=
False
,
check_read
=
check_read
)
# type: ignore
def
patch
(
self
,
obj
:
Union
[
dict
,
T
],
nodes
:
Optional
[
NodeInput
]
=
None
,
writer
:
Optional
[
EndianBinaryWriter
]
=
None
,
):
return
self
.
save_typetree
(
obj
,
nodes
=
nodes
,
writer
=
writer
)
# MonoBehaviour specific methods
def
parse_monobehaviour_head
(
self
,
mb_node
:
Optional
[
TypeTreeNode
]
=
None
)
->
MonoBehaviour
:
if
mb_node
is
None
:
mb_node
=
get_typetree_node
(
ClassIDType
.
MonoBehaviour
,
self
.
version
)
mb
=
self
.
read_typetree
(
nodes
=
mb_node
,
wrap
=
True
,
check_read
=
False
)
return
cast
(
MonoBehaviour
,
mb
)
def
generate_monobehaviour_node
(
self
,
mb_node
:
Optional
[
TypeTreeNode
]
=
None
)
->
TypeTreeNode
:
env
=
self
.
assets_file
.
environment
generator
=
env
.
typetree_generator
if
generator
is
None
:
raise
ValueError
(
"MonoBehaviour detected, but no typetree_generator set to the environment!"
)
monobehaviour
=
self
.
parse_monobehaviour_head
(
mb_node
)
script
=
monobehaviour
.
m_Script
.
deref_parse_as_object
()
if
script
.
m_Namespace
!=
""
:
fullname
=
f"
{
script
.
m_Namespace
}
.
{
script
.
m_ClassName
}
"
else
:
fullname
=
script
.
m_ClassName
node
=
generator
.
get_nodes_up
(
script
.
m_AssemblyName
,
fullname
)
if
node
:
return
node
else
:
raise
ValueError
(
f"Failed to generate MonoBehaviour node for
{
fullname
}
of
{
script
.
m_AssemblyName
}
!"
)
__all__
=
[
"ObjectReader"
,
]
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