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Unity3dSimpleSampleNet461/Unity3dSimpleSampleNet461.sln at master · LoganLxb/Unity3dSimpleSampleNet461 · GitHub
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project
(
"{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"
) =
"Assembly-CSharp"
,
"Assembly-CSharp.csproj"
,
"{18E69904-7BB7-70FB-CA97-0185C0817080}"
EndProject
Global
GlobalSection
(
SolutionConfigurationPlatforms
) =
preSolution
Debug|
Any CPU
=
Debug|
Any CPU
Release|
Any CPU
=
Release|
Any CPU
EndGlobalSection
GlobalSection
(
ProjectConfigurationPlatforms
) =
postSolution
{18E69904-7BB7-70FB-CA97-0185C0817080}
.
Debug|
Any CPU
.
ActiveCfg
=
Debug|
Any CPU
{18E69904-7BB7-70FB-CA97-0185C0817080}
.
Debug|
Any CPU
.
Build
.
0
=
Debug|
Any CPU
{18E69904-7BB7-70FB-CA97-0185C0817080}
.
Release|
Any CPU
.
ActiveCfg
=
Release|
Any CPU
{18E69904-7BB7-70FB-CA97-0185C0817080}
.
Release|
Any CPU
.
Build
.
0
=
Release|
Any CPU
EndGlobalSection
GlobalSection
(
SolutionProperties
) =
preSolution
HideSolutionNode =
FALSE
EndGlobalSection
EndGlobal
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